using Barotrauma.Extensions; using Barotrauma.Networking; using System; using System.Linq; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Xml.Linq; using Barotrauma.IO; using Barotrauma.Items.Components; namespace Barotrauma { partial class CharacterInfo { private static Sprite infoAreaPortraitBG; public bool LastControlled; #warning TODO: Refactor private Sprite disguisedPortrait; private List disguisedAttachmentSprites; private Vector2? disguisedSheetIndex; private Sprite disguisedJobIcon; private Color disguisedJobColor; private Color disguisedHairColor; private Color disguisedFacialHairColor; private Color disguisedSkinColor; private Sprite tintMask; private float tintHighlightThreshold; private float tintHighlightMultiplier; public static void Init() { infoAreaPortraitBG = GUI.Style.GetComponentStyle("InfoAreaPortraitBG")?.GetDefaultSprite(); new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(833, 298, 142, 98), null, 0); } partial void LoadHeadSpriteProjectSpecific(XElement limbElement) { XElement maskElement = limbElement.Element("tintmask"); if (maskElement != null) { string tintMaskPath = maskElement.GetAttributeString("texture", ""); if (!string.IsNullOrWhiteSpace(tintMaskPath)) { tintMask = new Sprite(maskElement, file: Limb.GetSpritePath(tintMaskPath, this)); tintHighlightThreshold = maskElement.GetAttributeFloat("highlightthreshold", 0.6f); tintHighlightMultiplier = maskElement.GetAttributeFloat("highlightmultiplier", 0.8f); } } } public GUIComponent CreateInfoFrame(GUIFrame frame, bool returnParent, Sprite permissionIcon = null) { var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.874f, 0.58f), frame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { RelativeSpacing = 0.05f //Stretch = true }; var headerArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.322f), paddedFrame.RectTransform), isHorizontal: true); new GUICustomComponent(new RectTransform(new Vector2(0.425f, 1.0f), headerArea.RectTransform), onDraw: (sb, component) => DrawInfoFrameCharacterIcon(sb, component.Rect)); ScalableFont font = paddedFrame.Rect.Width < 280 ? GUI.SmallFont : GUI.Font; var headerTextArea = new GUILayoutGroup(new RectTransform(new Vector2(0.575f, 1.0f), headerArea.RectTransform)) { RelativeSpacing = 0.02f, Stretch = true }; Color? nameColor = null; if (Job != null) { nameColor = Job.Prefab.UIColor; } GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), ToolBox.LimitString(Name, GUI.Font, headerTextArea.Rect.Width), textColor: nameColor, font: GUI.Font) { ForceUpperCase = true, Padding = Vector4.Zero }; if (permissionIcon != null) { Point iconSize = permissionIcon.SourceRect.Size; int iconWidth = (int)((float)characterNameBlock.Rect.Height / iconSize.Y * iconSize.X); new GUIImage(new RectTransform(new Point(iconWidth, characterNameBlock.Rect.Height), characterNameBlock.RectTransform) { AbsoluteOffset = new Point(-iconWidth - 2, 0) }, permissionIcon) { IgnoreLayoutGroups = true }; } if (Job != null) { new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), Job.Name, textColor: Job.Prefab.UIColor, font: font) { Padding = Vector4.Zero }; } if (personalityTrait != null) { new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), TextManager.Get("personalitytrait." + personalityTrait.Name.Replace(" ", ""))), font: font) { Padding = Vector4.Zero }; } if (Job != null && (Character == null || !Character.IsDead)) { var skillsArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.63f), paddedFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter)) { Stretch = true }; var skills = Job.Skills; skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level)); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("skills"), string.Empty), font: font) { Padding = Vector4.Zero }; foreach (Skill skill in skills) { Color textColor = Color.White * (0.5f + skill.Level / 200.0f); var skillName = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.Get("SkillName." + skill.Identifier), textColor: textColor, font: font) { Padding = Vector4.Zero }; float modifiedSkillLevel = skill.Level; if (Character != null) { modifiedSkillLevel = Character.GetSkillLevel(skill.Identifier); } if (!MathUtils.NearlyEqual(MathF.Round(modifiedSkillLevel), MathF.Round(skill.Level))) { int skillChange = (int)MathF.Round(modifiedSkillLevel - skill.Level); string changeText = $"{(skillChange > 0 ? "+" : "") + skillChange}"; new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), skillName.RectTransform), $"{(int)skill.Level} ({changeText})", textColor: textColor, font: font, textAlignment: Alignment.CenterRight); } else { new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), skillName.RectTransform), ((int)skill.Level).ToString(), textColor: textColor, font: font, textAlignment: Alignment.CenterRight); } } } else if (Character != null && Character.IsDead) { var deadArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.63f), paddedFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter)) { Stretch = true }; string deadDescription = TextManager.AddPunctuation(':', TextManager.Get("deceased") + "\n" + Character.CauseOfDeath.Affliction?.CauseOfDeathDescription ?? TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + Character.CauseOfDeath.Type.ToString()))); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), deadArea.RectTransform), deadDescription, textColor: GUI.Style.Red, font: font, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero }; } if (returnParent) { return frame; } else { return paddedFrame; } } private void DrawInfoFrameCharacterIcon(SpriteBatch sb, Rectangle componentRect) { if (_headSprite == null) { return; } Vector2 targetAreaSize = componentRect.Size.ToVector2(); float scale = Math.Min(targetAreaSize.X / _headSprite.size.X, targetAreaSize.Y / _headSprite.size.Y); DrawIcon(sb, componentRect.Location.ToVector2() + _headSprite.size / 2 * scale, targetAreaSize); } public GUIFrame CreateCharacterFrame(GUIComponent parent, string text, object userData) { GUIFrame frame = new GUIFrame(new RectTransform(new Point(parent.Rect.Width, 40), parent.RectTransform) { IsFixedSize = false }, "ListBoxElement") { UserData = userData }; Color? textColor = null; if (Job != null) { textColor = Job.Prefab.UIColor; } GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(40, 0) }, text, textColor: textColor, font: GUI.SmallFont); new GUICustomComponent(new RectTransform(new Point(frame.Rect.Height, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft) { IsFixedSize = false }, onDraw: (sb, component) => DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2())); return frame; } partial void OnSkillChanged(string skillIdentifier, float prevLevel, float newLevel) { if (TeamID == CharacterTeamType.FriendlyNPC) { return; } if (Character.Controlled != null && Character.Controlled.TeamID != TeamID) { return; } // if we increased by more than 1 in one increase, then display special color (for talents) bool specialIncrease = Math.Abs(newLevel - prevLevel) >= 1.0f; if ((int)newLevel > (int)prevLevel) { int increase = Math.Max((int)newLevel - (int)prevLevel, 1); Character?.AddMessage( "+[value] "+ TextManager.Get("SkillName." + skillIdentifier), specialIncrease ? GUI.Style.Orange : GUI.Style.Green, playSound: Character == Character.Controlled, skillIdentifier, increase); } } partial void OnExperienceChanged(int prevAmount, int newAmount) { if (Character.Controlled != null && Character.Controlled.TeamID != TeamID) { return; } GameSession.TabMenuInstance?.OnExperienceChanged(Character); if (newAmount > prevAmount) { int increase = newAmount - prevAmount; Character?.AddMessage( "+[value] " + TextManager.Get("experienceshort"), GUI.Style.Blue, playSound: