using Barotrauma.Networking; using System; namespace Barotrauma.Items.Components { partial class DockingPort : ItemComponent, IDrawableComponent, IServerSerializable { public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null) { msg.Write(docked); if (docked) { msg.Write(DockingTarget.item.ID); msg.Write(IsLocked); } } } }