DebugAnyCPU10.0.02.0{B950DE10-AC5D-4BD9-B817-51247C4A732D}LibraryMicrosoft.Xna.Framework.Content.PipelineMonoGame.Framework.Content.Pipelinetrue1591,0436v4.5Defaulttruefalsefulltruebin\Windows\AnyCPU\Debugobj\Windows\AnyCPU\Debugbin\Windows\AnyCPU\Debug\MonoGame.Framework.Content.Pipeline.xmlDEBUG;TRACE;WINDOWSprompt4falsetruenonebin\Windows\AnyCPU\Releaseobj\Windows\AnyCPU\Releasebin\Windows\AnyCPU\Release\MonoGame.Framework.Content.Pipeline.xmlTRACE;WINDOWSprompt4false..\ThirdParty\Dependencies\SharpDX\net40\SharpDX.dll..\ThirdParty\Dependencies\SharpDX\SharpDX.D3DCompiler.dll..\ThirdParty\Dependencies\CppNet\CppNet.dll..\ThirdParty\Dependencies\assimp\AssimpNet.dll..\ThirdParty\Dependencies\NVTT\Nvidia.TextureTools.dll..\ThirdParty\Dependencies\SharpFont\Windows\x64\SharpFont.dll..\ThirdParty\Dependencies\FreeImage.NET\Windows\FreeImageNET.dll..\ThirdParty\Dependencies\PVRTexLibNET\PVRTexLibNET.dll..\ThirdParty\Dependencies\ATI.TextureConverter\ATI.TextureConverter.dllWindows
Processors\MGFX\CommandLineParser.cs
Windows
Processors\MGFX\ConstantBufferData.cs
Windows
Processors\MGFX\ConstantBufferData.mojo.cs
Windows
Processors\MGFX\ConstantBufferData.sharpdx.cs
Windows
Processors\MGFX\ConstantBufferData.writer.cs
Windows
Processors\MGFX\EffectObject.cs
Windows
Processors\MGFX\EffectObject.hlsl.cs
Windows
Processors\MGFX\EffectObject.pssl.cs
Windows
Processors\MGFX\EffectObject.writer.cs
Windows
Processors\MGFX\IEffectCompilerOutput.cs
Windows
Processors\MGFX\MarshalHelper.cs
Windows
Processors\MGFX\ShaderCompilerException.cs
Windows
Processors\MGFX\ShaderData.cs
Windows
Processors\MGFX\ShaderData.mojo.cs
Windows
Processors\MGFX\ShaderData.pssl.cs
Windows
Processors\MGFX\ShaderData.sharpdx.cs
Windows
Processors\MGFX\ShaderData.writer.cs
Windows
Processors\MGFX\MojoShader.cs
Windows
Processors\MGFX\Options.cs
Windows
Processors\MGFX\Preprocessor.cs
Windows
Processors\MGFX\ShaderProfile.cs
Windows
Processors\MGFX\ShaderProfile.OpenGL.cs
Windows
Processors\MGFX\ShaderProfile.DirectX.cs
Windows
Processors\MGFX\ShaderResult.cs
Windows
Processors\MGFX\TextureFilterType.cs
Windows
Processors\MGFX\TPGParser\Parser.cs
Windows
Processors\MGFX\TPGParser\ParseTree.cs
Windows
Processors\MGFX\TPGParser\ParseTreeTools.cs
Windows
Processors\MGFX\TPGParser\PassInfo.cs
Windows
Processors\MGFX\TPGParser\SamplerStateInfo.cs
Windows
Processors\MGFX\TPGParser\Scanner.cs
Windows
Processors\MGFX\TPGParser\ShaderInfo.cs
Windows
Processors\MGFX\TPGParser\TechniqueInfo.cs
nvtt.dll
PreserveNewestTrue
Assimp64.dll
PreserveNewestTrue
libmojoshader_64.dll
PreserveNewestTrue
freetype6.dll
PreserveNewestTrue
FreeImage.dll
PreserveNewestTrue
ffmpeg.exe
PreserveNewestTrue
ffprobe.exe
PreserveNewestTrue
PVRTexLibWrapper.dll
PreserveNewestTrue
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