using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Xml.Linq; using Barotrauma.Media; using System.Linq; namespace Barotrauma { class LoadingScreen { private Texture2D backgroundTexture; private RenderTarget2D renderTarget; private Video splashScreen; public Video SplashScreen { get { lock (loadMutex) { return splashScreen; } } set { lock (loadMutex) { splashScreen = value; } } } private float state; private string selectedTip; public Vector2 BackgroundPosition; public Vector2 TitlePosition; private object loadMutex = new object(); private float? loadState; public float? LoadState { get { lock (loadMutex) { return loadState; } } set { lock (loadMutex) { loadState = value; DrawLoadingText = true; } } } public bool DrawLoadingText { get; set; } public LoadingScreen(GraphicsDevice graphics) { backgroundTexture = TextureLoader.FromFile("Content/UI/titleBackground.png"); renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight); GameMain.Instance.OnResolutionChanged += () => { renderTarget?.Dispose(); renderTarget = new RenderTarget2D(graphics, GameMain.GraphicsWidth, GameMain.GraphicsHeight); }; DrawLoadingText = true; selectedTip = TextManager.Get("LoadingScreenTip", true); } public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float deltaTime) { if (GameMain.Config.EnableSplashScreen) { try { DrawSplashScreen(spriteBatch); if (SplashScreen != null && SplashScreen.IsPlaying) return; } catch (Exception e) { DebugConsole.ThrowError("Playing splash screen video failed", e); GameMain.Config.EnableSplashScreen = false; } } var titleStyle = GUI.Style?.GetComponentStyle("TitleText"); Sprite titleSprite = null; if (titleStyle != null && titleStyle.Sprites.ContainsKey(GUIComponent.ComponentState.None)) { titleSprite = titleStyle.Sprites[GUIComponent.ComponentState.None].First()?.Sprite; } drawn = true; graphics.SetRenderTarget(renderTarget); float backgroundScale = GameMain.GraphicsHeight / 1500.0f; float titleScale = MathHelper.SmoothStep(0.8f, 1.0f, state / 10.0f) * GameMain.GraphicsHeight / 1000.0f; state += deltaTime; if (DrawLoadingText) { BackgroundPosition = new Vector2(GameMain.GraphicsWidth * 0.3f, GameMain.GraphicsHeight * 0.45f); TitlePosition = new Vector2(GameMain.GraphicsWidth * 0.5f, GameMain.GraphicsHeight * 0.45f); } spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); graphics.Clear(Color.Black); spriteBatch.Draw(backgroundTexture, BackgroundPosition, null, Color.White * Math.Min(state / 5.0f, 1.0f), 0.0f, new Vector2(backgroundTexture.Width / 2.0f, backgroundTexture.Height / 2.0f), backgroundScale * 1.5f, SpriteEffects.None, 0.2f); titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale); spriteBatch.End(); graphics.SetRenderTarget(null); if (WaterRenderer.Instance != null) { WaterRenderer.Instance.ScrollWater(Vector2.One * 10.0f, deltaTime); WaterRenderer.Instance.RenderWater(spriteBatch, renderTarget, null); } spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); titleSprite?.Draw(spriteBatch, TitlePosition, Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), scale: titleScale); if (DrawLoadingText) { string loadText = ""; if (LoadState == 100.0f) { loadText = TextManager.Get("PressAnyKey"); } else { loadText = TextManager.Get("Loading"); if (LoadState != null) { loadText += " " + (int)LoadState + " %"; } } if (GUI.LargeFont != null) { GUI.LargeFont.DrawString(spriteBatch, loadText.ToUpper(), new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.LargeFont.MeasureString(loadText).X / 2.0f, GameMain.GraphicsHeight * 0.7f), Color.White); } if (GUI.Font != null && selectedTip != null) { string wrappedTip = ToolBox.WrapText(selectedTip, GameMain.GraphicsWidth * 0.5f, GUI.Font); string[] lines = wrappedTip.Split('\n'); for (int i = 0; i < lines.Length; i++) { GUI.Font.DrawString(spriteBatch, lines[i], new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * 15), Color.White); } } } spriteBatch.End(); } private void DrawSplashScreen(SpriteBatch spriteBatch) { if (SplashScreen != null) { if (SplashScreen.IsPlaying) { spriteBatch.Begin(); spriteBatch.Draw(SplashScreen.GetTexture(), new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White); spriteBatch.End(); if (PlayerInput.KeyHit(Keys.Space) || PlayerInput.KeyHit(Keys.Enter) || PlayerInput.LeftButtonDown()) { SplashScreen.Dispose(); SplashScreen = null; } } else { SplashScreen.Dispose(); SplashScreen = null; } } } bool drawn; public IEnumerable DoLoading(IEnumerable loader) { drawn = false; LoadState = null; selectedTip = TextManager.Get("LoadingScreenTip", true); while (!drawn) { yield return CoroutineStatus.Running; } CoroutineManager.StartCoroutine(loader); yield return CoroutineStatus.Running; while (CoroutineManager.IsCoroutineRunning(loader.ToString())) { yield return CoroutineStatus.Running; } LoadState = 100.0f; yield return CoroutineStatus.Success; } } }