Character == Character.Controlled, "exp", increase); } } private void GetDisguisedSprites(IdCard idCard) { if (idCard.Item.Tags == string.Empty) return; if (idCard.StoredOwnerAppearance.JobPrefab == null || idCard.StoredOwnerAppearance.Portrait == null) { string[] readTags = idCard.Item.Tags.Split(','); if (readTags.Length == 0) { return; } if (idCard.StoredOwnerAppearance.JobPrefab == null) { idCard.StoredOwnerAppearance.ExtractJobPrefab(readTags); } if (idCard.StoredOwnerAppearance.Portrait == null) { idCard.StoredOwnerAppearance.ExtractAppearance(this, readTags); } } if (idCard.StoredOwnerAppearance.JobPrefab != null) { disguisedJobIcon = idCard.StoredOwnerAppearance.JobPrefab.Icon; disguisedJobColor = idCard.StoredOwnerAppearance.JobPrefab.UIColor; } disguisedPortrait = idCard.StoredOwnerAppearance.Portrait; disguisedSheetIndex = idCard.StoredOwnerAppearance.SheetIndex; disguisedAttachmentSprites = idCard.StoredOwnerAppearance.Attachments; disguisedHairColor = idCard.StoredOwnerAppearance.HairColor; disguisedFacialHairColor = idCard.StoredOwnerAppearance.FacialHairColor; disguisedSkinColor = idCard.StoredOwnerAppearance.SkinColor; } partial void LoadAttachmentSprites(bool omitJob) { if (attachmentSprites == null) { attachmentSprites = new List(); } if (!IsAttachmentsLoaded) { LoadHeadAttachments(); } FaceAttachment?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.FaceAttachment))); BeardElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Beard))); MoustacheElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Moustache))); HairElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Hair))); if (omitJob) { JobPrefab.NoJobElement?.Element("PortraitClothing")?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator))); } else { Job?.Prefab.ClothingElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator))); } } // Doesn't work if the head's source rect does not start at 0,0. public static Point CalculateOffset(Sprite sprite, Point offset) => sprite.SourceRect.Size * offset; public void CalculateHeadPosition(Sprite sprite) { if (sprite == null) { return; } if (Head.SheetIndex == null) { return; } Point location = CalculateOffset(sprite, Head.SheetIndex.Value.ToPoint()); sprite.SourceRect = new Rectangle(location, sprite.SourceRect.Size); } public void DrawBackground(SpriteBatch spriteBatch) { if (infoAreaPortraitBG == null) { return; } infoAreaPortraitBG.Draw(spriteBatch, HUDLayoutSettings.BottomRightInfoArea.Location.ToVector2(), Color.White, Vector2.Zero, 0.0f, scale: new Vector2( HUDLayoutSettings.BottomRightInfoArea.Width / (float)infoAreaPortraitBG.SourceRect.Width, HUDLayoutSettings.BottomRightInfoArea.Height / (float)infoAreaPortraitBG.SourceRect.Height)); } public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 offset, float targetWidth, bool flip = false, bool evaluateDisguise = false) { if (evaluateDisguise && IsDisguised) { return; } Vector2? sheetIndex; Sprite portraitToDraw; List attachmentsToDraw; Color hairColor; Color facialHairColor; Color skinColor; if (!IsDisguisedAsAnother || !evaluateDisguise) { sheetIndex = Head.SheetIndex; portraitToDraw = Portrait; attachmentsToDraw = AttachmentSprites; hairColor = Head.HairColor; facialHairColor = Head.FacialHairColor; skinColor = Head.SkinColor; } else { sheetIndex = disguisedSheetIndex; portraitToDraw = disguisedPortrait; attachmentsToDraw = disguisedAttachmentSprites; hairColor = disguisedHairColor; facialHairColor = disguisedFacialHairColor; skinColor = disguisedSkinColor; } if (portraitToDraw != null) { var currEffect = spriteBatch.GetCurrentEffect(); // Scale down the head sprite 10% float scale = targetWidth * 0.9f / Portrait.size.X; if (sheetIndex.HasValue) { SetHeadEffect(spriteBatch); portraitToDraw.SourceRect = new Rectangle(CalculateOffset(portraitToDraw, sheetIndex.Value.ToPoint()), portraitToDraw.SourceRect.Size); } portraitToDraw.Draw(spriteBatch, screenPos + offset, skinColor, portraitToDraw.