using System; using Microsoft.Xna.Framework; namespace Subsurface.Networking { enum PacketTypes { Login, LoggedIn, LogOut, PlayerJoined, PlayerLeft, KickedOut, StartGame, EndGame, CharacterInfo, Chatmessage, UpdateNetLobby, NetworkEvent, Traitor } class NetworkMember { protected static Color[] messageColor = { Color.White, Color.Red, Color.LightBlue, Color.LightGreen }; protected string name; protected TimeSpan updateInterval; protected DateTime updateTimer; protected GUIFrame inGameHUD; protected GUIListBox chatBox; protected bool gameStarted; public string Name { get { return name; } set { if (string.IsNullOrEmpty(name)) return; name = value; } } public GUIFrame InGameHUD { get { return inGameHUD; } } public NetworkMember() { inGameHUD = new GUIFrame(new Rectangle(0,0,0,0), null, null); int width = 350, height = 100; chatBox = new GUIListBox(new Rectangle( Game1.GraphicsWidth - 20 - width, Game1.GraphicsHeight - 40 - 25 - height, width, height), Color.White * 0.5f, GUI.style, inGameHUD); var textBox = new GUITextBox( new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25), Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, GUI.style, inGameHUD); textBox.OnEnter = EnterChatMessage; } public bool EnterChatMessage(GUITextBox textBox, string message) { if (string.IsNullOrWhiteSpace(message)) return false; SendChatMessage(Game1.NetworkMember.Name + ": " + message); textBox.Deselect(); return true; } public void AddChatMessage(string message, ChatMessageType messageType) { Game1.NetLobbyScreen.NewChatMessage(message, messageColor[(int)messageType]); GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), message, ((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, messageColor[(int)messageType], Alignment.Left, null, null, true); msg.Padding = new Vector4(20.0f, 0, 0, 0); chatBox.AddChild(msg); while (chatBox.CountChildren > 20) { chatBox.RemoveChild(chatBox.children[0]); } GUI.PlayMessageSound(); } public virtual void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Server) { } public virtual void Update() { } public virtual void Disconnect() { } } enum ChatMessageType { Default, Admin, Dead, Server } }