// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; using System.Collections.ObjectModel; using System.Collections.Generic; namespace Microsoft.Xna.Framework.Content.Pipeline { /// /// Represents a collection of processor parameters, usually for a single processor. This class is primarily designed for internal use or for custom processor developers. /// [SerializableAttribute] public sealed class ProcessorParameterCollection : ReadOnlyCollection { /// /// Constructs a new ProcessorParameterCollection instance. /// /// The parameters in the collection. internal ProcessorParameterCollection(IEnumerable parameters) : base(new List(parameters)) { } } }