// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; using System.IO; using Microsoft.Xna.Framework.Content.Pipeline.Audio; namespace Microsoft.Xna.Framework.Content.Pipeline { /// /// Provides methods for reading Windows Media Audio (.wma) files for use in the Content Pipeline. /// [ContentImporter(".wma", DisplayName = "Wma Importer - MonoGame", DefaultProcessor = "SongProcessor")] public class WmaImporter : ContentImporter { /// /// Initializes a new instance of WmaImporter. /// public WmaImporter() { } /// /// Called by the XNA Framework when importing a .wma file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline. /// /// Name of a game asset file. /// Contains information for importing a game asset, such as a logger interface. /// Resulting game asset. public override AudioContent Import(string filename, ContentImporterContext context) { if (string.IsNullOrEmpty(filename)) throw new ArgumentNullException("filename"); if (context == null) throw new ArgumentNullException("context"); if (!File.Exists(filename)) throw new FileNotFoundException(string.Format("Could not locate audio file {0}.", Path.GetFileName(filename))); var content = new AudioContent(filename, AudioFileType.Wma); return content; } } }