// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections.Generic;
using System.IO;
namespace Microsoft.Xna.Framework.Content.Pipeline
{
///
/// Provides methods for reporting informational messages or warnings from content importers and processors.
/// Do not use this class to report errors. Instead, report errors by throwing a PipelineException or InvalidContentException.
///
public abstract class ContentBuildLogger
{
Stack filenames = new Stack();
private int indentCount = 0;
protected string IndentString { get { return String.Empty.PadLeft(Math.Max(0, indentCount), '\t'); } }
///
/// Gets or sets the base reference path used when reporting errors during the content build process.
///
public string LoggerRootDirectory { get; set; }
///
/// Initializes a new instance of ContentBuildLogger.
///
protected ContentBuildLogger ()
{
}
///
/// Returns the relative path to the filename from the root directory.
///
/// The target filename.
/// The root directory. If not specified, the current directory is used.
/// The relative path.
string GetRelativePath(string filename, string rootDirectory)
{
rootDirectory = Path.GetFullPath(string.IsNullOrEmpty(rootDirectory) ? "." : rootDirectory);
filename = Path.GetFullPath(filename);
if (filename.StartsWith(rootDirectory))
return filename.Substring(rootDirectory.Length);
return filename;
}
///
/// Gets the filename currently being processed, for use in warning and error messages.
///
/// Identity of a content item. If specified, GetCurrentFilename uses this value to refine the search. If no value is specified, the current PushFile state is used.
/// Name of the file being processed.
protected string GetCurrentFilename(
ContentIdentity contentIdentity
)
{
if ((contentIdentity != null) && !string.IsNullOrEmpty(contentIdentity.SourceFilename))
return GetRelativePath(contentIdentity.SourceFilename, LoggerRootDirectory);
if (filenames.Count > 0)
return GetRelativePath(filenames.Peek(), LoggerRootDirectory);
return null;
}
///
/// Outputs a high-priority status message from a content importer or processor.
///
/// Message being reported.
/// Arguments for the reported message.
public abstract void LogImportantMessage(
string message,
params Object[] messageArgs
);
///
/// Outputs a low priority status message from a content importer or processor.
///
/// Message being reported.
/// Arguments for the reported message.
public abstract void LogMessage(
string message,
params Object[] messageArgs
);
///
/// Outputs a warning message from a content importer or processor.
///
/// Link to an existing online help topic containing related information.
/// Identity of the content item that generated the message.
/// Message being reported.
/// Arguments for the reported message.
public abstract void LogWarning(
string helpLink,
ContentIdentity contentIdentity,
string message,
params Object[] messageArgs
);
///
/// Outputs a message indicating that a content asset has completed processing.
///
public void PopFile()
{
filenames.Pop();
}
///
/// Outputs a message indicating that a content asset has begun processing.
/// All logger warnings or error exceptions from this time forward to the next PopFile call refer to this file.
///
/// Name of the file containing future messages.
public void PushFile(string filename)
{
filenames.Push(filename);
}
public void Indent()
{
indentCount++;
}
public void Unindent()
{
indentCount--;
}
}
}