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None); if (attachmentsToDraw != null) { float depthStep = 0.000001f; foreach (var attachment in attachmentsToDraw) { SetAttachmentEffect(spriteBatch, attachment); DrawAttachmentSprite(spriteBatch, attachment, portraitToDraw, sheetIndex, screenPos + offset, scale, depthStep, GetAttachmentColor(attachment, hairColor, facialHairColor), flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None); depthStep += depthStep; } } spriteBatch.SwapEffect(currEffect); } } //TODO: I hate this so much :( private SpriteBatch.EffectWithParams headEffectParameters; private Dictionary attachmentEffectParameters = new Dictionary(); private void SetHeadEffect(SpriteBatch spriteBatch) { headEffectParameters.Effect ??= GameMain.GameScreen.ThresholdTintEffect; headEffectParameters.Params ??= new Dictionary(); headEffectParameters.Params["xBaseTexture"] = HeadSprite.Texture; headEffectParameters.Params["xTintMaskTexture"] = tintMask?.Texture ?? GUI.WhiteTexture; headEffectParameters.Params["xCutoffTexture"] = GUI.WhiteTexture; headEffectParameters.Params["baseToCutoffSizeRatio"] = 1.0f; headEffectParameters.Params["highlightThreshold"] = tintHighlightThreshold; headEffectParameters.Params["highlightMultiplier"] = tintHighlightMultiplier; spriteBatch.SwapEffect(headEffectParameters); } private void SetAttachmentEffect(SpriteBatch spriteBatch, WearableSprite attachment) { if (!attachmentEffectParameters.ContainsKey(attachment.Type)) { attachmentEffectParameters.Add(attachment.Type, new SpriteBatch.EffectWithParams(GameMain.GameScreen.ThresholdTintEffect, new Dictionary())); } var parameters = attachmentEffectParameters[attachment.Type].Params; parameters["xBaseTexture"] = attachment.Sprite.Texture; parameters["xTintMaskTexture"] = GUI.WhiteTexture; parameters["xCutoffTexture"] = GUI.WhiteTexture; parameters["baseToCutoffSizeRatio"] = 1.0f; parameters["highlightThreshold"] = tintHighlightThreshold; parameters["highlightMultiplier"] = tintHighlightMultiplier; spriteBatch.SwapEffect(attachmentEffectParameters[attachment.Type]); } private Color GetAttachmentColor(WearableSprite attachment, Color hairColor, Color facialHairColor) { switch (attachment.Type) { case WearableType.Hair: return hairColor; case WearableType.Beard: case WearableType.Moustache: return facialHairColor; default: return Color.White; } } public void DrawIcon(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 targetAreaSize) { var headSprite = HeadSprite; if (headSprite != null) { var currEffect = spriteBatch.GetCurrentEffect(); float scale = Math.Min(targetAreaSize.X / headSprite.size.X, targetAreaSize.Y / headSprite.size.Y); if (Head.SheetIndex.HasValue) { headSprite.SourceRect = new Rectangle(CalculateOffset(headSprite, Head.SheetIndex.Value.ToPoint()), headSprite.SourceRect.Size); } SetHeadEffect(spriteBatch); headSprite.Draw(spriteBatch, screenPos, scale: scale, color: SkinColor); if (AttachmentSprites != null) { float depthStep = 0.000001f; foreach (var attachment in AttachmentSprites) { SetAttachmentEffect(spriteBatch, attachment); DrawAttachmentSprite(spriteBatch, attachment, headSprite, Head.SheetIndex, screenPos, scale, depthStep, GetAttachmentColor(attachment, HairColor, FacialHairColor)); depthStep += depthStep; } } spriteBatch.SwapEffect(currEffect); } } public void DrawJobIcon(SpriteBatch spriteBatch, Rectangle area, bool evaluateDisguise = false) { if (evaluateDisguise && IsDisguised) return; var icon = !IsDisguisedAsAnother || !evaluateDisguise ? Job?.Prefab?.Icon : disguisedJobIcon; if (icon == null) { return; } Color iconColor = !IsDisguisedAsAnother || !evaluateDisguise ? Job.Prefab.UIColor : disguisedJobColor; icon.Draw(spriteBatch, area.Center.ToVector2(), iconColor, scale: Math.Min(area.Width / (float)icon.SourceRect.Width, area.Height / (float)icon.SourceRect.Height)); } private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2? sheetIndex, Vector2 drawPos, float scale, float depthStep, Color? color = null, SpriteEffects spriteEffects = SpriteEffects.None) { if (attachment.InheritSourceRect) { if (attachment.SheetIndex.HasValue) { attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, attachment.SheetIndex.Value), head.SourceRect.Size); } else if (sheetIndex.HasValue) { attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, sheetIndex.Value.ToPoint()), head.SourceRect.Size); } else { attachment.Sprite.SourceRect = head.SourceRect; } } Vector2 origin; if (attachment.InheritOrigin) { origin = head.Origin; attachment.Sprite.Origin = origin; } else { origin = attachment.Sprite.Origin; } float depth = attachment.Sprite.Depth; if (attachment.InheritLimbDepth) { depth = head.Depth - depthStep; } attachment.Sprite.Draw(spriteBatch, drawPos, color ?? Color.White, origin, rotate: 0, scale: scale, depth: depth, spriteEffect: spriteEffects); } public static CharacterInfo ClientRead(string speciesName, IReadMessage inc) { ushort infoID = inc.ReadUInt16(); string newName = inc.ReadString(); string originalName = inc.ReadString(); int gender = inc.ReadByte(); int race = inc.ReadByte(); int headSpriteID = inc.ReadByte(); int hairIndex = inc.ReadByte(); int beardIndex = inc.ReadByte(); int moustacheIndex = inc.ReadByte(); int faceAttachmentIndex = inc.ReadByte(); Color skinColor = inc.ReadColorR8G8B8(); Color hairColor = inc.ReadColorR8G8B8(); Color facialHairColor = inc.ReadColorR8G8B8(); string ragdollFile = inc.ReadString(); string jobIdentifier = inc.ReadString(); int variant = inc.ReadByte(); JobPrefab jobPrefab = null; Dictionary skillLevels = new Dictionary(); if (!string.IsNullOrEmpty(jobIdentifier)) { jobPrefab = JobPrefab.Get(jobIdentifier); byte skillCount = inc.ReadByte(); for (int i = 0; i < skillCount; i++) { string skillIdentifier = inc.ReadString(); float skillLevel = inc.ReadSingle(); skillLevels.Add(skillIdentifier, skillLevel); } } // TODO: animations CharacterInfo ch = new CharacterInfo(speciesName, newName, originalName, jobPrefab, ragdollFile, variant) { ID = infoID, }; ch.RecreateHead(headSpriteID,(Race)race, (Gender)gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex); ch.SkinColor = skinColor; ch.HairColor = hairColor; ch.FacialHairColor = facialHairColor; if (ch.Job != null) { foreach (KeyValuePair skill in skillLevels) { Skill matchingSkill = ch.Job.Skills.Find(s => s.Identifier == skill.Key); if (matchingSkill == null) { ch.Job.Skills.Add(new Skill(skill.Key, skill.Value)); continue; } matchingSkill.Level = skill.Value; } ch.Job.Skills.RemoveAll(s => !skillLevels.ContainsKey(s.Identifier)); } byte savedStatValueCount = inc.ReadByte(); for (int i = 0; i < savedStatValueCount; i++) { int statType = inc.ReadByte(); string statIdentifier = inc.ReadString(); float statValue = inc.ReadSingle(); bool removeOnDeath = inc.ReadBoolean(); ch.ChangeSavedStatValue((StatTypes)statType, statValue, statIdentifier, removeOnDeath); } ch.ExperiencePoints = inc.ReadUInt16(); ch.AdditionalTalentPoints = inc.ReadUInt16(); return ch; } public void CreateIcon(RectTransform rectT) { LoadHeadAttachments(); new GUICustomComponent(rectT, onDraw: (sb, component) => DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2())); } public class AppearanceCustomizationMenu : IDisposable { public readonly CharacterInfo CharacterInfo; public GUIListBox HeadSelectionList = null; public bool HasIcon = true; public GUIScrollBar.OnMovedHandler OnSliderMoved = null; public GUIScrollBar.OnMovedHandler OnSliderReleased = null; public Action OnHeadSwitch = null; private readonly GUIComponent parentComponent; private readonly List characterSprites = new List(); public GUIButton RandomizeButton; public AppearanceCustomizationMenu(CharacterInfo info, GUIComponent parent, bool hasIcon = true) { CharacterInfo = info; parentComponent = parent; HasIcon = hasIcon; RecreateFrameContents(); } public void RecreateFrameContents() { var info = CharacterInfo; HeadSelectionList = null; parentComponent.ClearChildren(); ClearSprites(); float contentWidth = HasIcon ? 