# Lua Examples ``` Hook.Add('chatMessage', 'suicide_mod', function(msg, client) if msg == '!suicide' and client.Character ~= nil then client.Character.Kill(CauseOfDeathType.Unknown) Game.SendMessage(client.name .. ' killed himself!', ChatMessageType.Server) return true -- hide message end end) ```
``` Hook.Add("itemApplyTreatment", "testItemApplyTreatment", function (item, user, character, targetlimb) if item.Prefab.Identifier == "antibleeding1" then local pos = character.WorldPosition Game.Explode(pos, 1, 500, 5000, 5000, 5000) Game.RemoveItem(item) end end) ```
``` -- for example: create an item in xml named RandomComponent and add the wiring inputs/outputs trigger_random and random_out Hook.Add("signalReceived", "signalReceivedTest", function (signal, connection) if connection.Item.Prefab.Identifier == "RandomComponent" and connection.Name == "trigger_random" then connection.Item.SendSignal(tostring(Random.Range(0, 100)), "random_out") end end) ```
``` local discordWebHook = "your discord webhook here" local function escapeQuotes(str) return str:gsub("\"", "\\\"") end Hook.Add("chatMessage", "discordIntegration", function (msg, client) local escapedName = escapeQuotes(client.name) local escapedMessage = escapeQuotes(msg) Networking.RequestPostHTTP(discordWebHook, function(result) end, '{\"content\": \"'..escapedMessage..'\", \"username\": \"'..escapedName..'\"}') end) ```
``` -- by jimmyl Hook.Add("chatMessage","controlhuskcommand",function(msg, client) if msg == "!controlhusk" then if client.Character ~= nil then if not client.Character.IsDead then return true end end if not client.InGame then return true end local chars = Character.CharacterList local suitablechars = {} for i = 1, #chars, 1 do local charat = chars[i] if not charat.IsDead and string.match(string.lower(charat.SpeciesName.Value), "husk") and not charat.IsRemotelyControlled then table.insert(suitablechars, charat) end end if #suitablechars >= 1 then client.SetClientCharacter(suitablechars[Random.Range(1, #suitablechars)]) end return true -- hide message end end) ```