using System; using System.Collections.Generic; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Xml.Linq; namespace Subsurface { class CrewManager { public List characters; public List characterInfos; //public static string mapFile; //public string saveFile; private int money; private GUIFrame guiFrame; private GUIListBox listBox; public int Money { get { return money; } set { money = (int)Math.Max(value, 0.0f); } } public CrewManager() { characters = new List(); characterInfos = new List(); guiFrame = new GUIFrame(new Rectangle(0, 50, 150, 450), Color.Transparent); listBox = new GUIListBox(new Rectangle(0, 0, 150, 0), Color.Transparent, guiFrame); listBox.ScrollBarEnabled = false; listBox.OnSelected = SelectCharacter; money = 10000; } public CrewManager(XElement element) : this() { money = ToolBox.GetAttributeInt(element, "money", 0); foreach (XElement subElement in element.Elements()) { if (subElement.Name.ToString().ToLower()!="character") continue; characterInfos.Add(new CharacterInfo(subElement)); } } public bool SelectCharacter(object selection) { //listBox.Select(selection); Character character = selection as Character; if (character == null) return false; if (characters.Contains(character)) { Character.Controlled = character; return true; } return false; } public void AddCharacter(Character character) { characters.Add(character); if (!characterInfos.Contains(character.info)) { characterInfos.Add(character.info); } GUIFrame frame = new GUIFrame(new Rectangle(0, 0, 0, 40), Color.Transparent, listBox); frame.UserData = character; frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f); frame.HoverColor = Color.LightGray * 0.5f; frame.SelectedColor = Color.Gold * 0.5f; string name = character.info.name.Replace(' ', '\n'); GUITextBlock textBlock = new GUITextBlock( new Rectangle(40, 0, 0, 25), name, Color.Transparent, Color.White, Alignment.Left, Alignment.Left, frame); textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f); new GUIImage(new Rectangle(-10, -10, 0, 0), character.animController.limbs[0].sprite, Alignment.Left, frame); } public void Update(float deltaTime) { guiFrame.Update(deltaTime); } public void KillCharacter(Character killedCharacter) { GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent; if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f; if (characters.Find(c => !c.IsDead)==null) { Game1.GameSession.EndShift(null, null); } } public void StartShift() { foreach (CharacterInfo ci in characterInfos) { WayPoint randomWayPoint = WayPoint.GetRandom(WayPoint.SpawnType.Human); Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition; Character character = new Character(ci.file, position, ci); Character.Controlled = character; AddCharacter(character); } if (characters.Count>0) SelectCharacter(characters[0]); } public void EndShift() { foreach (Character c in characters) { if (!c.IsDead) continue; CharacterInfo deadInfo = characterInfos.Find(x => c.info == x); if (deadInfo != null) characterInfos.Remove(deadInfo); } characters.Clear(); listBox.ClearChildren(); } public void Draw(SpriteBatch spriteBatch) { guiFrame.Draw(spriteBatch); } public void Save(XElement parentElement) { XElement element = new XElement("crew"); element.Add(new XAttribute("money", money)); foreach (CharacterInfo ci in characterInfos) { ci.Save(element); } parentElement.Add(element); } } }