using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; namespace Barotrauma.Networking { enum PacketTypes { Unknown, Login, LoggedIn, LogOut, PlayerJoined, PlayerLeft, KickedOut, StartGame, EndGame, CharacterInfo, Chatmessage, UpdateNetLobby, NetworkEvent, Traitor, ResendRequest, ReliableMessage, LatestMessageID } class NetworkMember { protected static Color[] messageColor = { Color.White, Color.Red, Color.LightBlue, Color.LightGreen }; protected string name; protected TimeSpan updateInterval; protected DateTime updateTimer; protected GUIFrame inGameHUD; protected GUIListBox chatBox; protected GUITextBox chatMsgBox; public int Port; private bool crewFrameOpen; private GUIButton crewButton; protected GUIFrame crewFrame; protected bool gameStarted; protected Character myCharacter; protected CharacterInfo characterInfo; public Character Character { get { return myCharacter; } set { myCharacter = value; } } public CharacterInfo CharacterInfo { get { return characterInfo; } set { characterInfo = value; } } public string Name { get { return name; } set { if (string.IsNullOrEmpty(name)) return; name = value; } } public bool GameStarted { get { return gameStarted; } } public GUIFrame InGameHUD { get { return inGameHUD; } } public NetworkMember() { inGameHUD = new GUIFrame(new Rectangle(0,0,0,0), null, null); inGameHUD.CanBeFocused = false; int width = 350, height = 100; chatBox = new GUIListBox(new Rectangle( GameMain.GraphicsWidth - 20 - width, GameMain.GraphicsHeight - 40 - 25 - height, width, height), Color.White * 0.5f, GUI.Style, inGameHUD); chatMsgBox = new GUITextBox( new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25), Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, GUI.Style, inGameHUD); chatMsgBox.Font = GUI.SmallFont; chatMsgBox.OnEnter = EnterChatMessage; crewButton = new GUIButton(new Rectangle(chatBox.Rect.Right-80, chatBox.Rect.Y-30, 80, 20), "Crew", GUI.Style, inGameHUD); crewButton.OnClicked = ToggleCrewFrame; } protected void CreateCrewFrame(List crew) { int width = 600, height = 400; crewFrame = new GUIFrame(new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style); crewFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f); GUIListBox crewList = new GUIListBox(new Rectangle(0, 0, 280, 300), Color.White * 0.7f, GUI.Style, crewFrame); crewList.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f); crewList.OnSelected = SelectCrewCharacter; foreach (Character character in crew) { GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, null, crewList); frame.UserData = character; frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f); frame.Color = (myCharacter == character) ? Color.Gold * 0.2f : Color.Transparent; frame.HoverColor = Color.LightGray * 0.5f; frame.SelectedColor = Color.Gold * 0.5f; GUITextBlock textBlock = new GUITextBlock( new Rectangle(40, 0, 0, 25), character.Info.Name + " ("+character.Info.Job.Name+")", Color.Transparent, Color.White, Alignment.Left, Alignment.Left, null, frame); textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f); new GUIImage(new Rectangle(-10, 0, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame); } var closeButton = new GUIButton(new Rectangle(0,0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, crewFrame); closeButton.OnClicked = ToggleCrewFrame; } protected virtual bool SelectCrewCharacter(GUIComponent component, object obj) { Character character = obj as Character; if (obj == null) return false; GUIComponent existingFrame = crewFrame.FindChild("selectedcharacter"); if (existingFrame != null) crewFrame.RemoveChild(existingFrame); var previewPlayer = new GUIFrame( new Rectangle(0,0, 230, 300), new Color(0.0f, 0.0f, 0.0f, 0.8f), Alignment.TopRight, GUI.Style, crewFrame); previewPlayer.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f); previewPlayer.UserData = "selectedcharacter"; var infoFrame = character.Info.CreateInfoFrame(previewPlayer); return true; } private bool ToggleCrewFrame(GUIButton button, object obj) { crewFrameOpen = !crewFrameOpen; return true; } //protected void UpdateCrewFrame(List connectedClients) //{ // List characterList = new List(); // foreach (Client c in connectedClients) // { // if (c.character != null && c.inGame) characterList.Add(c.character); // } // CreateCrewFrame(characterList); //} public bool EnterChatMessage(GUITextBox textBox, string message) { if (string.IsNullOrWhiteSpace(message)) return false; SendChatMessage(GameMain.NetworkMember.Name + ": " + message); textBox.Deselect(); return true; } public void AddChatMessage(string message, ChatMessageType messageType) { GameMain.NetLobbyScreen.NewChatMessage(message, messageColor[(int)messageType]); while (chatBox.CountChildren > 20) { chatBox.RemoveChild(chatBox.children[1]); } GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), message, ((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, messageColor[(int)messageType], Alignment.Left, null, null, true); msg.Font = GUI.SmallFont; msg.Padding = new Vector4(20.0f, 0, 0, 0); //float prevScroll = chatBox.BarScroll; float prevSize = chatBox.BarSize; float oldScroll = chatBox.BarScroll; msg.Padding = new Vector4(20, 0, 0, 0); chatBox.AddChild(msg); if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f; GUI.PlayMessageSound(); } public virtual void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Server) { } public virtual void Update(float deltaTime) { if (gameStarted) { inGameHUD.Update(deltaTime); if (crewFrameOpen) crewFrame.Update(deltaTime); if (Character.Controlled != null && Character.Controlled.IsDead) { GameMain.GameScreen.Cam.TargetPos = Vector2.Zero; GameMain.LightManager.LosEnabled = false; } } if (PlayerInput.KeyHit(Keys.Tab)) { if (chatMsgBox.Selected) { chatMsgBox.Text = ""; chatMsgBox.Deselect(); } else { chatMsgBox.Select(); } } } public virtual void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) { if (!gameStarted) return; inGameHUD.Draw(spriteBatch); if (crewFrameOpen) crewFrame.Draw(spriteBatch); } public virtual void Disconnect() { } public static int ByteToPlayerCount(byte byteVal, out int maxPlayers) { maxPlayers = (byteVal >> 4)+1; int playerCount = byteVal & (byte)((1 << 4) - 1); return playerCount; } } enum ChatMessageType { Default, Admin, Dead, Server } }