// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using Microsoft.Xna.Framework.Content.Pipeline.Processors; namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics { public class EffectMaterialContent : MaterialContent { public const string EffectKey = "Effect"; public const string CompiledEffectKey = "CompiledEffect"; public ExternalReference Effect { get { return GetReferenceTypeProperty>(EffectKey); } set { SetProperty(EffectKey, value); } } public ExternalReference CompiledEffect { get { return GetReferenceTypeProperty>(CompiledEffectKey); } set { SetProperty(CompiledEffectKey, value); } } } }