// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline.Audio;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Provides methods for reading MP3 audio files for use in the Content Pipeline.
///
[ContentImporter(".mp3", DisplayName = "Mp3 Importer - MonoGame", DefaultProcessor = "SongProcessor")]
public class Mp3Importer : ContentImporter
{
///
/// Initializes a new instance of Mp3Importer.
///
public Mp3Importer()
{
}
///
/// Called by the XNA Framework when importing an MP3 audio file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
///
/// Name of a game asset file.
/// Contains information for importing a game asset, such as a logger interface.
/// Resulting game asset.
public override AudioContent Import(string filename, ContentImporterContext context)
{
if (string.IsNullOrEmpty(filename))
throw new ArgumentNullException("filename");
if (context == null)
throw new ArgumentNullException("context");
if (!File.Exists(filename))
throw new FileNotFoundException(string.Format("Could not locate audio file {0}.", Path.GetFileName(filename)));
var content = new AudioContent(filename, AudioFileType.Mp3);
return content;
}
}
}