using Barotrauma.Extensions; using Barotrauma.Items.Components; using Barotrauma.Networking; using FarseerPhysics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace Barotrauma { partial class CrewManager { /// /// How long the previously selected character waits doing nothing when switching to another character. Only affects idling. /// const float CharacterWaitOnSwitch = 10.0f; private readonly List characterInfos = new List(); private readonly List characters = new List(); private Point screenResolution; #region UI public GUIComponent ReportButtonFrame { get; set; } private GUIFrame guiFrame; private GUIFrame crewArea; private GUIListBox crewList; private GUIButton commandButton, toggleCrewButton; private float crewListOpenState; private bool toggleCrewListOpen = true; /// /// Present only in single player games. In multiplayer. The chatbox is found from GameSession.Client. /// public ChatBox ChatBox { get; private set; } private float prevUIScale; public bool AllowCharacterSwitch = true; public bool ToggleCrewListOpen { get { return toggleCrewListOpen; } set { if (toggleCrewListOpen == value) { return; } toggleCrewListOpen = GameMain.Config.CrewMenuOpen = value; toggleCrewButton.Children.ForEach(c => c.SpriteEffects = toggleCrewListOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally); } } const float CommandNodeAnimDuration = 0.2f; public List OrderOptionButtons = new List(); private Sprite jobIndicatorBackground, previousOrderArrow, cancelIcon; #endregion #region Constructors public CrewManager(XElement element, bool isSinglePlayer) : this(isSinglePlayer) { foreach (XElement subElement in element.Elements()) { if (subElement.Name.ToString().ToLowerInvariant() != "character") continue; var characterInfo = new CharacterInfo(subElement); characterInfos.Add(characterInfo); foreach (XElement invElement in subElement.Elements()) { if (invElement.Name.ToString().ToLowerInvariant() != "inventory") continue; characterInfo.InventoryData = invElement; break; } } } partial void InitProjectSpecific() { guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent) { CanBeFocused = false }; var crewAreaWithButtons = new GUIFrame( HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), style: null, color: Color.Transparent) { CanBeFocused = false }; var buttonHeight = (int)(GUI.Scale * 40); crewArea = new GUIFrame( new RectTransform( new Point(crewAreaWithButtons.Rect.Width, crewAreaWithButtons.Rect.Height - (int)(1.5f * buttonHeight) - 2 * HUDLayoutSettings.Padding), crewAreaWithButtons.RectTransform, Anchor.BottomLeft), style: null, color: Color.Transparent) { CanBeFocused = false }; var buttonSize = new Point((int)(182.0f / 99.0f * buttonHeight), buttonHeight); commandButton = new GUIButton( new RectTransform(buttonSize, parent: crewAreaWithButtons.RectTransform), style: "CommandButton") { // TODO: Update keybind if it's changed ToolTip = TextManager.Get("inputtype.command") + " (" + GameMain.Config.KeyBindText(InputType.Command) + ")", OnClicked = (button, userData) => { ToggleCommandUI(); return true; } }; // AbsoluteOffset is set in UpdateProjectSpecific based on crewListOpenState crewList = new GUIListBox( new RectTransform( Vector2.One, crewArea.RectTransform), style: null, isScrollBarOnDefaultSide: false) { AutoHideScrollBar = false, OnSelected = (component, userData) => false, SelectMultiple = false, Spacing = (int)(GUI.Scale * 10) }; toggleCrewButton = new GUIButton( new RectTransform( new Point(buttonSize.X, (int)(0.5f * buttonHeight)), parent: crewAreaWithButtons.RectTransform) { AbsoluteOffset = new Point(0, buttonHeight + HUDLayoutSettings.Padding) }, style: "UIToggleButton") { OnClicked = (GUIButton btn, object userdata) => { ToggleCrewListOpen = !ToggleCrewListOpen; return true; } }; jobIndicatorBackground = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(0, 512, 128, 128)); previousOrderArrow = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(128, 512, 128, 128)); cancelIcon = new Sprite("Content/UI/CommandUIAtlas.png", new Rectangle(512, 384, 128, 128)); #region Chatbox if (IsSinglePlayer) { ChatBox = new ChatBox(guiFrame, isSinglePlayer: true) { OnEnterMessage = (textbox, text) => { if (Character.Controlled?.Info == null) { textbox.Deselect(); textbox.Text = ""; return true; } textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default]; if (!string.IsNullOrWhiteSpace(text)) { string msgCommand = ChatMessage.GetChatMessageCommand(text, out string msg); // add to local history ChatBox.ChatManager.Store(text); AddSinglePlayerChatMessage( Character.Controlled.Info.Name, msg, ((msgCommand == "r" || msgCommand == "radio") && ChatMessage.CanUseRadio(Character.Controlled)) ? ChatMessageType.Radio : ChatMessageType.Default, Character.Controlled); var headset = GetHeadset(Character.Controlled, true); if (headset != null && headset.CanTransmit()) { headset.TransmitSignal(stepsTaken: 0, signal: msg, source: headset.Item, sender: Character.Controlled, sendToChat: false); } } textbox.Deselect(); textbox.Text = ""; if (ChatBox.CloseAfterMessageSent) { ChatBox.ToggleOpen = false; ChatBox.CloseAfterMessageSent = false; } return true; } }; ChatBox.InputBox.OnTextChanged += ChatBox.TypingChatMessage; } #endregion #region Reports var chatBox = ChatBox ?? GameMain.Client?.ChatBox; chatBox.ToggleButton = new GUIButton(new RectTransform(new Point((int)(182f * GUI.Scale * 0.4f), (int)(99f * GUI.Scale * 0.4f)), guiFrame.RectTransform), style: "ChatToggleButton"); chatBox.ToggleButton.RectTransform.AbsoluteOffset = new Point(0, HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height); chatBox.ToggleButton.OnClicked += (GUIButton btn, object userdata) => { chatBox.ToggleOpen = !chatBox.ToggleOpen; return true; }; var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null); if (reports.None()) { DebugConsole.ThrowError("No valid orders for report buttons found! Cannot create report buttons. The orders for the report buttons must have 'targetallcharacters' attribute enabled and a valid 'symbolsprite' defined."); return; } ReportButtonFrame = new GUILayoutGroup(new RectTransform( new Point((HUDLayoutSettings.ChatBoxArea.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.ChatBoxArea.Height - chatBox.ToggleButton.Rect.Height), guiFrame.RectTransform)) { AbsoluteSpacing = (int)(5 * GUI.Scale), UserData = "reportbuttons", CanBeFocused = false }; ReportButtonFrame.RectTransform.AbsoluteOffset = new Point(0, -chatBox.ToggleButton.Rect.Height); //report buttons foreach (Order order in reports) { if (!order.TargetAllCharacters || order.SymbolSprite == null) { continue; } var btn = new GUIButton(new RectTransform(new Point(ReportButtonFrame.Rect.Width), ReportButtonFrame.RectTransform), style: null) { OnClicked = (GUIButton button, object userData) => { if (!CanIssueOrders) { return false; } SetCharacterOrder(null, order, null, Character.Controlled); var visibleHulls = new List(Character.Controlled.GetVisibleHulls()); foreach (var hull in visibleHulls) { HumanAIController.PropagateHullSafety(Character.Controlled, hull); HumanAIController.RefreshTargets(Character.Controlled, order, hull); } return true; }, UserData = order, ToolTip = order.Name }; new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "InnerGlowCircular") { Color = GUI.Style.Red * 0.8f, HoverColor = GUI.Style.Red * 1.0f, PressedColor = GUI.Style.Red * 0.6f, UserData = "highlighted", CanBeFocused = false, Visible = false }; var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true) { Color = order.Color, HoverColor = Color.Lerp(order.Color, Color.White, 0.5f), ToolTip = order.Name, SpriteEffects = SpriteEffects.FlipHorizontally }; } #endregion screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight); prevUIScale = GUI.Scale; ToggleCrewListOpen = GameMain.Config.CrewMenuOpen; dismissedOrderPrefab ??= Order.GetPrefab("dismissed"); } #endregion #region Character list management public Rectangle GetActiveCrewArea() { return crewArea.Rect; } public IEnumerable GetCharacters() { return characters; } public IEnumerable GetCharacterInfos() { return characterInfos; } public void AddCharacter(Character character) { if (character.Removed) { DebugConsole.ThrowError("Tried to add a removed character to CrewManager!\n" + Environment.StackTrace); return; } if (character.IsDead) { DebugConsole.ThrowError("Tried to add a dead character to CrewManager!