Debug x86 {$guid1$} AppContainerExe Properties $safeprojectname$ $projectname$ $currentuiculturename$ UAP $targetplatformversion$ $targetplatformminversion$ 14 true 512 {A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} $if$($includeKeyFile$==true) $projectname$_TemporaryKey.pfx $endif$ WindowsStoreApp true bin\WindowsUniversal\$(Platform)\$(Configuration)\ DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP ;2008 full ARM false prompt true bin\WindowsUniversal\$(Platform)\$(Configuration)\ TRACE;NETFX_CORE;WINDOWS_UAP true ;2008 pdbonly ARM false prompt true true true bin\WindowsUniversal\$(Platform)\$(Configuration)\ DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP ;2008 full x64 false prompt true bin\WindowsUniversal\$(Platform)\$(Configuration)\ TRACE;NETFX_CORE;WINDOWS_UAP true ;2008 pdbonly x64 false prompt true true true bin\WindowsUniversal\$(Platform)\$(Configuration)\ DEBUG;TRACE;NETFX_CORE;WINDOWS_UAP ;2008 full x86 false prompt true bin\WindowsUniversal\$(Platform)\$(Configuration)\ TRACE;NETFX_CORE;WINDOWS_UAP true ;2008 pdbonly x86 false prompt true true $if$($targetplatformversion$ > 10.0.14393.0) PackageReference $else$ $endif$ $(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\WindowsUniversal\MonoGame.Framework.dll App.xaml GamePage.xaml Designer $if$($includeKeyFile$==true) $endif$ MSBuild:Compile Designer MSBuild:Compile Designer 14.0