// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.ObjectModel;
using System.Collections.Generic;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Represents a collection of processor parameters, usually for a single processor. This class is primarily designed for internal use or for custom processor developers.
///
[SerializableAttribute]
public sealed class ProcessorParameterCollection : ReadOnlyCollection
{
///
/// Constructs a new ProcessorParameterCollection instance.
///
/// The parameters in the collection.
internal ProcessorParameterCollection(IEnumerable parameters)
: base(new List(parameters))
{
}
}
}