\n" + Environment.StackTrace); return; } if (!characters.Contains(character)) { characters.Add(character); } if (!characterInfos.Contains(character.Info)) { characterInfos.Add(character.Info); } AddCharacterToCrewList(character); if (character is AICharacter) { var ai = character.AIController as HumanAIController; if (ai == null) { DebugConsole.ThrowError("Error in crewmanager - attempted to give orders to a character with no HumanAIController"); return; } character.SetOrder(ai.CurrentOrder, "", null, false); } } public void AddCharacterInfo(CharacterInfo characterInfo) { if (characterInfos.Contains(characterInfo)) { DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace); return; } characterInfos.Add(characterInfo); } /// /// Remove the character from the crew (and crew menus). /// /// The character to remove /// If the character info is also removed, the character will not be visible in the round summary. public void RemoveCharacter(Character character, bool removeInfo = false) { if (character == null) { DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace); return; } characters.Remove(character); if (removeInfo) { characterInfos.Remove(character.Info); } } /// /// Remove info of a selected character. The character will not be visible in any menus or the round summary. /// /// public void RemoveCharacterInfo(CharacterInfo characterInfo) { characterInfos.Remove(characterInfo); } private void AddCharacterToCrewList(Character character) { if (character == null) { return; } int width = crewList.Content.Rect.Width - HUDLayoutSettings.Padding; int height = Math.Max(32, (int)((1.0f / 8.0f) * width)); var background = new GUIFrame( new RectTransform(new Point(width, height), parent: crewList.Content.RectTransform, anchor: Anchor.TopRight), style: "CrewListBackground") { UserData = character }; var iconRelativeWidth = (float)height / background.Rect.Width; var layoutGroup = new GUILayoutGroup( new RectTransform(Vector2.One, parent: background.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { CanBeFocused = false, RelativeSpacing = 0.1f * iconRelativeWidth, UserData = character }; // "Padding" to prevent member-specific command button from overlapping job indicator var commandButtonAbsoluteHeight = Math.Min(40.0f, 0.67f * background.Rect.Height); var paddingRelativeWidth = 0.35f * commandButtonAbsoluteHeight / background.Rect.Width; new GUIFrame(new RectTransform(new Vector2(paddingRelativeWidth, 1.0f), layoutGroup.RectTransform), style: null); var jobIconBackground = new GUIImage( new RectTransform(new Vector2(0.8f * iconRelativeWidth, 0.8f), layoutGroup.RectTransform), jobIndicatorBackground, scaleToFit: true) { CanBeFocused = false, UserData = "job" }; if (character?.Info?.Job.Prefab?.Icon != null) { new GUIImage( new RectTransform(Vector2.One, jobIconBackground.RectTransform), character.Info.Job.Prefab.Icon, scaleToFit: true) { CanBeFocused = false, Color = character.Info.Job.Prefab.UIColor, HoverColor = character.Info.Job.Prefab.UIColor, PressedColor = character.Info.Job.Prefab.UIColor, SelectedColor = character.Info.Job.Prefab.UIColor }; } var nameRelativeWidth = 1.0f - paddingRelativeWidth - 3.7f * iconRelativeWidth; var font = layoutGroup.Rect.Width < 150 ? GUI.SmallFont : GUI.Font; var nameBlock = new GUITextBlock( new RectTransform( new Vector2(nameRelativeWidth, 1.0f), layoutGroup.RectTransform) { MaxSize = new Point(150, background.Rect.Height) }, ToolBox.LimitString(character.Name, font, (int)(nameRelativeWidth * layoutGroup.Rect.Width)), font: font, textColor: character.Info?.Job?.Prefab?.UIColor) { CanBeFocused = false }; var nameActualRealtiveWidth = Math.Min(nameRelativeWidth * background.Rect.Width, 150) / background.Rect.Width; var characterButton = new GUIButton( new RectTransform( new Vector2(paddingRelativeWidth + 0.8f * iconRelativeWidth + nameActualRealtiveWidth + 2 * layoutGroup.RelativeSpacing, 1.0f), background.RectTransform), style: null) { UserData = character }; // Only create a tooltip if the name doesn't fit the name block if (nameBlock.Text.EndsWith("...")) { var characterTooltip = character.Name; if (character.Info?.Job?.Name != null) { characterTooltip += " (" + character.Info.Job.Name + ")"; }; characterButton.ToolTip = characterTooltip; if (character.Info?.Job?.Prefab != null) { characterButton.TooltipColorData = new List() { new ColorData() { Color = character.Info.Job.Prefab.UIColor, EndIndex = characterTooltip.Length - 1 }}; } } if (IsSinglePlayer) { characterButton.OnClicked = CharacterClicked; } else { characterButton.CanBeFocused = false; characterButton.CanBeSelected = false; } new GUIImage( new RectTransform(new Vector2(0.5f * iconRelativeWidth, 0.5f), layoutGroup.RectTransform), style: "VerticalLine") { CanBeFocused = false }; var soundIcons = new GUIFrame(new RectTransform(new Vector2(0.8f * iconRelativeWidth, 0.8f), layoutGroup.RectTransform), style: null) { CanBeFocused = false, UserData = "soundicons" }; new GUIImage( new RectTransform(Vector2.One, soundIcons.RectTransform), GUI.Style.GetComponentStyle("GUISoundIcon").Sprites[GUIComponent.ComponentState.None].FirstOrDefault().Sprite, scaleToFit: true) { CanBeFocused = false, UserData = new Pair("soundicon", 0.0f), Visible = true }; new GUIImage( new RectTransform(Vector2.One, soundIcons.RectTransform), "GUISoundIconDisabled", scaleToFit: true) { CanBeFocused = true, UserData = "soundicondisabled", Visible = false }; new GUIButton(new RectTransform(new Point((int)commandButtonAbsoluteHeight), background.RectTransform), style: "CrewListCommandButton") { ToolTip = TextManager.Get("inputtype.command"), OnClicked = (component, userData) => { if (!CanIssueOrders) { return false; } CreateCommandUI(character); return true; } }; } /// /// Sets which character is selected in the crew UI (highlight effect etc) /// public bool CharacterClicked(GUIComponent component, object selection) { if (!AllowCharacterSwitch) { return false; } Character character = selection as Character; if (character == null || character.IsDead || character.IsUnconscious) { return false; } SelectCharacter(character); if (GUI.KeyboardDispatcher.Subscriber == crewList) { GUI.KeyboardDispatcher.Subscriber = null; } return true; } public void ReviveCharacter(Character revivedCharacter) { if (crewList.Content.GetChildByUserData(revivedCharacter) is GUIComponent characterComponent) { crewList.Content.RemoveChild(characterComponent); } if (characterInfos.Contains(revivedCharacter.Info)) { AddCharacter(revivedCharacter); } } public void KillCharacter(Character killedCharacter) { if (crewList.Content.GetChildByUserData(killedCharacter) is GUIComponent characterComponent) { CoroutineManager.StartCoroutine(KillCharacterAnim(characterComponent)); } RemoveCharacter(killedCharacter); } private IEnumerable KillCharacterAnim(GUIComponent component) { List components = component.GetAllChildren().ToList(); components.Add(component); components.RemoveAll(c => c.UserData is Pair pair && pair.First == "soundicon" || c.UserData as string == "soundicondisabled"); components.ForEach(c => c.Color = Color.DarkRed); yield return new WaitForSeconds(1.0f); float timer = 0.0f; float hideDuration = 1.0f; while (timer < hideDuration) { foreach (GUIComponent comp in components) { comp.Color = Color.Lerp(Color.DarkRed, Color.Transparent, timer / hideDuration); comp.RectTransform.LocalScale = new Vector2(comp.RectTransform.LocalScale.X, 1.0f - (timer / hideDuration)); } timer += CoroutineManager.DeltaTime; yield return CoroutineStatus.Running; } crewList.Content.RemoveChild(component); // GUITextBlock.AutoScaleAndNormalize(list.Content.GetAllChildren(), defaultScale: 1.0f); crewList.UpdateScrollBarSize(); yield return CoroutineStatus.Success; } #endregion #region Dialog /// /// Adds the message to the single player chatbox. /// public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender) { if (!IsSinglePlayer) { DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace); return; } if (string.IsNullOrEmpty(text)) { return; } if (sender != null) { GameMain.GameSession.CrewManager.SetCharacterSpeaking(sender); } ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender)); } private WifiComponent GetHeadset(Character character, bool requireEquipped) { if (character?.Inventory == null) return null; var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent() != null); if (radioItem == null) return null; if (requireEquipped && !character.HasEquippedItem(radioItem)) return null; return radioItem.GetComponent(); } partial void CreateRandomConversation() { if (GameMain.Client != null) { //let the server create random conversations in MP return; } List availableSpeakers = Character.CharacterList.FindAll(c => c.AIController is HumanAIController && !c.IsDead && c.SpeechImpediment <= 100.0f); pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers)); } #endregion #region Voice chat public void SetPlayerVoiceIconState(Client client, bool muted, bool mutedLocally) { if (client?.Character == null) { return; } if (crewList.Content.GetChildByUserData(client.Character)? .FindChild(c => c is GUILayoutGroup)? .GetChildByUserData("soundicons") is GUIComponent soundIcons) { var soundIcon = soundIcons.FindChild(c => c.UserData is Pair pair && pair.First == "soundicon"); var soundIconDisabled = soundIcons.FindChild("soundicondisabled"); soundIcon.Visible = !muted && !mutedLocally; soundIconDisabled.Visible = muted || mutedLocally; soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally"); } } public void SetClientSpeaking(Client client) { if (client?.Character != null) { SetCharacterSpeaking(client.Character); } } public void SetCharacterSpeaking(Character character) { if (crewList.Content.GetChildByUserData(character)? .FindChild(c => c is GUILayoutGroup)? .GetChildByUserData("soundicons")? .FindChild(c => c.UserData is Pair pair && pair.First == "soundicon") is GUIComponent soundIcon) { soundIcon.Color = Color.White; Pair userdata = soundIcon.UserData as Pair; userdata.Second = 1.0f; } } #endregion /// /// Sets the character's current order (if it's close enough to receive messages from