// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; namespace Microsoft.Xna.Framework.Content.Pipeline { /// /// Implements a file format importer for use with game assets. /// Importers, either provided by the framework or written by a developer, must derive from ContentImporter, as well as being marked with a ContentImporterAttribute. /// An importer should produce results in the standard intermediate object model. If an asset has information not supported by the object model, the importer should output it as opaque data (key/value attributes attached to the relevant object). By following this procedure, a content pipeline can access specialized digital content creation (DCC) tool information, even when that information has not been fully standardized into the official object model. /// You can also design custom importers that accept and import types containing specific third-party extensions to the object model. /// public abstract class ContentImporter : IContentImporter { /// /// Initializes a new instance of ContentImporter. /// protected ContentImporter() { } /// /// Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline. /// /// Name of a game asset file. /// Contains information for importing a game asset, such as a logger interface. /// Resulting game asset. public abstract T Import(string filename, ContentImporterContext context); /// /// Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline. /// /// Name of a game asset file. /// Contains information for importing a game asset, such as a logger interface. /// Resulting game asset. Object IContentImporter.Import(string filename, ContentImporterContext context) { if (filename == null) throw new ArgumentNullException("filename"); if (context == null) throw new ArgumentNullException("context"); return Import(filename, context); } } }