#nullable enable using System.Collections.Generic; using System.Linq; namespace Barotrauma { internal class CheckAfflictionAction : BinaryOptionAction { [Serialize("", IsPropertySaveable.Yes)] public Identifier Identifier { get; set; } = Identifier.Empty; [Serialize("", IsPropertySaveable.Yes)] public Identifier TargetTag { get; set; } = Identifier.Empty; [Serialize(LimbType.None, IsPropertySaveable.Yes, "Only check afflictions on the specified limb type")] public LimbType TargetLimb { get; set; } [Serialize(true, IsPropertySaveable.Yes, "When set to false when TargetLimb is not specified prevent checking limb-specific afflictions")] public bool AllowLimbAfflictions { get; set; } [Serialize(0.0f, IsPropertySaveable.Yes, "Minimum strength of the affliction")] public float MinStrength { get; set; } public CheckAfflictionAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { } protected override bool? DetermineSuccess() { if (Identifier.IsEmpty || TargetTag.IsEmpty) { return false; } List targets = ParentEvent.GetTargets(TargetTag).OfType().ToList(); foreach (var target in targets) { if (target.CharacterHealth == null) { continue; } if (TargetLimb == LimbType.None) { var affliction = target.CharacterHealth.GetAffliction(Identifier, AllowLimbAfflictions); if (affliction != null && affliction.Strength >= MinStrength) { return true; } } IEnumerable afflictions = target.CharacterHealth.GetAllAfflictions().Where(affliction => { if (affliction.Prefab.LimbSpecific) { LimbType? limbType = target.CharacterHealth.GetAfflictionLimb(affliction)?.type; if (limbType == null || limbType != TargetLimb) { return false; } } return affliction.Strength >= MinStrength; }); if (afflictions.Any(a => a.Identifier == Identifier)) { return true; } } return false; } public override string ToDebugString() { return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(CheckAfflictionAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " + $"AfflictionIdentifier: {Identifier.ColorizeObject()}, " + $"TargetLimb: {TargetLimb.ColorizeObject()}, " + $"Succeeded: {succeeded.ColorizeObject()})"; } } }