orderGiver) and /// displays the order in the crew UI /// public void SetCharacterOrder(Character character, Order order, string option, Character orderGiver) { if (order != null && order.TargetAllCharacters) { if (orderGiver == null || orderGiver.CurrentHull == null) { return; } var hull = orderGiver.CurrentHull; AddOrder(new Order(order.Prefab, hull, null, orderGiver), order.Prefab.FadeOutTime); if (IsSinglePlayer) { orderGiver.Speak( order.GetChatMessage("", hull.DisplayName, givingOrderToSelf: character == orderGiver), ChatMessageType.Order); } else { OrderChatMessage msg = new OrderChatMessage(order, "", hull, null, orderGiver); GameMain.Client?.SendChatMessage(msg); } } else { if (character == null) { //can't issue an order if no characters are available return; } if (IsSinglePlayer) { character.SetOrder(order, option, orderGiver, speak: orderGiver != character); orderGiver?.Speak( order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null); } else if (orderGiver != null) { OrderChatMessage msg = new OrderChatMessage(order, option, order?.TargetItemComponent?.Item, character, orderGiver); GameMain.Client?.SendChatMessage(msg); } } } /// /// Displays the specified order in the crew UI next to the character. /// public void DisplayCharacterOrder(Character character, Order order, string option) { if (character == null) { return; } var characterFrame = crewList.Content.GetChildByUserData(character); if (characterFrame == null) { return; } GUILayoutGroup layoutGroup = (GUILayoutGroup)characterFrame.FindChild(c => c is GUILayoutGroup); layoutGroup.RemoveChild(GetPreviousOrderComponent(layoutGroup)); var currentOrderComponent = GetCurrentOrderComponent(layoutGroup); if (order != null && currentOrderComponent != null) { var currentOrderInfo = (OrderInfo)currentOrderComponent.UserData; if (order.Identifier == currentOrderInfo.Order.Identifier && option == currentOrderInfo.OrderOption && order.TargetEntity == currentOrderInfo.Order.TargetEntity) { return; } DisplayPreviousCharacterOrder(character, layoutGroup, currentOrderInfo); } layoutGroup.RemoveChild(currentOrderComponent); if (order == null || order.Identifier == dismissedOrderPrefab.Identifier) { return; } var orderFrame = new GUIButton( new RectTransform( layoutGroup.GetChildByUserData("job").RectTransform.RelativeSize, layoutGroup.RectTransform), style: null) { UserData = new OrderInfo(order, option), OnClicked = (button, userData) => { if (!CanIssueOrders) { return false; } SetCharacterOrder(character, dismissedOrderPrefab, null, Character.Controlled); return true; } }; CreateNodeIcon(orderFrame.RectTransform, order.SymbolSprite, order.Color, tooltip: order.Name); new GUIImage( new RectTransform(Vector2.One, orderFrame.RectTransform), cancelIcon, scaleToFit: true) { CanBeFocused = false, UserData = "cancel", Visible = false }; orderFrame.RectTransform.RepositionChildInHierarchy(4); characterFrame.SetAsFirstChild(); } private void DisplayPreviousCharacterOrder(Character character, GUILayoutGroup characterComponent, OrderInfo currentOrderInfo) { if (currentOrderInfo.Order == null || currentOrderInfo.Order.Identifier == dismissedOrderPrefab.Identifier) { return; } var previousOrderInfo = new OrderInfo(currentOrderInfo); var prevOrderFrame = new GUIButton( new RectTransform( characterComponent.GetChildByUserData("job").RectTransform.RelativeSize, characterComponent.RectTransform), style: null) { UserData = previousOrderInfo, OnClicked = (button, userData) => { if (!CanIssueOrders) { return false; } var orderInfo = (OrderInfo)userData; SetCharacterOrder(character, orderInfo.Order, orderInfo.OrderOption, Character.Controlled); return true; } }; var prevOrderIconFrame = new GUIFrame( new RectTransform(new Vector2(0.8f), prevOrderFrame.RectTransform, anchor: Anchor.BottomLeft), style: null); CreateNodeIcon( prevOrderIconFrame.RectTransform, previousOrderInfo.Order.SymbolSprite, previousOrderInfo.Order.Color, tooltip: previousOrderInfo.Order.Name); foreach (GUIComponent c in prevOrderIconFrame.Children) { c.HoverColor = c.Color; c.PressedColor = c.Color; c.SelectedColor = c.Color; } new GUIImage( new RectTransform(new Vector2(0.8f), prevOrderFrame.RectTransform, anchor: Anchor.TopRight), previousOrderArrow, scaleToFit: true) { CanBeFocused = false }; prevOrderFrame.RectTransform.RepositionChildInHierarchy(GetCurrentOrderComponent(characterComponent) != null ? 5 : 4); } private GUIComponent GetCurrentOrderComponent(GUILayoutGroup characterComponent) { return characterComponent.FindChild(c => c.UserData is OrderInfo orderInfo && orderInfo.ComponentIdentifier == "currentorder"); } private GUIComponent GetPreviousOrderComponent(GUILayoutGroup characterComponent) { return characterComponent.FindChild(c => c.UserData is OrderInfo orderInfo && orderInfo.ComponentIdentifier == "previousorder"); } private struct OrderInfo { public string ComponentIdentifier { get; set; } public Order Order { get; private set; } public string OrderOption { get; private set; } public OrderInfo(Order order, string orderOption) { ComponentIdentifier = "currentorder"; Order = order; OrderOption = orderOption; } public OrderInfo(OrderInfo orderInfo) { ComponentIdentifier = "previousorder"; Order = orderInfo.Order; OrderOption = orderInfo.OrderOption; } } #region Updating and drawing the UI private void DrawMiniMapOverlay(SpriteBatch spriteBatch, GUICustomComponent container) { Submarine sub = container.UserData as Submarine; if (sub?.HullVertices == null) { return; } var dockedBorders = sub.GetDockedBorders(); dockedBorders.Location += sub.WorldPosition.ToPoint(); float scale = Math.Min( container.Rect.Width / (float)dockedBorders.Width, container.Rect.Height / (float)dockedBorders.Height) * 0.9f; float displayScale = ConvertUnits.ToDisplayUnits(scale); Vector2 offset = (sub.WorldPosition - new Vector2(dockedBorders.Center.X, dockedBorders.Y - dockedBorders.Height / 2)) * scale; Vector2 center = container.Rect.Center.ToVector2(); for (int i = 0; i < sub.HullVertices.Count; i++) { Vector2 start = (sub.HullVertices[i] * displayScale + offset); start.Y = -start.Y; Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] * displayScale + offset); end.Y = -end.Y; GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: 10); } } public void AddToGUIUpdateList() { if (GUI.DisableHUD) { return; } commandFrame?.AddToGUIUpdateList(); if (GUI.DisableUpperHUD) { return; } if (GameMain.GraphicsWidth != screenResolution.X || GameMain.GraphicsHeight != screenResolution.Y || prevUIScale != GUI.Scale) { var previousCrewList = crewList; InitProjectSpecific(); foreach (GUIComponent c in previousCrewList.Content.Children) { if (!(c.UserData is Character character) || character.IsDead || character.Removed) { continue; } AddCharacter(character); DisplayCharacterOrder(character, character.CurrentOrder, (character.AIController as HumanAIController)?.CurrentOrderOption); } } guiFrame.AddToGUIUpdateList(); } public void SelectNextCharacter() { if (!AllowCharacterSwitch || GameMain.IsMultiplayer || characters.None()) { return; } if (crewList.Content.GetChild(TryAdjustIndex(1))?.UserData is Character character) { SelectCharacter(character); } } public void SelectPreviousCharacter() { if (!AllowCharacterSwitch || GameMain.IsMultiplayer || characters.None()) { return; } if (crewList.Content.GetChild(TryAdjustIndex(-1))?.UserData is Character character) { SelectCharacter(character); } } private void SelectCharacter(Character character) { if (!AllowCharacterSwitch) { return; } //make the previously selected character wait in place for some time //(so they don't immediately start idling and walking away from their station) if (Character.Controlled?.AIController?.ObjectiveManager != null) { Character.Controlled.AIController.ObjectiveManager.WaitTimer = CharacterWaitOnSwitch; } Character.Controlled = character; } private int TryAdjustIndex(int amount) { int index = Character.Controlled == null ? 0 : crewList.Content.GetChildIndex(crewList.Content.GetChildByUserData(Character.Controlled)) + amount; int lastIndex = crewList.Content.CountChildren - 1; if (index > lastIndex) { index = 0; } if (index < 0) { index = lastIndex; } return index; } partial void UpdateProjectSpecific(float deltaTime) { // Quick selection if (!GameMain.IsMultiplayer && GUI.KeyboardDispatcher.Subscriber == null) { if (PlayerInput.KeyHit(InputType.SelectNextCharacter)) { SelectNextCharacter(); } if (PlayerInput.KeyHit(InputType.SelectPreviousCharacter)) { SelectPreviousCharacter(); } } if (GUI.DisableHUD) { return; } #region Command UI WasCommandInterfaceDisabledThisUpdate = false; if (PlayerInput.KeyDown(InputType.Command) && (GUI.KeyboardDispatcher.Subscriber == null || GUI.KeyboardDispatcher.Subscriber == crewList) && commandFrame == null && !clicklessSelectionActive && CanIssueOrders) { CreateCommandUI(GUI.MouseOn?.UserData as Character); clicklessSelectionActive = isOpeningClick = true; } if (commandFrame != null) { void ResetNodeSelection(GUIButton newSelectedNode = null) { if (commandFrame == null) { return; } selectedNode?.Children.ForEach(c => c.Color = c.HoverColor * nodeColorMultiplier); selectedNode = newSelectedNode; timeSelected = 0; isSelectionHighlighted = false; } if (!CanIssueOrders) { DisableCommandUI(); } else if (PlayerInput.SecondaryMouseButtonClicked() && characterContext == null && (optionNodes.Any(n => GUI.IsMouseOn(n.Item1)) || shortcutNodes.Any(n => GUI.IsMouseOn(n)))) { var node = optionNodes.Find(n => GUI.IsMouseOn(n.Item1))?.Item1; if (node == null) { node = shortcutNodes.Find(n => GUI.IsMouseOn(n)); } // Make sure the node is for an option-less order... if (node.UserData is Order order && !