// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Provides methods for reading DirectX Object (.x) files for use in the Content Pipeline.
///
[ContentImporter(".x", DisplayName = "X Importer - MonoGame", DefaultProcessor = "ModelProcessor")]
public class XImporter : ContentImporter
{
///
/// Initializes a new instance of XImporter.
///
public XImporter()
{
}
///
/// Called by the XNA Framework when importing a .x file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
///
/// Name of a game asset file.
/// Contains information for importing a game asset, such as a logger interface.
/// Resulting game asset.
public override NodeContent Import(string filename, ContentImporterContext context)
{
var importer = new OpenAssetImporter("XImporter", true);
return importer.Import(filename, context);
}
}
}