// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System.Collections.ObjectModel; namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics { /// /// Provides methods for accessing a mipmap chain. /// public sealed class MipmapChain : Collection { /// /// Initializes a new instance of MipmapChain. /// public MipmapChain() { } /// /// Initializes a new instance of MipmapChain with the specified mipmap. /// /// public MipmapChain(BitmapContent bitmap) { Add(bitmap); } /// /// Constructs a new mipmap chain containing the specified bitmap. /// /// Bitmap used for the mipmap chain. /// Resultant mipmap chain. public static implicit operator MipmapChain(BitmapContent bitmap) { return new MipmapChain(bitmap); } } }