(order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)) { CreateAssignmentNodes(node); } // ...or an order option else if (node.UserData is Tuple) { CreateAssignmentNodes(node); } } // TODO: Consider using HUD.CloseHUD() instead of KeyHit(Escape), the former method is also used for health UI else if ((PlayerInput.KeyHit(InputType.Command) && selectedNode == null && !clicklessSelectionActive) || PlayerInput.KeyHit(InputType.Deselect) || PlayerInput.KeyHit(Keys.Escape)) { DisableCommandUI(); } else if (PlayerInput.KeyUp(InputType.Command)) { if (!isOpeningClick && clicklessSelectionActive && timeSelected < 0.15f) { DisableCommandUI(); } else { clicklessSelectionActive = isOpeningClick = false; if (selectedNode != null) { ResetNodeSelection(); } } } else if (PlayerInput.KeyDown(InputType.Command) && (targetFrame == null || !targetFrame.Visible)) { if (!GUI.IsMouseOn(centerNode)) { clicklessSelectionActive = true; var mouseBearing = GetBearing(centerNode.Center, PlayerInput.MousePosition, flipY: true); GUIComponent closestNode = null; float closestBearing = 0; optionNodes.ForEach(n => CheckIfClosest(n.Item1)); CheckIfClosest(returnNode); void CheckIfClosest(GUIComponent comp) { if (comp == null) { return; } var offset = comp.RectTransform.AbsoluteOffset; var nodeBearing = GetBearing(centerNode.RectTransform.AbsoluteOffset.ToVector2(), offset.ToVector2(), flipY: true); if (closestNode == null) { closestNode = comp; closestBearing = Math.Abs(nodeBearing - mouseBearing); } else { var difference = Math.Abs(nodeBearing - mouseBearing); if (difference < closestBearing) { closestNode = comp; closestBearing = difference; } } } if (closestNode == selectedNode) { timeSelected += deltaTime; if (timeSelected >= selectionTime) { selectedNode.OnClicked?.Invoke(selectedNode, selectedNode.UserData); ResetNodeSelection(); } else if (timeSelected >= 0.15f && !isSelectionHighlighted) { selectedNode.Children.ForEach(c => c.Color = c.HoverColor); isSelectionHighlighted = true; } } else { ResetNodeSelection(closestNode as GUIButton); } } else if (selectedNode != null) { ResetNodeSelection(); } } var hotkeyHit = false; foreach (Tuple node in optionNodes) { if (node.Item2 != Keys.None && PlayerInput.KeyHit(node.Item2)) { (node.Item1 as GUIButton)?.OnClicked?.Invoke(node.Item1 as GUIButton, node.Item1.UserData); ResetNodeSelection(); hotkeyHit = true; break; } } if (!hotkeyHit) { if (returnNodeHotkey != Keys.None && PlayerInput.KeyHit(returnNodeHotkey)) { returnNode?.OnClicked?.Invoke(returnNode, returnNode.UserData); ResetNodeSelection(); } else if (expandNodeHotkey != Keys.None && PlayerInput.KeyHit(expandNodeHotkey)) { expandNode?.OnClicked?.Invoke(expandNode, expandNode.UserData); ResetNodeSelection(); } } } else if (!PlayerInput.KeyDown(InputType.Command)) { clicklessSelectionActive = false; } // TODO: Expand crew list to use command button's space when it's not visible if (!IsSinglePlayer && commandButton != null) { if (!CanIssueOrders && commandButton.Visible) { commandButton.Visible = false; } else if (CanIssueOrders && !commandButton.Visible) { commandButton.Visible = true; } } #endregion if (GUI.DisableUpperHUD) { return; } if (ChatBox != null) { ChatBox.Update(deltaTime); ChatBox.InputBox.Visible = Character.Controlled != null; if (!DebugConsole.IsOpen && ChatBox.InputBox.Visible && GUI.KeyboardDispatcher.Subscriber == null) { if (PlayerInput.KeyHit(InputType.Chat) && !ChatBox.InputBox.Selected) { ChatBox.InputBox.AddToGUIUpdateList(); ChatBox.GUIFrame.Flash(Color.DarkGreen, 0.5f); ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen; ChatBox.ToggleOpen = true; ChatBox.InputBox.Select(ChatBox.InputBox.Text.Length); } if (PlayerInput.KeyHit(InputType.RadioChat) && !ChatBox.InputBox.Selected) { ChatBox.InputBox.AddToGUIUpdateList(); ChatBox.GUIFrame.Flash(Color.YellowGreen, 0.5f); ChatBox.CloseAfterMessageSent = !ChatBox.ToggleOpen; ChatBox.ToggleOpen = true; if (!ChatBox.InputBox.Text.StartsWith(ChatBox.RadioChatString)) { ChatBox.InputBox.Text = ChatBox.RadioChatString; } ChatBox.InputBox.Select(ChatBox.InputBox.Text.Length); } } } crewArea.Visible = characters.Count > 0 && CharacterHealth.OpenHealthWindow == null; foreach (GUIComponent child in crewList.Content.Children) { if (child.UserData is Character character) { child.Visible = Character.Controlled == null || Character.Controlled.TeamID == character.TeamID; if (child.Visible) { if (character == Character.Controlled && child.State != GUIComponent.ComponentState.Selected) { crewList.Select(character, force: true); } if (child.FindChild(c => c is GUILayoutGroup) is GUILayoutGroup layoutGroup) { if (GetCurrentOrderComponent(layoutGroup) is GUIComponent orderButton && orderButton.GetChildByUserData("colorsource") is GUIComponent orderIcon && orderButton.GetChildByUserData("cancel") is GUIComponent cancelIcon) { cancelIcon.Visible = GUI.IsMouseOn(orderIcon); } if (layoutGroup.GetChildByUserData("soundicons")? .FindChild(c => c.UserData is Pair pair && pair.First == "soundicon") is GUIImage soundIcon) { VoipClient.UpdateVoiceIndicator(soundIcon, 0.0f, deltaTime); } } } } } crewArea.RectTransform.AbsoluteOffset = Vector2.SmoothStep( new Vector2(-crewArea.Rect.Width - HUDLayoutSettings.Padding, 0.0f), Vector2.Zero, crewListOpenState).ToPoint(); crewListOpenState = ToggleCrewListOpen ? Math.Min(crewListOpenState + deltaTime * 2.0f, 1.0f) : Math.Max(crewListOpenState - deltaTime * 2.0f, 0.0f); if (GUI.KeyboardDispatcher.Subscriber == null && PlayerInput.KeyHit(InputType.CrewOrders)) { ToggleCrewListOpen = !ToggleCrewListOpen; } UpdateReports(); } #endregion #region Command UI public static bool IsCommandInterfaceOpen { get { if (GameMain.GameSession?.CrewManager == null) { return false; } else { return GameMain.GameSession.CrewManager.commandFrame != null || GameMain.GameSession.CrewManager.WasCommandInterfaceDisabledThisUpdate; } } } private GUIFrame commandFrame, targetFrame; private GUIButton centerNode, returnNode, expandNode, shortcutCenterNode; private List> optionNodes = new List>(); private Keys returnNodeHotkey = Keys.None, expandNodeHotkey = Keys.None; private List shortcutNodes = new List(); private List extraOptionNodes = new List(); private GUICustomComponent nodeConnectors; private GUIImage background; private GUIButton selectedNode; private float selectionTime = 0.75f, timeSelected = 0.0f; private bool clicklessSelectionActive, isOpeningClick, isSelectionHighlighted; private Point centerNodeSize, nodeSize, shortcutCenterNodeSize, shortcutNodeSize, returnNodeSize; private float centerNodeMargin, optionNodeMargin, shortcutCenterNodeMargin, shortcutNodeMargin, returnNodeMargin; private List availableCategories; private Stack historyNodes = new Stack(); private List extraOptionCharacters = new List(); /// /// node.Color = node.HighlightColor * nodeColorMultiplier /// private const float nodeColorMultiplier = 0.75f; private const int assignmentNodeMaxCount = 8; private int nodeDistance = (int)(GUI.Scale * 250); private float returnNodeDistanceModifier = 0.65f; private Order dismissedOrderPrefab; private Character characterContext; private Point shorcutCenterNodeOffset; private bool WasCommandInterfaceDisabledThisUpdate { get; set; } private bool CanIssueOrders { get { return Character.Controlled != null && Character.Controlled.SpeechImpediment < 100.0f; } } private bool CanSomeoneHearCharacter() { return Character.Controlled != null && characters.Any(c => c != Character.Controlled && c.CanHearCharacter(Character.Controlled)); } private void CreateCommandUI(Character characterContext = null) { if (commandFrame != null) { DisableCommandUI(); } CharacterHealth.OpenHealthWindow = null; ScaleCommandUI(); commandFrame = new GUIFrame( new RectTransform(Vector2.One, GUICanvas.Instance, anchor: Anchor.Center), style: null, color: Color.Transparent); background = new GUIImage( new RectTransform(Vector2.One, commandFrame.RectTransform, anchor: Anchor.Center), "CommandBackground"); background.Color = background.Color * 0.8f; this.characterContext = characterContext; GUIButton startNode = null; if (characterContext == null) { startNode = new GUIButton( new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null); CreateNodeIcon(startNode.RectTransform, "CommandStartNode"); } else { // Button startNode = new GUIButton( new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null); // Container new GUIImage( new RectTransform(Vector2.One, startNode.RectTransform, anchor: Anchor.Center), "CommandNodeContainer", scaleToFit: true) { Color = characterContext.Info.Job.Prefab.UIColor * nodeColorMultiplier, HoverColor = characterContext.Info.Job.Prefab.UIColor, UserData = "colorsource" }; // Character icon new GUICustomComponent( new RectTransform(Vector2.One, startNode.RectTransform, anchor: Anchor.Center), (spriteBatch, _) => { characterContext.Info.DrawIcon(spriteBatch, startNode.Center, startNode.Rect.Size.ToVector2() * 0.6f); }) { ToolTip = characterContext.Info.DisplayName + " (" + characterContext.Info.Job.Name + ")" }; } SetCenterNode(startNode); availableCategories ??