using Barotrauma.Networking; namespace Barotrauma { partial class Mission { partial void ShowMessageProjSpecific(int index) { if (index >= Headers.Count && index >= Messages.Count) { return; } string header = index < Headers.Count ? Headers[index] : ""; string message = index < Messages.Count ? Messages[index] : ""; new GUIMessageBox(header, message, buttons: new string[0], type: GUIMessageBox.Type.InGame, icon: Prefab.Icon) { IconColor = Prefab.IconColor }; } public void ClientRead(IReadMessage msg) { State = msg.ReadInt16(); } } }