Debug AnyCPU 10.0.0 2.0 {46474D32-2E58-6957-6E64-6F7773324D47} Exe TwoMGFX 2MGFX true 1591,0436 v4.5 Default true false full true bin\Windows\AnyCPU\Debug obj\Windows\AnyCPU\Debug bin\Windows\AnyCPU\Debug\2MGFX.xml DEBUG;TRACE;WINDOWS prompt 4 false true none bin\Windows\AnyCPU\Release obj\Windows\AnyCPU\Release bin\Windows\AnyCPU\Release\2MGFX.xml TRACE;WINDOWS prompt 4 false ..\..\ThirdParty\Dependencies\SharpDX\net40\SharpDX.dll ..\..\ThirdParty\Dependencies\SharpDX\SharpDX.D3DCompiler.dll ..\..\ThirdParty\Dependencies\CppNet\CppNet.dll MonoGame.Framework\BoundingBox.cs MonoGame.Framework\BoundingFrustum.cs MonoGame.Framework\BoundingSphere.cs MonoGame.Framework\Color.cs MonoGame.Framework\ContainmentType.cs MonoGame.Framework\EventHelpers.cs MonoGame.Framework\ColorWriteChannels.cs MonoGame.Framework\EffectParameterClass.cs MonoGame.Framework\EffectParameterType.cs MonoGame.Framework\GraphicsResource.cs MonoGame.Framework\Blend.cs MonoGame.Framework\BlendFunction.cs MonoGame.Framework\BlendState.cs MonoGame.Framework\CompareFunction.cs MonoGame.Framework\CullMode.cs MonoGame.Framework\DepthStencilState.cs MonoGame.Framework\FillMode.cs MonoGame.Framework\RasterizerState.cs MonoGame.Framework\SamplerState.cs MonoGame.Framework\StencilOperation.cs MonoGame.Framework\TargetBlendState.cs MonoGame.Framework\TextureAddressMode.cs MonoGame.Framework\TextureFilter.cs MonoGame.Framework\TextureFilterMode.cs MonoGame.Framework\VertexElementUsage.cs MonoGame.Framework\MathHelper.cs MonoGame.Framework\Matrix.cs MonoGame.Framework\Plane.cs MonoGame.Framework\Point.cs MonoGame.Framework\PlaneIntersectionType.cs MonoGame.Framework\Quaternion.cs MonoGame.Framework\Ray.cs MonoGame.Framework\Rectangle.cs MonoGame.Framework\Vector2.cs MonoGame.Framework\Vector3.cs MonoGame.Framework\Vector4.cs MonoGame.Framework\Design\Vector2TypeConverter.cs MonoGame.Framework\Design\Vector3TypeConverter.cs MonoGame.Framework\Design\Vector4TypeConverter.cs MonoGame.Framework\Design\VectorConversion.cs MonoGame.Framework\Graphics\PackedVector\IPackedVector.cs MonoGame.Framework\Utilities\Hash.cs MonoGame.Framework.Content.Pipeline\ExternalTool.cs MonoGame.Framework.Content.Pipeline\LoadedTypeCollection.c libmojoshader_64.dll PreserveNewest True <_PostBuildHookTimestamp>@(IntermediateAssembly->'%(FullPath).timestamp') <_PostBuildHookHostPlatform>$(Platform)