= GetAvailableCategories(); dismissedOrderPrefab ??= Order.GetPrefab("dismissed"); CreateShortcutNodes(); CreateOrderCategoryNodes(); CreateNodeConnectors(); if (Character.Controlled != null) { Character.Controlled.dontFollowCursor = true; } } private void ToggleCommandUI() { if (commandFrame == null) { if (CanIssueOrders) { CreateCommandUI(); } } else { DisableCommandUI(); } } private void ScaleCommandUI() { centerNodeSize = new Point((int)(100 * GUI.Scale)); nodeSize = new Point((int)(100 * GUI.Scale)); shortcutCenterNodeSize = new Point((int)(48 * GUI.Scale)); shortcutNodeSize = new Point((int)(64 * GUI.Scale)); returnNodeSize = new Point((int)(48 * GUI.Scale)); centerNodeMargin = centerNodeSize.X * 0.5f; optionNodeMargin = nodeSize.X * 0.5f; shortcutCenterNodeMargin = shortcutCenterNodeSize.X * 0.45f; shortcutNodeMargin = shortcutNodeSize.X * 0.5f; returnNodeMargin = returnNodeSize.X * 0.5f; nodeDistance = (int)(150 * GUI.Scale); shorcutCenterNodeOffset = new Point(0, (int)(1.25f * nodeDistance)); } private List GetAvailableCategories() { availableCategories = new List(); foreach (OrderCategory category in Enum.GetValues(typeof(OrderCategory))) { if (category == OrderCategory.Undefined) { continue; } if (Order.PrefabList.Any(o => o.Category == category && !o.TargetAllCharacters)) { availableCategories.Add(category); } } return availableCategories; } private void CreateNodeConnectors() { nodeConnectors = new GUICustomComponent( new RectTransform(Vector2.One, commandFrame.RectTransform), onDraw: DrawNodeConnectors); nodeConnectors.SetAsFirstChild(); background.SetAsFirstChild(); } private void DrawNodeConnectors(SpriteBatch spriteBatch, GUIComponent container) { if (centerNode == null || optionNodes == null) { return; } var startNodePos = centerNode.Rect.Center.ToVector2(); if (targetFrame == null || !targetFrame.Visible) { optionNodes.ForEach(n => DrawNodeConnector(startNodePos, centerNodeMargin, n.Item1, optionNodeMargin, spriteBatch)); } DrawNodeConnector(startNodePos, centerNodeMargin, returnNode, returnNodeMargin, spriteBatch); DrawNodeConnector(startNodePos, centerNodeMargin, expandNode, optionNodeMargin, spriteBatch); if (shortcutCenterNode == null || !shortcutCenterNode.Visible) { return; } DrawNodeConnector(startNodePos, centerNodeMargin, shortcutCenterNode, shortcutCenterNodeMargin, spriteBatch); startNodePos = shortcutCenterNode.Rect.Center.ToVector2(); shortcutNodes.ForEach(n => DrawNodeConnector(startNodePos, shortcutCenterNodeMargin, n, shortcutNodeMargin, spriteBatch)); } private void DrawNodeConnector(Vector2 startNodePos, float startNodeMargin, GUIComponent endNode, float endNodeMargin, SpriteBatch spriteBatch) { if (endNode == null || !endNode.Visible) { return; } var endNodePos = endNode.Rect.Center.ToVector2(); var direction = (endNodePos - startNodePos) / Vector2.Distance(startNodePos, endNodePos); var start = startNodePos + direction * startNodeMargin; var end = endNodePos - direction * endNodeMargin; var colorSource = endNode.GetChildByUserData("colorsource"); if ((selectedNode == null && endNode != shortcutCenterNode && GUI.IsMouseOn(endNode)) || (isSelectionHighlighted && (endNode == selectedNode || (endNode == shortcutCenterNode && shortcutNodes.Any(n => GUI.IsMouseOn(n)))))) { GUI.DrawLine(spriteBatch, start, end, colorSource != null ? colorSource.HoverColor : Color.White, width: 4); } else { GUI.DrawLine(spriteBatch, start, end, colorSource != null ? colorSource.Color : Color.White * nodeColorMultiplier, width: 2); } } public void DisableCommandUI() { if (commandFrame == null) { return; } WasCommandInterfaceDisabledThisUpdate = true; RemoveOptionNodes(); historyNodes.Clear(); nodeConnectors = null; centerNode = null; returnNode = null; expandNode = null; shortcutCenterNode = null; targetFrame = null; selectedNode = null; timeSelected = 0; background = null; commandFrame = null; extraOptionCharacters.Clear(); isOpeningClick = isSelectionHighlighted = false; characterContext = null; returnNodeHotkey = expandNodeHotkey = Keys.None; if (Character.Controlled != null) { Character.Controlled.dontFollowCursor = false; } } private bool NavigateForward(GUIButton node, object userData) { if (!(optionNodes.Find(n => n.Item1 == node) is Tuple optionNode) || !optionNodes.Remove(optionNode)) { shortcutNodes.Remove(node); }; RemoveOptionNodes(); if (returnNode != null) { returnNode.RemoveChild(returnNode.GetChildByUserData("hotkey")); returnNode.Children.ForEach(child => child.Visible = false); returnNode.Visible = false; historyNodes.Push(returnNode); } SetReturnNode(centerNode, new Point( (int)(node.RectTransform.AbsoluteOffset.X * -returnNodeDistanceModifier), (int)(node.RectTransform.AbsoluteOffset.Y * -returnNodeDistanceModifier))); SetCenterNode(node); if (shortcutCenterNode != null) { commandFrame.RemoveChild(shortcutCenterNode); shortcutCenterNode = null; } CreateNodes(userData); if (returnNode != null && returnNode.Visible) { var hotkey = optionNodes.Count + 1; if (expandNode != null && expandNode.Visible) { hotkey += 1; } CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true); returnNodeHotkey = Keys.D0 + hotkey % 10; } else { returnNodeHotkey = Keys.None; } return true; } private bool NavigateBackward(GUIButton node, object userData) { RemoveOptionNodes(); if (targetFrame != null) { targetFrame.Visible = false; } // TODO: Center node could move to option node instead of being removed commandFrame.RemoveChild(centerNode); SetCenterNode(node); if (historyNodes.Count > 0) { var historyNode = historyNodes.Pop(); SetReturnNode(historyNode, historyNode.RectTransform.AbsoluteOffset); historyNode.Visible = true; historyNode.RemoveChild(historyNode.GetChildByUserData("hotkey")); historyNode.Children.ForEach(child => child.Visible = true); } else { returnNode = null; } CreateNodes(userData); if (returnNode != null && returnNode.Visible) { var hotkey = optionNodes.Count + 1; if (expandNode != null && expandNode.Visible) { hotkey += 1; } CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true); returnNodeHotkey = Keys.D0 + hotkey % 10; } else { returnNodeHotkey = Keys.None; } return true; } private void SetCenterNode(GUIButton node) { node.RectTransform.Parent = commandFrame.RectTransform; node.RectTransform.MoveOverTime(Point.Zero, CommandNodeAnimDuration); node.RectTransform.ScaleOverTime(centerNodeSize, CommandNodeAnimDuration); node.RemoveChild(node.GetChildByUserData("hotkey")); foreach (GUIComponent c in node.Children) { c.Color = c.HoverColor * nodeColorMultiplier; c.HoverColor = c.Color; c.PressedColor = c.Color; c.SelectedColor = c.Color; c.ToolTip = characterContext != null ? characterContext.Info.DisplayName + " (" + characterContext.Info.Job.Name + ")" : null; } node.OnClicked = null; centerNode = node; } private void SetReturnNode(GUIButton node, Point offset) { node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration); node.RectTransform.ScaleOverTime(returnNodeSize, CommandNodeAnimDuration); foreach (GUIComponent c in node.Children) { c.HoverColor = c.Color * (1 / nodeColorMultiplier); c.PressedColor = c.HoverColor; c.SelectedColor = c.HoverColor; c.ToolTip = TextManager.Get("commandui.return"); } node.OnClicked = NavigateBackward; returnNode = node; } private bool CreateNodes(object userData) { if (userData == null) { CreateShortcutNodes(); CreateOrderCategoryNodes(); } else if (userData is OrderCategory category) { CreateOrderNodes(category); } else if (userData is Order order) { CreateOrderOptions(order); } return true; } private void RemoveOptionNodes() { optionNodes.ForEach(node => commandFrame.RemoveChild(node.Item1)); optionNodes.Clear(); shortcutNodes.ForEach(node => commandFrame.RemoveChild(node)); shortcutNodes.Clear(); commandFrame.RemoveChild(expandNode); expandNode = null; expandNodeHotkey = Keys.None; RemoveExtraOptionNodes(); } private void RemoveExtraOptionNodes() { extraOptionNodes.ForEach(node => commandFrame.RemoveChild(node)); extraOptionNodes.Clear(); } private void CreateOrderCategoryNodes() { var points = shortcutCenterNode != null ? GetCircumferencePointCount(availableCategories.Count) : availableCategories.Count; var firstAngle = shortcutCenterNode != null ? GetFirstNodeAngle(availableCategories.Count) : 0.0f; var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, points, firstAngle); var offsetIndex = 0; availableCategories.ForEach(oc => CreateOrderCategoryNode(oc, offsets[offsetIndex++].ToPoint(), offsetIndex)); } private void CreateOrderCategoryNode(OrderCategory category, Point offset, int hotkey) { var node = new GUIButton( new RectTransform(nodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null) { UserData = category, OnClicked = NavigateForward }; node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration); if (Order.OrderCategoryIcons.TryGetValue(category, out Tuple sprite)) { var tooltip = TextManager.Get("ordercategorytitle." + category.ToString().ToLower()); var categoryDescription = TextManager.Get("ordercategorydescription." + category.ToString(), true); if (!string.IsNullOrWhiteSpace(categoryDescription)) { tooltip += "\n" + categoryDescription; } CreateNodeIcon(node.RectTransform, sprite.Item1, sprite.Item2, tooltip: tooltip); } CreateHotkeyIcon(node.RectTransform, hotkey % 10); optionNodes.Add(new Tuple(node, Keys.D0 + hotkey % 10)); } private void CreateShortcutNodes() { var sub = Character.Controlled != null && Character.Controlled.TeamID == Character.TeamType.Team2 && Submarine.MainSubs.Length > 1 ? Submarine.MainSubs[1] : Submarine.MainSub; if (sub == null) { return; } shortcutNodes.Clear(); var reactor = sub.GetItems(false).Find(i => i.HasTag("reactor"))?.GetComponent(); if (reactor != null) { var reactorOutput = -reactor.CurrPowerConsumption; // If player is not an engineer AND the reactor is not powered up AND nobody is using the reactor // ---> Create shortcut node for "Operate Reactor" order's "Power Up" option if ((Character.Controlled == null || Character.Controlled.Info.Job.Prefab != JobPrefab.Get("engineer")) && reactorOutput < float.Epsilon && characters.None(c => c.SelectedConstruction == reactor.Item)) { var order = new Order(Order.GetPrefab("operatereactor"), reactor.Item, reactor, Character.Controlled); shortcutNodes.Add( CreateOrderOptionNode(shortcutNodeSize, null, Point.Zero, order, order.Prefab.Options[0], order.Prefab.OptionNames[0], -1)); } } // TODO: Reconsider the conditions as bot captain can have the nav term selected without operating it // If player is not a captain AND nobody is using the nav terminal AND the nav terminal is powered up // --> Create shortcut node for Steer order if ((Character.Controlled == null || Character.Controlled.Info.Job.Prefab != JobPrefab.Get("captain")) && sub.GetItems(false).Find(i => i.HasTag("navterminal")) is Item nav && characters.None(c => c.SelectedConstruction == nav) && nav.GetComponent() is Steering steering && steering.Voltage > steering.MinVoltage) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("steer"), -1)); } // If player is not a security officer AND invaders are reported // --> Create shorcut node for Fight Intruders order if ((Character.Controlled == null || Character.Controlled.Info.Job.Prefab != JobPrefab.Get("securityofficer")) && (Order.GetPrefab("reportintruders") is Order reportIntruders && ActiveOrders.Any(o => o.First.Prefab == reportIntruders))) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("fightintruders"), -1)); } // If player is not a mechanic AND a breach has been reported // --> Create shorcut node for Fix Leaks order if ((Character.Controlled == null || Character.Controlled.Info.Job.Prefab != JobPrefab.Get("mechanic")) && (Order.GetPrefab("reportbreach") is Order reportBreach && ActiveOrders.Any(o => o.First.Prefab == reportBreach))) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("fixleaks"), -1)); } // If player is not an engineer AND broken devices have been reported // --> Create shortcut node for Repair Damaged Systems order if ((Character.Controlled == null || Character.Controlled.Info.Job.Prefab != JobPrefab.Get("engineer")) && (Order.GetPrefab("reportbrokendevices") is Order reportBrokenDevices && ActiveOrders.Any(o => o.First.Prefab == reportBrokenDevices))) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("repairsystems"), -1)); } // If fire is reported // --> Create shortcut node for Extinguish Fires order if (ActiveOrders.Any(o=> o.First.Prefab == Order.GetPrefab("reportfire"))) { shortcutNodes.Add( CreateOrderNode(shortcutNodeSize, null, Point.Zero, Order.GetPrefab("extinguishfires"), -1)); } if (shortcutNodes.Count < 1) { return; } shortcutCenterNode = new GUIButton( new RectTransform(shortcutCenterNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null); CreateNodeIcon(shortcutCenterNode.RectTransform, "CommandShortcutNode"); foreach (GUIComponent c in shortcutCenterNode.Children) { c.HoverColor = c.Color; c.PressedColor = c.Color; c.SelectedColor = c.Color; } shortcutCenterNode.RectTransform.MoveOverTime(shorcutCenterNodeOffset, CommandNodeAnimDuration); var nodeCountForCalculations = shortcutNodes.Count * 2 + 2; var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, 0.75f * nodeDistance, nodeCountForCalculations); for (int i = 0; i < shortcutNodes.Count; i++) { shortcutNodes[i].RectTransform.Parent = commandFrame.RectTransform; shortcutNodes[i].RectTransform.MoveOverTime(shorcutCenterNodeOffset + offsets[i + 1].ToPoint(), CommandNodeAnimDuration); } } private void CreateOrderNodes(OrderCategory orderCategory) { var orders = Order.PrefabList.FindAll(o => o.Category == orderCategory && !o.TargetAllCharacters); var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, GetCircumferencePointCount(orders.Count), GetFirstNodeAngle(orders.Count)); for (int i = 0; i < orders.Count; i++) { optionNodes.Add(new Tuple( CreateOrderNode(nodeSize, commandFrame.RectTransform, offsets[i].ToPoint(), orders[i], (i + 1) % 10), CanSomeoneHearCharacter() ? Keys.D0 + (i + 1) % 10 : Keys.None)); } } private GUIButton CreateOrderNode(Point size, RectTransform parent, Point offset, Order order, int hotkey) { var node = new GUIButton( new RectTransform(size, parent: parent, anchor: Anchor.Center), style: null) { UserData = order }; node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration); var canSomeoneHearCharacter = CanSomeoneHearCharacter(); var hasOptions = order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1; node.OnClicked = (button, userData) => { if (!canSomeoneHearCharacter || !CanIssueOrders) { return false; } var o = userData as Order; // TODO: Consider defining orders' or order categories' quick-assignment possibility in the XML if (o.Category == OrderCategory.Movement && characterContext == null) { CreateAssignmentNodes(node); } else if (hasOptions) { NavigateForward(button, userData); } else { SetCharacterOrder(characterContext ?? GetBestCharacterForOrder(o), o, null, Character.Controlled); DisableCommandUI(); } return true; }; var icon = CreateNodeIcon(node.RectTransform, order.SymbolSprite, order.Color, tooltip: hasOptions || characterContext != null ? order.Name : order.Name + "\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") + "\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip")); if (!canSomeoneHearCharacter) { node.CanBeFocused = icon.CanBeFocused = false; CreateBlockIcon(node.RectTransform); } else if (hotkey >= 0) { CreateHotkeyIcon(node.RectTransform, hotkey); } return node; } private void CreateOrderOptions(Order order) { // This is largely based on the CreateOrderTargetFrame() method Submarine submarine = Character.Controlled != null && Character.Controlled.TeamID == Character.TeamType.Team2 && Submarine.MainSubs.Length > 1 ? Submarine.MainSubs[1] : Submarine.MainSub; List matchingItems = new List(); if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0) { matchingItems = order.ItemIdentifiers.Length > 0 ? Item.ItemList.FindAll(it => order.ItemIdentifiers.Contains(it.Prefab.Identifier) || it.HasTag(order.ItemIdentifiers)) : Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == order.ItemComponentType)); matchingItems.RemoveAll(it => it.Submarine != submarine && !submarine.DockedTo.Contains(it.Submarine)); matchingItems.RemoveAll(it => it.Submarine != null && it.Submarine.IsOutpost); } //more than one target item -> create a minimap-like selection with a pic of the sub if (matchingItems.Count > 1) { // TODO: Further adjustments to frameSize calculations // I just divided the existing sizes by 2 to get it working quickly without it overlapping too much Point frameSize; Rectangle subBorders = submarine.GetDockedBorders(); if (subBorders.Width > subBorders.Height) { frameSize.X = Math.Min(GameMain.GraphicsWidth / 2, GameMain.GraphicsWidth - 50) / 2; //height depends on the dimensions of the sub frameSize.Y = (int)(frameSize.X * (subBorders.Height / (float)subBorders.Width)); } else { frameSize.Y = Math.Min((int)(GameMain.GraphicsHeight * 0.6f), GameMain.GraphicsHeight - 50) / 2; //width depends on the dimensions of the sub frameSize.X = (int)(frameSize.Y * (subBorders.Width / (float)subBorders.Height)); } // TODO: Use the old targetFrame if possible targetFrame = new GUIFrame( new RectTransform(frameSize, parent: commandFrame.RectTransform, anchor: Anchor.Center) { AbsoluteOffset = new Point(0, -150), Pivot = Pivot.BottomCenter }, style: "InnerFrame"); submarine.CreateMiniMap(targetFrame, pointsOfInterest: matchingItems); new GUICustomComponent(new RectTransform(Vector2.One, targetFrame.RectTransform), onDraw: DrawMiniMapOverlay) { CanBeFocused = false, UserData = submarine }; List optionFrames = new List(); foreach (Item item in matchingItems) { var itemTargetFrame = targetFrame.Children.First().FindChild(item); if (itemTargetFrame == null) { continue; } var anchor = Anchor.TopLeft; if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f) { anchor = Anchor.BottomRight; } else if (itemTargetFrame.RectTransform.RelativeOffset.X > 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y < 0.5f) { anchor = Anchor.BottomLeft; } else if (itemTargetFrame.RectTransform.RelativeOffset.X < 0.5f && itemTargetFrame.RectTransform.RelativeOffset.Y > 0.5f) { anchor = Anchor.TopRight; } var optionFrame = new GUIFrame( new RectTransform( new Point((int)(250 * GUI.Scale), (int)((40 + order.Options.Length * 40) * GUI.Scale)), parent: itemTargetFrame.RectTransform, anchor: anchor), style: "InnerFrame"); new GUIFrame( new RectTransform(Vector2.One, optionFrame.RectTransform, anchor: Anchor.Center), style: "OuterGlow", color: Color.Black * 0.7f); var optionContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.9f), optionFrame.RectTransform, anchor: Anchor.Center)) { RelativeSpacing = 0.05f, Stretch = true }; new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), optionContainer.RectTransform), item != null ? item.Name : order.Name); for (int i = 0; i < order.Options.Length; i++) { optionNodes.Add(new Tuple( new GUIButton( new RectTransform(new Vector2(1.0f, 0.2f), optionContainer.RectTransform), text: order.OptionNames[i], style: "GUITextBox") { UserData = new Tuple( item == null ? order : new Order(order, item, item.