// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Provides methods for reading effect (.fx) files for use in the Content Pipeline.
///
[ContentImporter(".fx", DisplayName = "Effect Importer - MonoGame", DefaultProcessor = "EffectProcessor")]
public class EffectImporter : ContentImporter
{
///
/// Initializes a new instance of EffectImporter.
///
public EffectImporter()
{
}
///
/// Called by the XNA Framework when importing an .fx file to be used as a game asset. This is the method called by the XNA Framework when an asset is to be imported into an object that can be recognized by the Content Pipeline.
///
/// Name of a game asset file.
/// Contains information for importing a game asset, such as a logger interface.
/// Resulting game asset.
public override EffectContent Import(string filename, ContentImporterContext context)
{
var effect = new EffectContent();
effect.Identity = new ContentIdentity(filename);
using (var reader = new StreamReader(filename))
effect.EffectCode = reader.ReadToEnd();
return effect;
}
}
}