0.75f : 1.0f; var listBox = new GUIListBox( new RectTransform(new Vector2(contentWidth, 1.0f), parentComponent.RectTransform, Anchor.CenterLeft)) { CanBeFocused = false, CanTakeKeyBoardFocus = false }; var content = listBox.Content; info.LoadHeadAttachments(); if (HasIcon) { info.CreateIcon( new RectTransform(new Vector2(0.25f, 1.0f), parentComponent.RectTransform, Anchor.CenterRight) { RelativeOffset = new Vector2(-0.01f, 0.0f) }); } RectTransform createItemRectTransform(string labelTag, float width = 0.6f) { var layoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.166f), content.RectTransform)); var label = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), layoutGroup.RectTransform), TextManager.Get(labelTag), font: GUI.SubHeadingFont); var bottomItem = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.5f), layoutGroup.RectTransform), style: null); return new RectTransform(new Vector2(width, 1.0f), bottomItem.RectTransform, Anchor.Center); } RectTransform genderItemRT = createItemRectTransform("Gender", 1.0f); GUILayoutGroup genderContainer = new GUILayoutGroup(genderItemRT, isHorizontal: true) { Stretch = true, RelativeSpacing = 0.05f }; void createGenderButton(Gender gender) { new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), genderContainer.RectTransform), TextManager.Get(gender.ToString()), style: "ListBoxElement") { UserData = gender, OnClicked = OpenHeadSelection, Selected = info.Gender == gender }; } createGenderButton(Gender.Male); createGenderButton(Gender.Female); int countAttachmentsOfType(WearableType wearableType) => info.FilterByTypeAndHeadID( info.FilterElementsByGenderAndRace(info.Wearables, info.Head.gender, info.Head.race), wearableType, info.HeadSpriteId).Count(); List attachmentSliders = new List(); void createAttachmentSlider(int initialValue, WearableType wearableType) { int attachmentCount = countAttachmentsOfType(wearableType); if (attachmentCount > 0) { var labelTag = wearableType == WearableType.FaceAttachment ? "FaceAttachment.Accessories" : $"FaceAttachment.{wearableType}"; var sliderItemRT = createItemRectTransform(labelTag); var slider = new GUIScrollBar(sliderItemRT, style: "GUISlider") { Range = new Vector2(0, attachmentCount), StepValue = 1, OnMoved = (bar, scroll) => SwitchAttachment(bar, wearableType), OnReleased = OnSliderReleased, BarSize = 1.0f / (float)(attachmentCount + 1) }; slider.BarScrollValue = initialValue; attachmentSliders.Add(slider); } } createAttachmentSlider(info.HairIndex, WearableType.Hair); createAttachmentSlider(info.BeardIndex, WearableType.Beard); createAttachmentSlider(info.MoustacheIndex, WearableType.Moustache); createAttachmentSlider(info.FaceAttachmentIndex, WearableType.FaceAttachment); void createColorSelector(string labelTag, IEnumerable<(Color Color, float Commonness)> options, Func getter, Action setter) { var selectorItemRT = createItemRectTransform(labelTag, 0.4f); var dropdown = new GUIDropDown(selectorItemRT) { AllowNonText = true }; var listBoxSize = dropdown.ListBox.RectTransform.RelativeSize; dropdown.ListBox.RectTransform.RelativeSize = new Vector2(listBoxSize.X * 1.75f, listBoxSize.Y); var dropdownButton = dropdown.GetChild(); var buttonFrame = new GUIFrame( new RectTransform(Vector2.One * 0.7f, dropdownButton.