using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Xml.Linq; namespace Barotrauma.Items.Components { class ItemLabel : ItemComponent { private GUITextBlock textBlock; [HasDefaultValue("", true), Editable(100)] public string Text { get { return textBlock.Text.Replace("\n", ""); } set { if (value == TextBlock.Text || item.Rect.Width < 5) return; TextBlock.Text = value; } } private Color textColor; [Editable, HasDefaultValue("0.0,0.0,0.0,1.0", true)] public string TextColor { get { return ToolBox.Vector4ToString(textColor.ToVector4()); } set { textColor = new Color(ToolBox.ParseToVector4(value)); if (textBlock != null) textBlock.TextColor = textColor; } } private GUITextBlock TextBlock { get { if (textBlock == null) { textBlock = new GUITextBlock(new Rectangle(item.Rect.X,-item.Rect.Y,item.Rect.Width, item.Rect.Height), "", Color.Transparent, textColor, Alignment.TopLeft, Alignment.Center, null, null, true); textBlock.Font = GUI.SmallFont; textBlock.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f); textBlock.TextDepth = item.Sprite.Depth - 0.0001f; } return textBlock; } } public override void Move(Vector2 amount) { textBlock.Rect = new Rectangle(item.Rect.X, -item.Rect.Y, item.Rect.Width, item.Rect.Height); } public ItemLabel(Item item, XElement element) : base(item, element) { } public override void Draw(SpriteBatch spriteBatch, bool editing = false) { base.Draw(spriteBatch, editing); var drawPos = new Vector2( item.DrawPosition.X - item.Rect.Width/2.0f, -(item.DrawPosition.Y + item.Rect.Height/2.0f)); textBlock.Draw(spriteBatch, drawPos - textBlock.Rect.Location.ToVector2()); } } }