using System; namespace MonoDevelop.MonoGame.Android { public class MonoGameAndroidProject : MonoDevelop.MonoDroid.MonoDroidProject { public MonoGameAndroidProject () : base() { } public override MonoDevelop.Projects.SolutionItemConfiguration CreateConfiguration (string name) { return base.CreateConfiguration (name); } protected override void PopulateSupportFileList (MonoDevelop.Projects.FileCopySet list, MonoDevelop.Projects.ConfigurationSelector configuration) { base.PopulateSupportFileList (list, configuration); } [Obsolete] public override string ProjectType { get { return "MonoGameAndroid"; } } } }