using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Barotrauma { class AIObjectiveOperateItem : AIObjective { private Item targetItem; public AIObjectiveOperateItem(Item item, Character character) :base (character) { targetItem = item; } protected override void Act(float deltaTime) { //item.AIOperate(float deltaTime, Character character) or something } public override bool IsDuplicate(AIObjective otherObjective) { AIObjectiveOperateItem operateItem = otherObjective as AIObjectiveOperateItem; if (operateItem == null) return false; return (operateItem.targetItem == targetItem); } } }