Debug
AnyCPU
10.0.0
2.0
{46474D32-2E58-6957-6E64-6F7773324D47}
Exe
TwoMGFX
2MGFX
true
1591,0436
v4.5
Default
true
false
full
true
bin\Windows\AnyCPU\Debug
obj\Windows\AnyCPU\Debug
bin\Windows\AnyCPU\Debug\2MGFX.xml
DEBUG;TRACE;WINDOWS
prompt
4
false
true
none
bin\Windows\AnyCPU\Release
obj\Windows\AnyCPU\Release
bin\Windows\AnyCPU\Release\2MGFX.xml
TRACE;WINDOWS
prompt
4
false
..\..\ThirdParty\Dependencies\SharpDX\net40\SharpDX.dll
..\..\ThirdParty\Dependencies\SharpDX\SharpDX.D3DCompiler.dll
..\..\ThirdParty\Dependencies\CppNet\CppNet.dll
MonoGame.Framework\BoundingBox.cs
MonoGame.Framework\BoundingFrustum.cs
MonoGame.Framework\BoundingSphere.cs
MonoGame.Framework\Color.cs
MonoGame.Framework\ContainmentType.cs
MonoGame.Framework\EventHelpers.cs
MonoGame.Framework\ColorWriteChannels.cs
MonoGame.Framework\EffectParameterClass.cs
MonoGame.Framework\EffectParameterType.cs
MonoGame.Framework\GraphicsResource.cs
MonoGame.Framework\Blend.cs
MonoGame.Framework\BlendFunction.cs
MonoGame.Framework\BlendState.cs
MonoGame.Framework\CompareFunction.cs
MonoGame.Framework\CullMode.cs
MonoGame.Framework\DepthStencilState.cs
MonoGame.Framework\FillMode.cs
MonoGame.Framework\RasterizerState.cs
MonoGame.Framework\SamplerState.cs
MonoGame.Framework\StencilOperation.cs
MonoGame.Framework\TargetBlendState.cs
MonoGame.Framework\TextureAddressMode.cs
MonoGame.Framework\TextureFilter.cs
MonoGame.Framework\TextureFilterMode.cs
MonoGame.Framework\VertexElementUsage.cs
MonoGame.Framework\MathHelper.cs
MonoGame.Framework\Matrix.cs
MonoGame.Framework\Plane.cs
MonoGame.Framework\Point.cs
MonoGame.Framework\PlaneIntersectionType.cs
MonoGame.Framework\Quaternion.cs
MonoGame.Framework\Ray.cs
MonoGame.Framework\Rectangle.cs
MonoGame.Framework\Vector2.cs
MonoGame.Framework\Vector3.cs
MonoGame.Framework\Vector4.cs
MonoGame.Framework\Design\Vector2TypeConverter.cs
MonoGame.Framework\Design\Vector3TypeConverter.cs
MonoGame.Framework\Design\Vector4TypeConverter.cs
MonoGame.Framework\Design\VectorConversion.cs
MonoGame.Framework\Graphics\PackedVector\IPackedVector.cs
MonoGame.Framework\Utilities\Hash.cs
MonoGame.Framework.Content.Pipeline\ExternalTool.cs
MonoGame.Framework.Content.Pipeline\LoadedTypeCollection.c
libmojoshader_64.dll
PreserveNewest
True
<_PostBuildHookTimestamp>@(IntermediateAssembly->'%(FullPath).timestamp')
<_PostBuildHookHostPlatform>$(Platform)