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)), order.Options[i]), Font = GUI.SmallFont, OnClicked = (_, userData) => { if (!CanIssueOrders) { return false; } var o = userData as Tuple; SetCharacterOrder(characterContext ?? GetBestCharacterForOrder(o.Item1), o.Item1, o.Item2, Character.Controlled); DisableCommandUI(); return true; } }, Keys.None)); } optionFrames.Add(optionFrame); } GUI.PreventElementOverlap(optionFrames, clampArea: new Rectangle(10, 10, GameMain.GraphicsWidth - 20, GameMain.GraphicsHeight - 20)); var shadow = new GUIFrame( new RectTransform(targetFrame.Rect.Size + new Point((int)(200 * GUI.Scale)), targetFrame.RectTransform, anchor: Anchor.Center), style: "OuterGlow", color: matchingItems.Count > 1 ? Color.Black * 0.9f : Color.Black * 0.7f); shadow.SetAsFirstChild(); } //only one target (or an order with no particular targets), just show options else { var item = matchingItems.Count > 0 ? matchingItems[0] : null; var o = item == null ? order : new Order(order, item, item.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)); var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance, GetCircumferencePointCount(order.Options.Length), GetFirstNodeAngle(order.Options.Length)); var offsetIndex = 0; for (int i = 0; i < order.Options.Length; i++) { optionNodes.Add(new Tuple( CreateOrderOptionNode(nodeSize, commandFrame.RectTransform, offsets[offsetIndex++].ToPoint(), o, order.Options[i], order.OptionNames[i], (i + 1) % 10), Keys.D0 + (i + 1) % 10)); } } } private GUIButton CreateOrderOptionNode(Point size, RectTransform parent, Point offset, Order order, string option, string optionName, int hotkey) { var node = new GUIButton( new RectTransform(size, parent: parent, anchor: Anchor.Center) { AbsoluteOffset = offset }, style: null) { UserData = new Tuple(order, option), OnClicked = (_, userData) => { if (!CanIssueOrders) { return false; } var o = userData as Tuple; SetCharacterOrder(characterContext ?? GetBestCharacterForOrder(o.Item1), o.Item1, o.Item2, Character.Controlled); DisableCommandUI(); return true; } }; GUIImage icon = null; if (order.Prefab.OptionSprites.TryGetValue(option, out Sprite sprite)) { icon = CreateNodeIcon(node.RectTransform, sprite, order.Color, tooltip: characterContext != null ? optionName : optionName + "\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.leftmouse") : TextManager.Get("input.rightmouse")) + ": " + TextManager.Get("commandui.quickassigntooltip") + "\n" + (!PlayerInput.MouseButtonsSwapped() ? TextManager.Get("input.rightmouse") : TextManager.Get("input.leftmouse")) + ": " + TextManager.Get("commandui.manualassigntooltip")); } if (!CanSomeoneHearCharacter()) { node.CanBeFocused = false; if (icon != null) { icon.CanBeFocused = false; } CreateBlockIcon(node.RectTransform); } else if (hotkey >= 0) { CreateHotkeyIcon(node.RectTransform, hotkey); } return node; } private void CreateAssignmentNodes(GUIComponent node) { var order = (node.UserData is Order) ? new Tuple(node.UserData as Order, null) : node.UserData as Tuple; var characters = GetCharactersSortedForOrder(order.Item1); if (characters.Count < 1) { return; } if (!(optionNodes.Find(n => n.Item1 == node) is Tuple optionNode) || !optionNodes.Remove(optionNode)) { shortcutNodes.Remove(node); }; RemoveOptionNodes(); if (returnNode != null) { returnNode.Children.ForEach(child => child.Visible = false); returnNode.Visible = false; historyNodes.Push(returnNode); } SetReturnNode(centerNode, new Point( (int)(node.RectTransform.AbsoluteOffset.X * -returnNodeDistanceModifier), (int)(node.RectTransform.AbsoluteOffset.Y * -returnNodeDistanceModifier))); if (targetFrame == null || !targetFrame.Visible) { SetCenterNode(node as GUIButton); } else { var clickedOptionNode = new GUIButton( new RectTransform(centerNodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null) { UserData = node.UserData }; if (order.Item1.Prefab.OptionSprites.TryGetValue(order.Item2, out Sprite sprite)) { CreateNodeIcon(clickedOptionNode.RectTransform, sprite, order.Item1.Color, tooltip: order.Item2); } SetCenterNode(clickedOptionNode); node = null; targetFrame.Visible = false; } if (shortcutCenterNode != null) { commandFrame.RemoveChild(shortcutCenterNode); shortcutCenterNode = null; } var needToExpand = characters.Count > assignmentNodeMaxCount + 1; var nodeCount = needToExpand ? assignmentNodeMaxCount + 1 : characters.Count; var extraNodeDistance = Math.Max(nodeCount - 6, 0) * (GUI.Scale * 30); var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, nodeDistance + extraNodeDistance, GetCircumferencePointCount(nodeCount), GetFirstNodeAngle(nodeCount)); var i = 0; var assignmentNodeCount = (needToExpand ? nodeCount - 1 : nodeCount); for (; i < assignmentNodeCount; i++) { CreateAssignmentNode(order, characters[i], offsets[i].ToPoint(), (i + 1) % 10); } int hotkey; if (!needToExpand) { hotkey = optionNodes.Count + 1; CreateHotkeyIcon(returnNode.RectTransform, hotkey % 10, true); returnNodeHotkey = Keys.D0 + hotkey % 10; expandNodeHotkey = Keys.None; return; } extraOptionCharacters.Clear(); extraOptionCharacters.AddRange(characters.GetRange(i, characters.Count - i)); expandNode = new GUIButton( new RectTransform(nodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center) { AbsoluteOffset = offsets[i].ToPoint() }, style: null) { UserData = order, OnClicked = ExpandAssignmentNodes }; CreateNodeIcon(expandNode.RectTransform, "CommandExpandNode", order.Item1.Color, tooltip: TextManager.Get("commandui.expand")); hotkey = optionNodes.Count + 1; CreateHotkeyIcon(expandNode.RectTransform, hotkey % 10); expandNodeHotkey = Keys.D0 + hotkey % 10; CreateHotkeyIcon(returnNode.RectTransform, ++hotkey % 10, true); returnNodeHotkey = Keys.D0 + hotkey % 10; } private bool ExpandAssignmentNodes(GUIButton node, object userData) { node.OnClicked = (button, _) => { RemoveExtraOptionNodes(); button.OnClicked = ExpandAssignmentNodes; return true; }; var order = userData as Tuple; // TODO: The value 100 should be determined by how large the inner circle is var offsets = MathUtils.GetPointsOnCircumference(Vector2.Zero, (nodeDistance + GUI.Scale * 100) * 1.55f, GetCircumferencePointCount(extraOptionCharacters.Count), GetFirstNodeAngle(extraOptionCharacters.Count)); for (int i = 0; i < extraOptionCharacters.Count; i++) { CreateAssignmentNode(order, extraOptionCharacters[i], offsets[i].ToPoint(), -1); } return true; } private void CreateAssignmentNode(Tuple order, Character character, Point offset, int hotkey) { // Button var node = new GUIButton( new RectTransform(nodeSize, parent: commandFrame.RectTransform, anchor: Anchor.Center), style: null) { OnClicked = (button, userData) => { if (!CanIssueOrders) { return false; } SetCharacterOrder(character, order.Item1, order.Item2, Character.Controlled); DisableCommandUI(); return true; } }; node.RectTransform.MoveOverTime(offset, CommandNodeAnimDuration); // Container var icon = new GUIImage( new RectTransform(new Vector2(1.2f), node.RectTransform, anchor: Anchor.Center), "CommandNodeContainer", scaleToFit: true) { Color = character.Info.Job.Prefab.UIColor * nodeColorMultiplier, HoverColor = character.Info.Job.Prefab.UIColor, PressedColor = character.Info.Job.Prefab.UIColor, SelectedColor = character.Info.Job.Prefab.UIColor, UserData = "colorsource" }; // Character icon new GUICustomComponent( new RectTransform(Vector2.One, node.RectTransform), (spriteBatch, _) => { character.Info.DrawIcon(spriteBatch, node.Center, node.Rect.Size.ToVector2() * 0.75f); }) { ToolTip = character.Info.DisplayName + " (" + character.Info.Job.Name + ")" }; bool canHear = character.CanHearCharacter(Character.Controlled); if (!canHear) { node.CanBeFocused = icon.CanBeFocused = false; CreateBlockIcon(node.RectTransform); } if (hotkey >= 0) { if (canHear) { CreateHotkeyIcon(node.RectTransform, hotkey); } optionNodes.Add(new Tuple(node, canHear ? Keys.D0 + hotkey : Keys.None)); } else { extraOptionNodes.Add(node); } } private GUIImage CreateNodeIcon(RectTransform parent, Sprite sprite, Color color, string tooltip = null) { // Icon return new GUIImage( new RectTransform(Vector2.One, parent), sprite, scaleToFit: true) { Color = color * nodeColorMultiplier, HoverColor = color, PressedColor = color, SelectedColor = color, ToolTip = tooltip, UserData = "colorsource" }; } private void CreateNodeIcon(RectTransform parent, string style, Color? color = null, string tooltip = null) { // Icon var icon = new GUIImage( new RectTransform(Vector2.One, parent), style, scaleToFit: true) { ToolTip = tooltip, UserData = "colorsource" }; if (color.HasValue) { icon.Color = color.Value * nodeColorMultiplier; icon.HoverColor = color.Value; } else { icon.Color = icon.HoverColor * nodeColorMultiplier; } } private void CreateHotkeyIcon(RectTransform parent, int hotkey, bool enlargeIcon = false) { var bg = new GUIImage( new RectTransform(new Vector2(enlargeIcon ? 