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.05f, 0.0f) }, style: null); Color? previewingColor = null; dropdown.OnSelected = (component, color) => { previewingColor = null; setter((Color)color); buttonFrame.Color = getter(); buttonFrame.HoverColor = getter(); return true; }; buttonFrame.Color = getter(); buttonFrame.HoverColor = getter(); dropdown.ListBox.UseGridLayout = true; foreach (var option in options) { var optionElement = new GUIFrame( new RectTransform(new Vector2(0.25f, 1.0f / 3.0f), dropdown.ListBox.Content.RectTransform), style: "ListBoxElement") { UserData = option.Color, CanBeFocused = true }; var colorElement = new GUIFrame( new RectTransform(Vector2.One * 0.75f, optionElement.RectTransform, Anchor.Center, scaleBasis: ScaleBasis.Smallest), style: null) { Color = option.Color, HoverColor = option.Color, OutlineColor = Color.Lerp(Color.Black, option.Color, 0.5f), CanBeFocused = false }; } var childToSelect = dropdown.ListBox.Content.FindChild(c => (Color)c.UserData == getter()); dropdown.Select(dropdown.ListBox.Content.GetChildIndex(childToSelect)); //The following exists to track mouseover to preview colors before selecting them new GUICustomComponent(new RectTransform(Vector2.One, buttonFrame.RectTransform), onUpdate: (deltaTime, component) => { if (GUI.MouseOn is GUIFrame { Parent: { } p } hoveredFrame && dropdown.ListBox.Content.IsParentOf(hoveredFrame)) { previewingColor ??= getter(); Color color = (Color)(dropdown.ListBox.Content.FindChild(c => c == hoveredFrame || c.IsParentOf(hoveredFrame))?.UserData ?? dropdown.SelectedData ?? getter()); setter(color); buttonFrame.Color = getter(); buttonFrame.HoverColor = getter(); } else if (previewingColor.HasValue) { setter(previewingColor.Value); buttonFrame.Color = getter(); buttonFrame.HoverColor = getter(); previewingColor = null; } }, onDraw: null) { CanBeFocused = false, Visible = true }; } if (countAttachmentsOfType(WearableType.Hair) > 0) { createColorSelector($"Customization.{nameof(info.HairColor)}", info.HairColors, () => info.HairColor, (color) => info.HairColor = color); } if (countAttachmentsOfType(WearableType.Moustache) > 0 || countAttachmentsOfType(WearableType.Beard) > 0) { createColorSelector($"Customization.{nameof(info.FacialHairColor)}", info.FacialHairColors, () => info.FacialHairColor, (color) => info.FacialHairColor = color); } createColorSelector($"Customization.{nameof(info.SkinColor)}", info.SkinColors, () => info.SkinColor, (color) => info.SkinColor = color); RandomizeButton = new GUIButton(new RectTransform(Vector2.One * 0.12f, parentComponent.RectTransform, anchor: Anchor.BottomRight, scaleBasis: ScaleBasis.Smallest) { RelativeOffset = new Vector2(0.01f, 0.005f) }, style: "RandomizeButton") { OnClicked = (button, o) => { info.Head = new HeadInfo(); info.SetGenderAndRace(Rand.RandSync.Unsynced); info.SetColors(); RecreateFrameContents(); info.RefreshHead(); OnHeadSwitch?.Invoke(this); attachmentSliders.ForEach(s => OnSliderMoved?.Invoke(s, s.BarScroll)); return false; } }; //force update twice because the listbox is insanely janky //TODO: fix all of the UI :) listBox.ForceUpdate(); listBox.ForceUpdate(); foreach (var childLayoutGroup in listBox.Content.GetAllChildren()) { childLayoutGroup.Recalculate(); } } private bool OpenHeadSelection(GUIButton button, object userData) { Gender selectedGender = (Gender)userData; var info = CharacterInfo; float characterHeightWidthRatio = info.HeadSprite.size.Y / info.HeadSprite.size.X; HeadSelectionList ??