// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Runtime.Serialization;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Thrown when errors are encountered during a content pipeline build.
///
[SerializableAttribute]
public class PipelineException : Exception
{
///
/// Creates an instance of PipelineException.
///
public PipelineException()
{
}
///
/// Creates an instance of PipelineException with information on serialization and streaming context for the related content item.
///
/// Information necessary for serialization and deserialization of the content item.
/// Information necessary for the source and destination of a given serialized stream. Also provides an additional caller-defined context.
protected PipelineException(
SerializationInfo serializationInfo,
StreamingContext streamingContext
)
{
}
///
/// Initializes a new instance of the PipelineException class with the specified error message.
///
/// A message that describes the error.
public PipelineException(
string message
)
: base(message)
{
}
///
/// Initializes a new instance of the PipelineException class with the specified error message and a reference to the inner exception that is the cause of this exception.
///
/// A message that describes the error.
/// The exception that is the cause of the current exception. If innerException is not a null reference, the current exception is raised in a catch block that handles the inner exception.
public PipelineException(
string message,
Exception innerException
)
:base(message, innerException)
{
}
///
/// Initializes a new instance of the PipelineException class with the specified error message.
///
/// A message that describes the error.
/// Array of strings specifying message-related arguments.
public PipelineException(
string message,
params Object[] messageArgs
)
: base(String.Format(message, messageArgs))
{
}
}
}