using System; using System.Linq; using System.Reflection; using MoonSharp.Interpreter; using HarmonyLib; using System.Collections.Generic; using System.Text; using MoonSharp.Interpreter.Interop; namespace Barotrauma { public delegate void CsAction(params object[] args); public delegate object CsFunc(params object[] args); public delegate object CsPatch(object self, params object[] args); public class LuaCsHook { public enum HookMethodType { Before, After } private class LuaHookFunction { public string name; public string hookName; public object function; public LuaHookFunction(string n, string hn, object func) { name = n; hookName = hn; function = func; } } private class LuaCsHookCallback { public string name; public string hookName; public CsFunc func; public LuaCsHookCallback(string name, string hookName, CsFunc func) { this.name = name; this.hookName = hookName; this.func = func; } } private Dictionary> hookFunctions; private Dictionary> hookPrefixMethods; private Dictionary> hookPostfixMethods; private Queue<(float, CsAction, object[])> queuedFunctionCalls; private LuaCsHook() { hookFunctions = new Dictionary>(); hookPrefixMethods = new Dictionary>(); hookPostfixMethods = new Dictionary>(); queuedFunctionCalls = new Queue<(float, CsAction, object[])>(); } private static LuaCsHook _inst; static LuaCsHook() => _inst = new LuaCsHook(); public static LuaCsHook Instance { get => _inst; } private static void _hookLuaCsPatch(MethodBase __originalMethod, object[] __args, object __instance, ref object result, HookMethodType hookMethodType) { #if CLIENT if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer) return; #endif try { var funcAddr = ((long)__originalMethod.MethodHandle.GetFunctionPointer()); HashSet<(string, CsPatch, ACsMod)> methodSet = null; switch (hookMethodType) { case HookMethodType.Before: _inst.hookPrefixMethods.TryGetValue(funcAddr, out methodSet); break; case HookMethodType.After: _inst.hookPostfixMethods.TryGetValue(funcAddr, out methodSet); break; default: break; } if (methodSet != null) { var @params = __originalMethod.GetParameters(); var args = new Dictionary(); for (int i = 0; i < @params.Length; i++) { args.Add(@params[i].Name, __args[i]); } var outOfSocpe = new HashSet<(string, CsPatch, ACsMod)>(); foreach (var tuple in methodSet) { if (tuple.Item3 != null && tuple.Item3.IsDisposed) outOfSocpe.Add(tuple); else { var _result = tuple.Item2(__instance, args); if (_result is LuaResult res && !res.IsNull()) result = _result; else if (_result != null) result = _result; } } foreach (var tuple in outOfSocpe) methodSet.Remove(tuple); } } catch (Exception ex) { GameMain.LuaCs.HandleException(ex, exceptionType: LuaCsSetup.ExceptionType.Both); } } private static bool HookLuaCsPatchPrefix(MethodBase __originalMethod, object[] __args, object __instance) { object result = null; _hookLuaCsPatch(__originalMethod, __args, __instance, ref result, HookMethodType.Before); if (result != null) { if (result is LuaResult res) return res.IsNull(); return false; } else return true; } private static void HookLuaCsPatchPostfix(MethodBase __originalMethod, object[] __args, object __instance) { object result = null; _hookLuaCsPatch(__originalMethod, __args, __instance, ref result, HookMethodType.After); } private static bool HookLuaCsPatchRetPrefix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance) { _hookLuaCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.Before); if (__result != null) { if (__result is LuaResult res) { if (!res.IsNull() && __originalMethod is MethodInfo mi) __result = res.DynValue().ToObject(mi.ReturnType); else __result = res.Object(); } return false; } else return true; } private static void HookLuaCsPatchRetPostfix(MethodBase __originalMethod, object[] __args, ref object __result, object __instance) { _hookLuaCsPatch(__originalMethod, __args, __instance, ref __result, HookMethodType.After); if (__result != null) { if (__result is LuaResult res) { if (!res.IsNull() && __originalMethod is MethodInfo mi) __result = res.DynValue().ToObject(mi.ReturnType); else __result = res.Object(); } } } private const BindingFlags DefaultBindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; private static MethodInfo _miHookLuaCsPatchPrefix = typeof(LuaCsHook).GetMethod("HookLuaCsPatchPrefix", BindingFlags.NonPublic | BindingFlags.Static); private static MethodInfo _miHookLuaCsPatchPostfix = typeof(LuaCsHook).GetMethod("HookLuaCsPatchPostfix", BindingFlags.NonPublic | BindingFlags.Static); private static MethodInfo _miHookLuaCsPatchRetPrefix = typeof(LuaCsHook).GetMethod("HookLuaCsPatchRetPrefix", BindingFlags.NonPublic | BindingFlags.Static); private static MethodInfo _miHookLuaCsPatchRetPostfix = typeof(LuaCsHook).GetMethod("HookLuaCsPatchRetPostfix", BindingFlags.NonPublic | BindingFlags.Static); private static MethodInfo ResolveMethod(string where, string className, string methodName, string[] parameterNames) { var classType = LuaUserData.GetType(className); if (classType == null) { GameMain.LuaCs.HandleException(new Exception($"Tried to use {where} with an invalid class name '{className}'.")); return null; } MethodInfo methodInfo = null; if (parameterNames != null) { Type[] parameterTypes = parameterNames.Select(x => LuaUserData.GetType(x)).ToArray(); methodInfo = classType.GetMethod(methodName, DefaultBindingFlags, null, parameterTypes, null); } else { methodInfo = classType.GetMethod(methodName, DefaultBindingFlags); } if (methodInfo == null) { string parameterNamesStr = parameterNames == null ? "" : string.Join(", ", parameterNames == null); GameMain.LuaCs.HandleException(new Exception($"Method '{methodName}' with parameters '{parameterNamesStr}' not found in class '{className}'")); } return methodInfo; } public void HookMethod(string identifier, MethodInfo method, CsPatch patch, HookMethodType hookType = HookMethodType.Before, ACsMod owner = null) { if (identifier == null || method == null || patch == null) throw new ArgumentNullException("Identifier, Method and Patch arguments must not be null."); var funcAddr = ((long)method.MethodHandle.GetFunctionPointer()); var patches = Harmony.GetPatchInfo(method); if (hookType == HookMethodType.Before) { if (method.ReturnType != typeof(void)) { if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaCsPatchRetPrefix) == null) { GameMain.LuaCs.harmony.Patch(method, prefix: new HarmonyMethod(_miHookLuaCsPatchRetPrefix)); } } else { if (patches == null || patches.Prefixes == null || patches.Prefixes.Find(patch => patch.PatchMethod == _miHookLuaCsPatchPrefix) == null) { GameMain.LuaCs.harmony.Patch(method, prefix: new HarmonyMethod(_miHookLuaCsPatchPrefix)); } } if (hookPrefixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatch, ACsMod)> methodSet)) { methodSet.RemoveWhere(tuple => tuple.Item1 == identifier); methodSet.Add((identifier, patch, owner)); } else if (patch != null) { hookPrefixMethods.Add(funcAddr, new HashSet<(string, CsPatch, ACsMod)>() { (identifier, patch, owner) }); } } else if (hookType == HookMethodType.After) { if (method.ReturnType != typeof(void)) { if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaCsPatchRetPostfix) == null) { GameMain.LuaCs.harmony.Patch(method, postfix: new HarmonyMethod(_miHookLuaCsPatchRetPostfix)); } } else { if (patches == null || patches.Postfixes == null || patches.Postfixes.Find(patch => patch.PatchMethod == _miHookLuaCsPatchPostfix) == null) { GameMain.LuaCs.harmony.Patch(method, postfix: new HarmonyMethod(_miHookLuaCsPatchPostfix)); } } if (hookPostfixMethods.TryGetValue(funcAddr, out HashSet<(string, CsPatch, ACsMod)> methodSet)) { methodSet.RemoveWhere(tuple => tuple.Item1 == identifier); methodSet.Add((identifier, patch, owner)); } else if (patch != null) { hookPostfixMethods.Add(funcAddr, new HashSet<(string, CsPatch, ACsMod)>() { (identifier, patch, owner) }); } } } protected void HookMethod(string identifier, string className, string methodName, string[] parameterNames, CsPatch patch, HookMethodType hookMethodType = HookMethodType.Before) { MethodInfo methodInfo = ResolveMethod("HookMethod", className, methodName, parameterNames); if (methodInfo == null) return; HookMethod(identifier, methodInfo, patch, hookMethodType); } protected void HookMethod(string identifier, string className, string methodName, CsPatch patch, HookMethodType hookMethodType = HookMethodType.Before) => HookMethod(identifier, className, methodName, null, patch, hookMethodType); protected void HookMethod(string className, string methodName, CsPatch patch, HookMethodType hookMethodType = HookMethodType.Before) => HookMethod("", className, methodName, null, patch, hookMethodType); protected void HookMethod(string className, string methodName, string[] parameterNames, CsPatch patch, HookMethodType hookMethodType = HookMethodType.Before) => HookMethod("", className, methodName, parameterNames, patch, hookMethodType); public void UnhookMethod(string identifier, MethodInfo method, HookMethodType hookType = HookMethodType.Before) { var funcAddr = ((long)method.MethodHandle.GetFunctionPointer()); Dictionary> methods; if (hookType == HookMethodType.Before) methods = hookPrefixMethods; else if (hookType == HookMethodType.After) methods = hookPostfixMethods; else throw null; if (methods.ContainsKey(funcAddr)) methods[funcAddr]?.RemoveWhere(t => t.Item1 == identifier); } protected void UnhookMethod(string identifier, string className, string methodName, string[] parameterNames, HookMethodType hookType = HookMethodType.Before) { MethodInfo methodInfo = ResolveMethod("UnhookMathod", className, methodName, parameterNames); if (methodInfo == null) return; UnhookMethod(identifier, methodInfo, hookType); } public void Enqueue(CsAction action, params object[] args) { queuedFunctionCalls.Enqueue((0, action, args)); } public void EnqueueTimed(float time, CsAction action, params object[] args) { queuedFunctionCalls.Enqueue((time, action, args)); } protected void EnqueueFunction(CsAction function, params object[] args) => Enqueue(function, args); protected void EnqueueTimedFunction(float time, CsAction function, params object[] args) => EnqueueTimed(time, function, args); public void Add(string name, string hookName, CsFunc hook, ACsMod owner = null) { if (name == null || hookName == null || hook == null) throw new ArgumentNullException("Names and Hook must not be null"); if (!hookFunctions.ContainsKey(name)) hookFunctions.Add(name, new Dictionary()); hookFunctions[name][hookName] = (new LuaCsHookCallback(name, hookName, hook), owner); } public void Remove(string name, string hookName) { if (name == null || hookName == null) return; name = name.ToLower(); if (hookFunctions.ContainsKey(name) && hookFunctions[name].ContainsKey(hookName)) hookFunctions[name].Remove(hookName); } public void Clear() { hookFunctions.Clear(); hookPrefixMethods.Clear(); hookPostfixMethods.Clear(); queuedFunctionCalls.Clear(); GameMain.LuaCs.harmony?.UnpatchAll(); } public void Update() { try { if (queuedFunctionCalls.TryPeek(out (float, CsAction, object[]) result)) { if (Timing.TotalTime >= result.Item1) { result.Item2(result.Item3); queuedFunctionCalls.Dequeue(); } } } catch (Exception ex) { GameMain.LuaCs.HandleException(ex, $"queuedFunctionCalls was {queuedFunctionCalls}", LuaCsSetup.ExceptionType.Both); } } public T Call(string name, params object[] args) { if ( typeof(T) != typeof(object) && !name.StartsWith("think") && !name.StartsWith("gapOxygenUpdate") && !name.StartsWith("statusEffect") ) Console.WriteLine($" --== '{name}'"); #if CLIENT if (GameMain.GameSession?.IsRunning == false && GameMain.IsSingleplayer) //return null; return default(T); #endif //if (GameMain.LuaCs == null) return null; //if (name == null) return null; if (GameMain.LuaCs == null) return default(T); if (name == null) return default(T); if (args == null) { args = new object[] { }; } name = name.ToLower(); if (!hookFunctions.ContainsKey(name)) //return null; return default(T); //object lastResult = null; T lastResult = default(T); if (hookFunctions.ContainsKey(name)) { var outOfScope = new List(); foreach ((var key, var tuple) in hookFunctions[name]) { if (tuple.Item2 != null && tuple.Item2.IsDisposed) outOfScope.Add(key); else { try { var result = tuple.Item1.func(args); if (result is LuaResult lRes && !lRes.IsNull()) lastResult = lRes.DynValue().ToObject(); else if (result != null && result is T cRes) lastResult = cRes; } catch (Exception e) { StringBuilder argsSb = new StringBuilder(); foreach (var arg in args) argsSb.Append(arg + " "); GameMain.LuaCs.HandleException( e, $"Error in Hook '{name}'->'{key}', with args '{argsSb}':\n{e}", LuaCsSetup.ExceptionType.Both); } } } foreach (var key in outOfScope) hookFunctions[name].Remove(key); } return lastResult; } public object Call(string name, params object[] args) => Call(name, args); } }