// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using Microsoft.Xna.Framework.Graphics; namespace Microsoft.Xna.Framework.Content.Pipeline.Graphics { public class Dxt3BitmapContent : DxtBitmapContent { public Dxt3BitmapContent(int width, int height) : base(16, width, height) { } /// /// Gets the corresponding GPU texture format for the specified bitmap type. /// /// Format being retrieved. /// The GPU texture format of the bitmap type. public override bool TryGetFormat(out SurfaceFormat format) { format = SurfaceFormat.Dxt3; return true; } /// /// Returns a string description of the bitmap. /// /// Description of the bitmap. public override string ToString() { return "DXT3 " + Width + "x" + Height; } } }