using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Xml.Linq; namespace Subsurface.Items.Components { class Wire : ItemComponent { const float nodeDistance = 32.0f; const float heightFromFloor = 128.0f; static Sprite wireSprite; public List Nodes; Connection[] connections; private Vector2 newNodePos; public Wire(Item item, XElement element) : base(item, element) { if (wireSprite == null) { wireSprite = new Sprite("Content/Items/wireHorizontal.png", new Vector2(0.5f, 0.5f)); wireSprite.Depth = 0.85f; } Nodes = new List(); connections = new Connection[2]; } public override void Move(Vector2 amount) { amount = FarseerPhysics.ConvertUnits.ToDisplayUnits(amount); for (int i = 0; i prevNodes = new List(Nodes); foreach (ItemComponent ic in item.components) { if (ic == this) continue; ic.Drop(null); } if (item.container != null) item.container.RemoveContained(this.item); item.body.Enabled = false; isActive = false; //Nodes = prevNodes; CleanNodes(); } Item.NewComponentEvent(this, true); } public override void Equip(Character character) { ClearConnections(); isActive = true; } public override void Unequip(Character character) { ClearConnections(); isActive = false; } public override void Drop(Character dropper) { ClearConnections(); isActive = false; } public override void Update(float deltaTime, Camera cam) { if (Nodes.Count == 0) return; item.FindHull(); Vector2 position = item.Position; position.X = MathUtils.Round(item.Position.X, nodeDistance); if (item.CurrentHull == null) { position.Y = MathUtils.Round(item.Position.Y, nodeDistance); } else { position.Y -= item.CurrentHull.Rect.Y - item.CurrentHull.Rect.Height; position.Y = Math.Max(MathUtils.Round(position.Y, nodeDistance), heightFromFloor); position.Y += item.CurrentHull.Rect.Y - item.CurrentHull.Rect.Height; } newNodePos = position; //if (Vector2.Distance(position, nodes[nodes.Count - 1]) > nodeDistance*10) //{ // nodes.Add(position); // item.NewComponentEvent(this, true); //} //else if (Math.Abs(position.Y - nodes[nodes.Count - 1].Y) > nodeDistance) //{ // nodes.Add(new Vector2(nodes[nodes.Count - 1].X, // position.Y)); // item.NewComponentEvent(this, true); //} } public override bool Use(float deltaTime, Character character = null) { if (newNodePos!= Vector2.Zero && Nodes.Count>0 && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance) { Nodes.Add(newNodePos); newNodePos = Vector2.Zero; } return true; } public override void SecondaryUse(float deltaTime, Character character = null) { if (Nodes.Count > 1) { Nodes.RemoveAt(Nodes.Count - 1); item.NewComponentEvent(this, true); } } public override bool Pick(Character picker) { ClearConnections(); return true; } private void ClearConnections() { Nodes.Clear(); for (int i = 0; i < 2; i++) { if (connections[i] == null) continue; int wireIndex = connections[i].FindWireIndex(item); if (wireIndex == -1) continue; connections[i].AddLink(wireIndex, null); connections[i] = null; } } private void CleanNodes() { for (int i = Nodes.Count - 2; i > 0; i--) { if ((Nodes[i - 1].X == Nodes[i].X || Nodes[i - 1].Y == Nodes[i].Y) && (Nodes[i + 1].X == Nodes[i].X || Nodes[i + 1].Y == Nodes[i].Y)) { if (Vector2.Distance(Nodes[i - 1], Nodes[i]) == Vector2.Distance(Nodes[i + 1], Nodes[i])) { Nodes.RemoveAt(i); } } } bool removed; do { removed = false; for (int i = Nodes.Count - 2; i > 0; i--) { if ((Nodes[i - 1].X == Nodes[i].X && Nodes[i + 1].X == Nodes[i].X) || (Nodes[i - 1].Y == Nodes[i].Y && Nodes[i + 1].Y == Nodes[i].Y)) { Nodes.RemoveAt(i); removed = true; } } } while (removed); } public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) { if (Nodes.Count == 0) return; //for (int i = 0; i < nodes.Count; i++) //{ // GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f); //} for (int i = 1; i < Nodes.Count; i++) { DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], i, Color.White); } if (isActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance) { DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, Nodes.Count, Color.White * 0.5f); //nodes.Add(newNodePos); } } private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, int i, Color color) { start.Y = -start.Y; end.Y = -end.Y; spriteBatch.Draw(wireSprite.Texture, start, null, color, MathUtils.VectorToAngle(end - start), new Vector2(0.0f, wireSprite.size.Y / 2.0f), new Vector2((Vector2.Distance(start, end)) / wireSprite.Texture.Width, 0.3f), SpriteEffects.None, wireSprite.Depth + 0.1f + i * 0.00001f); } public override XElement Save(XElement parentElement) { XElement componentElement = base.Save(parentElement); if (Nodes == null || Nodes.Count == 0) return componentElement; string[] nodeCoords = new string[Nodes.Count() * 2]; for (int i = 0; i < Nodes.Count(); i++) { nodeCoords[i * 2] = Nodes[i].X.ToString(CultureInfo.InvariantCulture); nodeCoords[i * 2 + 1] = Nodes[i].Y.ToString(CultureInfo.InvariantCulture); } componentElement.Add(new XAttribute("nodes", string.Join(";", nodeCoords))); return componentElement; } public override void Load(XElement componentElement) { base.Load(componentElement); string nodeString = ToolBox.GetAttributeString(componentElement, "nodes", ""); if (nodeString == "") return; string[] nodeCoords = nodeString.Split(';'); for (int i = 0; i < nodeCoords.Length / 2; i++) { float x = 0.0f, y = 0.0f; try { x = float.Parse(nodeCoords[i * 2], CultureInfo.InvariantCulture); } catch { x = 0.0f; } try { y = float.Parse(nodeCoords[i * 2 + 1], CultureInfo.InvariantCulture); } catch { y = 0.0f; } Nodes.Add(new Vector2(x, y)); } } public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message) { message.Write(Nodes.Count); for (int i = 0; i < Nodes.Count; i++) { message.Write(Nodes[i].X); message.Write(Nodes[i].Y); } } public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message) { Nodes.Clear(); int nodeCount = message.ReadInt32(); for (int i = 0; i < nodeCount; i++) { Nodes.Add(new Vector2(message.ReadFloat(), message.ReadFloat())); } } } }