using Microsoft.Xna.Framework; namespace Barotrauma { class MissionMode : GameMode { private Mission mission; public override Mission Mission { get { return mission; } } public MissionMode(GameModePreset preset, object param) : base(preset, param) { Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation }; MTRandom rand = new MTRandom(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed)); mission = Mission.LoadRandom(locations, rand, param as string); } public override void MsgBox() { if (mission == null) return; var missionMsg = new GUIMessageBox(mission.Name, mission.Description, 400, 400); missionMsg.UserData = "missionstartmessage"; Networking.GameServer.Log("Mission: " + mission.Name, Color.Cyan); Networking.GameServer.Log(mission.Description, Color.Cyan); } } }