MonoGame supports more than one method of using fonts, the following is an explanation of how to use TrueType fonts. #### Using TrueType Fonts with MonoGame To be able to use a truetype font, MonoGame requires the truetype font file and a .spritefont file. Truetype fonts may be installed on the system, or added to the project manually using your IDE in the same directory as the .spritefont file. 1. Create the .spritefont file.

2- Open the newly created .spritefont file in your text editor of choice, find this line and change it to your selected .ttf font. If the font is installed on the system, just type the name of the font. ```xml Arial ``` #### Usage Example Make a class variable of type Spritefont ```csharp SpriteFont font; ``` Load the font in the LoadContent function ```csharp font = myGame.Content.Load("Fonts/myFont") ``` Draw any text in the Draw function ```csharp spriteBatch.Begin(); // Finds the center of the string in coordinates inside the text rectangle Vector2 textMiddlePoint = font.MeasureString(text) / 2; // Places text in center of the screen Vector2 position = new Vector2(myGame.Window.ClientBounds.Width / 2, myGame.Window.ClientBounds.Height / 2); spriteBatch.DrawString(font, "MonoGame Font Test", position, Color.White, 0, textMiddlePoint, 1.0f, SpriteEffects.None, 0.5f) spriteBatch.End(); ``` If you want to know more, please refer to the [API Documentation]()