= new GUIListBox( new RectTransform( new Point(parentComponent.Rect.Width, (int)(parentComponent.Rect.Width * characterHeightWidthRatio * 0.6f)), GUI.Canvas) { AbsoluteOffset = new Point(parentComponent.Rect.Right - parentComponent.Rect.Width, button.Rect.Bottom) }); HeadSelectionList.Visible = true; HeadSelectionList.Content.ClearChildren(); ClearSprites(); parentComponent.RectTransform.SizeChanged += () => { if (parentComponent == null || HeadSelectionList?.RectTransform == null || button == null) { return; } HeadSelectionList.RectTransform.Resize(new Point(parentComponent.Rect.Width, (int)(parentComponent.Rect.Width * characterHeightWidthRatio * 0.6f))); HeadSelectionList.RectTransform.AbsoluteOffset = new Point(parentComponent.Rect.Right - parentComponent.Rect.Width, button.Rect.Bottom); }; new GUIFrame( new RectTransform(new Vector2(1.25f, 1.25f), HeadSelectionList.RectTransform, Anchor.Center), style: "OuterGlow", color: Color.Black) { UserData = "outerglow", CanBeFocused = false }; GUILayoutGroup row = null; int itemsInRow = 0; XElement headElement = info.Ragdoll.MainElement.Elements().FirstOrDefault(e => e.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase)); XElement headSpriteElement = headElement.Element("sprite"); string spritePathWithTags = headSpriteElement.Attribute("texture").Value; var characterConfigElement = info.CharacterConfigElement; var heads = info.Heads; if (heads != null) { row = null; itemsInRow = 0; foreach (var kvp in heads.Where(kv => kv.Key.Gender == selectedGender)) { var headPreset = kvp.Key; Race race = headPreset.Race; int headIndex = headPreset.ID; string spritePath = spritePathWithTags .Replace("[GENDER]", selectedGender.ToString().ToLowerInvariant()) .Replace("[RACE]", race.ToString().ToLowerInvariant()); if (!File.Exists(spritePath)) { continue; } Sprite headSprite = new Sprite(headSpriteElement, "", spritePath); headSprite.SourceRect = new Rectangle(CalculateOffset(headSprite, kvp.Value.ToPoint()), headSprite.SourceRect.Size); characterSprites.Add(headSprite); if (itemsInRow >= 4 || row == null) { row = new GUILayoutGroup( new RectTransform(new Vector2(1.0f, 0.333f), HeadSelectionList.Content.RectTransform), true) { UserData = selectedGender, Visible = true }; itemsInRow = 0; } var btn = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), row.RectTransform), style: "ListBoxElementSquare") { OutlineColor = Color.White * 0.5f, PressedColor = Color.White * 0.5f, UserData = new Tuple(selectedGender, race, headIndex), OnClicked = SwitchHead, Selected = selectedGender == info.Gender && race == info.Race && headIndex == info.HeadSpriteId, Visible = true }; new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), headSprite, scaleToFit: true); itemsInRow++; } } return false; } private bool SwitchHead(GUIButton button, object obj) { var info = CharacterInfo; Gender gender = ((Tuple)obj).Item1; Race race = ((Tuple)obj).Item2; int id = ((Tuple)obj).Item3; info.Gender = gender; info.Race = race; info.Head.HeadSpriteId = id; RecreateFrameContents(); OnHeadSwitch?.Invoke(this); return true; } private bool SwitchAttachment(GUIScrollBar scrollBar, WearableType type) { var info = CharacterInfo; int index = (int)scrollBar.BarScrollValue; switch (type) { case WearableType.Beard: info.BeardIndex = index; break; case WearableType.FaceAttachment: info.FaceAttachmentIndex = index; break; case WearableType.Hair: info.HairIndex = index; break; case WearableType.Moustache: info.MoustacheIndex = index; break; default: DebugConsole.ThrowError($"Wearable type not implemented: {type}"); return false; } info.RefreshHead(); OnSliderMoved?.Invoke(scrollBar, scrollBar.BarScroll); return true; } public void Update() { if (HeadSelectionList != null && PlayerInput.PrimaryMouseButtonDown() && !GUI.IsMouseOn(HeadSelectionList)) { HeadSelectionList.Visible = false; } } public void AddToGUIUpdateList() { HeadSelectionList?.AddToGUIUpdateList(); } private void ClearSprites() { foreach (Sprite sprite in characterSprites) { sprite.Remove(); } characterSprites.Clear(); } public void Dispose() { ClearSprites(); } ~AppearanceCustomizationMenu() { Dispose(); } } } }