using Barotrauma.Networking; using Microsoft.Xna.Framework; using System; namespace Barotrauma { partial class NetLobbyScreen : Screen { private UInt16 lastUpdateID; public UInt16 LastUpdateID { get { #if SERVER if (GameMain.Server != null && lastUpdateID < 1) lastUpdateID++; #endif return lastUpdateID; } set { lastUpdateID = value; } } private string levelSeed = ""; public void SetLevelDifficulty(float difficulty) { difficulty = MathHelper.Clamp(difficulty, 0.0f, 100.0f); #if SERVER if (GameMain.Server != null) { GameMain.Server.ServerSettings.SelectedLevelDifficulty = difficulty; lastUpdateID++; } #endif #if CLIENT levelDifficultyScrollBar.BarScroll = difficulty / 100.0f; levelDifficultyScrollBar.OnMoved(levelDifficultyScrollBar, levelDifficultyScrollBar.BarScroll); #endif } public void ToggleTraitorsEnabled(int dir) { #if SERVER if (GameMain.Server == null) return; lastUpdateID++; int index = (int)GameMain.Server.ServerSettings.TraitorsEnabled + dir; if (index < 0) index = 2; if (index > 2) index = 0; SetTraitorsEnabled((YesNoMaybe)index); #endif } public void SetBotCount(int botCount) { #if SERVER if (GameMain.Server != null) { if (botCount < 0) botCount = GameMain.Server.ServerSettings.MaxBotCount; if (botCount > GameMain.Server.ServerSettings.MaxBotCount) botCount = 0; GameMain.Server.ServerSettings.BotCount = botCount; lastUpdateID++; } #endif #if CLIENT botCountText.Text = botCount.ToString(); #endif } public void SetBotSpawnMode(BotSpawnMode botSpawnMode) { #if SERVER if (GameMain.Server != null) { GameMain.Server.ServerSettings.BotSpawnMode = botSpawnMode; lastUpdateID++; } #endif #if CLIENT botSpawnModeText.Text = TextManager.Get(botSpawnMode.ToString()); botSpawnModeText.ToolTip = TextManager.Get($"botspawnmode.{botSpawnMode}.tooltip") + "\n\n" + TextManager.Get("botspawn.campaignnote"); foreach (var btn in botSpawnModeButtons) { btn.ToolTip = botSpawnModeText.ToolTip; } #endif } public void SetTraitorsEnabled(YesNoMaybe enabled) { #if SERVER if (GameMain.Server != null) GameMain.Server.ServerSettings.TraitorsEnabled = enabled; #endif #if CLIENT traitorProbabilityText.Text = TextManager.Get(enabled.ToString()); #endif } } }