// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Implements a file format importer for use with game assets.
/// Importers, either provided by the framework or written by a developer, must derive from ContentImporter, as well as being marked with a ContentImporterAttribute.
/// An importer should produce results in the standard intermediate object model. If an asset has information not supported by the object model, the importer should output it as opaque data (key/value attributes attached to the relevant object). By following this procedure, a content pipeline can access specialized digital content creation (DCC) tool information, even when that information has not been fully standardized into the official object model.
/// You can also design custom importers that accept and import types containing specific third-party extensions to the object model.
///
public abstract class ContentImporter : IContentImporter
{
///
/// Initializes a new instance of ContentImporter.
///
protected ContentImporter()
{
}
///
/// Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline.
///
/// Name of a game asset file.
/// Contains information for importing a game asset, such as a logger interface.
/// Resulting game asset.
public abstract T Import(string filename, ContentImporterContext context);
///
/// Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline.
///
/// Name of a game asset file.
/// Contains information for importing a game asset, such as a logger interface.
/// Resulting game asset.
Object IContentImporter.Import(string filename, ContentImporterContext context)
{
if (filename == null)
throw new ArgumentNullException("filename");
if (context == null)
throw new ArgumentNullException("context");
return Import(filename, context);
}
}
}