local config = {} local codewords = { "pomegrenade", "tabacco", "fish", "nonsense", "europa", "clown", "thalamus", "hungry", "renegade", "angry", "green", "flamingos", "sink", "mask", "boomer", "sweet", "ice", "charybdis", "cult", "secret", "moloch", "husk", "rusted", "ruins", "red", "boat", "cats", "rats", "jeepers", "bench", "tire", "trunk", "blow sticks", "thrashers" } config.enableTraitors = true config.codewords = codewords config.amountCodewords = 2 config.traitorSpawnDelay = 60 config.nextMissionDelay = 60 config.endRoundWhenAllTraitorsDie = false config.endRoundDelayInSeconds = 60 config.traitorShipEnabled = true -- set this to false for the respawn shuttles to work config.traitorShipChance = 15 config.traitorShipGodModeDistance = 4000 config.enableCommunicationsOffline = true config.communicationsOfflineChance = 15 -- Gameplay Options config.enableSabotage = true -- allow everyone to sabotage config.enableWifiChat = true -- deprecated -- Traitor Selection Options config.roundEndPercentageIncrease = 10 config.firstJoinPercentage = 10 config.traitorPercentageSet = 5 config.traitorPenalty = 5 -- >=12 players = 3 traitors, >=8 players = 2 traitors, default = 1 traitor config.getAmountTraitors = function (amountClients) if amountClients >= 12 then return 3 end -- if theres 12 or more players, 3 traitors will be selected if amountClients >= 8 then return 2 end -- if theres 8 or more players, 2 traitors will be selected if amountClients == 1 then return 0 end return 1 -- if theres less than 8 players, there will only one traitor end -- shipTraitors and normal traitors will be selected equally config.getAmountShipTraitors = config.getAmountTraitors return config;