0.4f : 0.25f), parent, anchor: Anchor.BottomCenter, pivot: Pivot.Center), "CommandHotkeyContainer", scaleToFit: true) { CanBeFocused = false, UserData = "hotkey" }; new GUITextBlock( new RectTransform(Vector2.One, bg.RectTransform, anchor: Anchor.Center), hotkey.ToString(), textColor: Color.Black, textAlignment: Alignment.Center) { CanBeFocused = false }; } private void CreateBlockIcon(RectTransform parent) { new GUIImage(new RectTransform(Vector2.One, parent, anchor: Anchor.Center), cancelIcon, scaleToFit: true) { Color = GUI.Style.Red * nodeColorMultiplier, HoverColor = GUI.Style.Red }; } private int GetCircumferencePointCount(int nodes) { return nodes % 2 > 0 ? nodes : nodes + 1; } private float GetFirstNodeAngle(int nodeCount) { var bearing = 90.0f; if (returnNode != null) { bearing = GetBearing( centerNode.RectTransform.AnimTargetPos.ToVector2(), returnNode.RectTransform.AnimTargetPos.ToVector2()); } else if (shortcutCenterNode != null) { bearing = GetBearing( centerNode.RectTransform.AnimTargetPos.ToVector2(), shorcutCenterNodeOffset.ToVector2()); } return nodeCount % 2 > 0 ? MathHelper.ToRadians(bearing + 360.0f / nodeCount / 2) : MathHelper.ToRadians(bearing + 360.0f / (nodeCount + 1)); } private float GetBearing(Vector2 startPoint, Vector2 endPoint, bool flipY = false, bool flipX = false) { var radians = Math.Atan2( !flipY ? endPoint.Y - startPoint.Y : startPoint.Y - endPoint.Y, !flipX ? endPoint.X - startPoint.X : startPoint.X - endPoint.X); var degrees = MathHelper.ToDegrees((float)radians); return (degrees < 0) ? (degrees + 360) : degrees; } #region Crew Member Assignment Logic private Character GetBestCharacterForOrder(Order order) { if (Character.Controlled == null) { return null; } return characters.FindAll(c => c != Character.Controlled && c.TeamID == Character.Controlled.TeamID) .OrderByDescending(c => c.CurrentOrder == null || c.CurrentOrder.Identifier == dismissedOrderPrefab.Identifier) .ThenByDescending(c => order.HasAppropriateJob(c)) .ThenBy(c => c.CurrentOrder?.Weight) .FirstOrDefault(); } private List GetCharactersSortedForOrder(Order order) { if (Character.Controlled == null) { return new List(); } if (order.Identifier == "follow") { return characters.FindAll(c => c != Character.Controlled && c.TeamID == Character.Controlled.TeamID) .OrderByDescending(c => c.CurrentOrder == null || c.CurrentOrder.Identifier == dismissedOrderPrefab.Identifier) .ToList(); } else { return characters.FindAll(c => c.TeamID == Character.Controlled.TeamID) .OrderByDescending(c => c.CurrentOrder == null || c.CurrentOrder.Identifier == dismissedOrderPrefab.Identifier) .ThenByDescending(c => order.HasAppropriateJob(c)) .ThenBy(c => c.CurrentOrder?.Weight) .ToList(); } } #endregion #endregion /// /// Creates a listbox that includes all the characters in the crew, can be used externally (round info menus etc) /// public void CreateCrewListFrame(IEnumerable crew, GUIFrame crewFrame) { List teamIDs = crew.Select(c => c.TeamID).Distinct().ToList(); if (!teamIDs.Any()) teamIDs.Add(Character.TeamType.None); int listBoxHeight = 300 / teamIDs.Count; var content = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1.0f), crewFrame.RectTransform)) { Stretch = true }; for (int i = 0; i < teamIDs.Count; i++) { if (teamIDs.Count > 1) { new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), content.RectTransform), CombatMission.GetTeamName(teamIDs[i])); } GUIListBox crewList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.1f) }) { UserData = crewFrame }; crewList.OnSelected = (component, obj) => { SelectCrewCharacter(component.UserData as Character, crewList); return true; }; foreach (Character character in crew.Where(c => c.TeamID == teamIDs[i])) { GUIFrame frame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.15f), crewList.Content.RectTransform), style: "ListBoxElement") { UserData = character, Color = (GameMain.NetworkMember != null && GameMain.Client.Character == character) ? Color.Gold * 0.2f : Color.Transparent }; var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.9f), frame.RectTransform, Anchor.Center), isHorizontal: true) { RelativeSpacing = 0.05f, Stretch = true }; new GUICustomComponent(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform, Anchor.CenterLeft), onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2())) { CanBeFocused = false, HoverColor = Color.White, SelectedColor = Color.White }; GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.One, paddedFrame.RectTransform), ToolBox.LimitString(character.Info.Name + " (" + character.Info.Job.Name + ")", GUI.Font, paddedFrame.Rect.Width - paddedFrame.Rect.Height), textColor: character.Info.Job.Prefab.UIColor); } } } /// /// Select a character from CrewListFrame /// protected bool SelectCrewCharacter(Character character, GUIComponent crewList) { if (character == null) { return false; } GUIComponent crewFrame = (GUIComponent)crewList.UserData; GUIComponent existingPreview = crewFrame.FindChild("SelectedCharacter"); if (existingPreview != null) { crewFrame.RemoveChild(existingPreview); } var previewPlayer = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.7f), crewFrame.RectTransform, Anchor.TopRight), style: null) { UserData = "SelectedCharacter" }; character.Info.CreateInfoFrame(previewPlayer); if (GameMain.NetworkMember != null) { GameMain.Client.SelectCrewCharacter(character, previewPlayer); } return true; } #region Reports /// /// Enables/disables report buttons when needed /// public void UpdateReports() { bool canIssueOrders = false; if (Character.Controlled?.CurrentHull?.Submarine != null && Character.Controlled.SpeechImpediment < 100.0f) { WifiComponent radio = GetHeadset(Character.Controlled, true); canIssueOrders = radio != null && radio.CanTransmit(); } if (canIssueOrders) { //report buttons are hidden when accessing another character's inventory ReportButtonFrame.Visible = !Character.Controlled.ShouldLockHud() && (Character.Controlled?.SelectedCharacter?.Inventory == null || !Character.Controlled.SelectedCharacter.CanInventoryBeAccessed); var reportButtonParent = ChatBox ?? GameMain.Client?.ChatBox; if (reportButtonParent == null) { return; } ReportButtonFrame.RectTransform.AbsoluteOffset = new Point(reportButtonParent.GUIFrame.Rect.Right + (int)(10 * GUI.Scale), reportButtonParent.GUIFrame.Rect.Y - reportButtonParent.ToggleButton.Rect.Height); bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0; ToggleReportButton("reportfire", hasFires); bool hasLeaks = Character.Controlled.CurrentHull.Submarine != null && Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f); ToggleReportButton("reportbreach", hasLeaks); bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(c, Character.Controlled)); ToggleReportButton("reportintruders", hasIntruders); foreach (GUIComponent reportButton in ReportButtonFrame.Children) { var highlight = reportButton.GetChildByUserData("highlighted"); if (highlight.Visible) { highlight.RectTransform.LocalScale = new Vector2(1.25f + (float)Math.Sin(Timing.TotalTime * 5.0f) * 0.25f); } } } else { ReportButtonFrame.Visible = false; } } private void ToggleReportButton(string orderIdentifier, bool enabled) { Order order = Order.GetPrefab(orderIdentifier); var reportButton = ReportButtonFrame.GetChildByUserData(order); if (reportButton != null) { reportButton.GetChildByUserData("highlighted").Visible = enabled; } } #endregion public void InitSinglePlayerRound() { crewList.ClearChildren(); characters.Clear(); WayPoint[] waypoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub); for (int i = 0; i < waypoints.Length; i++) { Character character; character = Character.Create(characterInfos[i], waypoints[i].WorldPosition, characterInfos[i].Name); if (character.Info != null && !character.Info.StartItemsGiven) { character.GiveJobItems(waypoints[i]); character.Info.StartItemsGiven = true; } if (character.Info?.InventoryData != null) { character.Info.SpawnInventoryItems(character.Inventory, character.Info.InventoryData); } AddCharacter(character); if (i == 0) { Character.Controlled = character; } } conversationTimer = Rand.Range(5.0f, 10.0f); } public void EndRound() { //remove characterinfos whose characters have been removed or killed characterInfos.RemoveAll(c => c.Character == null || c.Character.Removed || c.CauseOfDeath != null); characters.Clear(); crewList.ClearChildren(); } public void Reset() { characters.Clear(); characterInfos.Clear(); crewList.ClearChildren(); } public void Save(XElement parentElement) { XElement element = new XElement("crew"); foreach (CharacterInfo ci in characterInfos) { var infoElement = ci.Save(element); if (ci.InventoryData != null) { infoElement.Add(ci.InventoryData); } } parentElement.Add(element); } } }