using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace Barotrauma.Items.Components { class Connection { private static Texture2D panelTexture; private static Sprite connector; private static Sprite wireCorner, wireVertical, wireHorizontal; //how many wires can be linked to a single connector private const int MaxLinked = 5; public readonly string Name; public Wire[] Wires; private Item item; public readonly bool IsOutput; private static Item draggingConnected; private List effects; public readonly ushort[] wireId; public bool IsPower { get; private set; } public List Recipients { get { List recipients = new List(); for (int i = 0; i < MaxLinked; i++) { if (Wires[i] == null) continue; Connection recipient = Wires[i].OtherConnection(this); if (recipient != null) recipients.Add(recipient); } return recipients; } } public Item Item { get { return item; } } public Connection(XElement element, Item item) { if (connector == null) { panelTexture = Sprite.LoadTexture("Content/Items/connectionpanel.png"); connector = new Sprite(panelTexture, new Rectangle(448, 80, 64, 64), Vector2.Zero, 0.0f); connector.Origin = new Vector2(32.0f, 32.0f); wireCorner = new Sprite(panelTexture, new Rectangle(448, 0, 64, 64), Vector2.Zero, 0.0f); wireCorner.Origin = new Vector2(32.0f, 32.0f); wireVertical = new Sprite(panelTexture, new Rectangle(480, 64, 16, 16), new Vector2(-8.0f, -8.0f), 0.0f); wireHorizontal = new Sprite(panelTexture, new Rectangle(496, 64, 16, 16), new Vector2(-8.0f, -8.0f), 0.0f); } this.item = item; //recipient = new Connection[MaxLinked]; Wires = new Wire[MaxLinked]; IsOutput = (element.Name.ToString() == "output"); Name = ToolBox.GetAttributeString(element, "name", (IsOutput) ? "output" : "input"); IsPower = Name == "power_in" || Name == "power" || Name == "power_out"; effects = new List(); wireId = new ushort[MaxLinked]; foreach (XElement subElement in element.Elements()) { switch (subElement.Name.ToString().ToLower()) { case "link": int index = -1; for (int i = 0; i < MaxLinked; i++) { if (wireId[i]<1) index = i; } if (index == -1) break; int id = ToolBox.GetAttributeInt(subElement, "w", 0); if (id<0) id = 0; wireId[index] = (ushort)id; break; case "statuseffect": effects.Add(StatusEffect.Load(subElement)); break; } } } public int FindEmptyIndex() { for (int i = 0; i < MaxLinked; i++) { if (Wires[i]==null) return i; } return -1; } //public int FindLinkIndex(Item item) //{ // for (int i = 0; i < MaxLinked; i++) // { // if (item == null && recipient[i] == null) return i; // if (recipient[i]!=null && recipient[i].item == item) return i; // } // return -1; //} public int FindWireIndex(Item wireItem) { for (int i = 0; i < MaxLinked; i++) { if (Wires[i] == null && wireItem == null) return i; if (Wires[i] != null && Wires[i].Item == wireItem) return i; } return -1; } public void AddLink(int index, Wire wire) { //linked[index] = connectedItem; //recipient[index] = otherConnection; Wires[index] = wire; UpdateRecipients(); } public void UpdateRecipients() { } public void SendSignal(string signal, Item sender, float power) { for (int i = 0; i(); if (wireComponent != null) equippedWire = wireComponent; } Vector2 rightPos = new Vector2(x + width - 110, y + 50); Vector2 leftPos = new Vector2(x + 110, y + 50); float wireInterval = 10.0f; float rightWireX = x+width / 2 + wireInterval; float leftWireX = x + width / 2 - wireInterval; foreach (Connection c in panel.Connections) { //if dragging a wire, let the Inventory know so that the wire can be //dropped or dragged from the panel to the players inventory if (draggingConnected != null) { int linkIndex = c.FindWireIndex(draggingConnected); if (linkIndex>-1) { Inventory.draggingItem = c.Wires[linkIndex].Item; } } //outputs are drawn at the right side of the panel, inputs at the left if (c.IsOutput) { c.Draw(spriteBatch, panel.Item, rightPos, new Vector2(rightPos.X + 20, rightPos.Y), new Vector2(rightWireX, y + height), mouseInRect, equippedWire != null); rightPos.Y += 30; rightWireX += wireInterval; } else { c.Draw(spriteBatch, panel.Item, leftPos, new Vector2(leftPos.X - GUI.SmallFont.MeasureString(c.Name).X - 20, leftPos.Y), new Vector2(leftWireX, y + height), mouseInRect, equippedWire != null); leftPos.Y += 30; leftWireX -= wireInterval; } } //if the Character using the panel has a wire item equipped //and the wire hasn't been connected yet, draw it on the panel if (equippedWire!=null) { if (panel.Connections.Find(c => c.Wires.Contains(equippedWire)) == null) { DrawWire(spriteBatch, equippedWire.Item, equippedWire.Item, new Vector2(x + width / 2, y + height - 100), new Vector2(x + width / 2, y + height), mouseInRect, false); if (draggingConnected == equippedWire.Item) Inventory.draggingItem = equippedWire.Item; //break; } } //for (int i = 0; i < Character.SelectedItems.Length; i++ ) //{ // Item selectedItem = Character.SelectedItems[i]; // if (selectedItem == null) continue; // Wire wireComponent = selectedItem.GetComponent(); //} //stop dragging a wire item if cursor is outside the panel if (mouseInRect) Inventory.draggingItem = null; if (draggingConnected != null) { if (!PlayerInput.LeftButtonHeld()) { panel.Item.NewComponentEvent(panel, true, true); //draggingConnected.Drop(Character); draggingConnected = null; } } spriteBatch.Draw(panelTexture, panelRect, new Rectangle(0, 0, width, height), Color.White); } private void Draw(SpriteBatch spriteBatch, Item item, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, bool wireEquipped) { spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White); GUI.DrawRectangle(spriteBatch, new Rectangle((int)position.X-10, (int)position.Y-10, 20, 20), Color.White); spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(64, 256, 32, 32), Color.White); for (int i = 0; i see if the wire can be connected to this connection if (draggingConnected != null && !PlayerInput.LeftButtonHeld()) { //close enough to the connector -> make a new connection if (Vector2.Distance(position, PlayerInput.MousePosition) < 10.0f) { //find an empty cell for the new connection int index = FindWireIndex(null); Wire wireComponent = draggingConnected.GetComponent(); if (index>-1 && wireComponent!=null && !Wires.Contains(wireComponent)) { bool alreadyConnected = wireComponent.IsConnectedTo(item); wireComponent.RemoveConnection(item); Wires[index] = wireComponent; wireComponent.Connect(this, !alreadyConnected); } } //far away -> disconnect if the wire is linked to this connector else { //int index = FindWireIndex(draggingConnected); //if (index>-1) //{ // Wires[index].RemoveConnection(this); // //Wires[index].Item.SetTransform(item.SimPosition, 0.0f); // //Wires[index].Item.Drop(); // //Wires[index].Item.body.Enabled = true; // Wires[index] = null; //} } } if (Wires.Any(w => w != null && w.Item != draggingConnected)) { spriteBatch.Draw(panelTexture, position - new Vector2(16.0f, 16.0f), new Rectangle(32, 256, 32, 32), Color.White); } } private static void DrawWire(SpriteBatch spriteBatch, Item wireItem, Item item, Vector2 end, Vector2 start, bool mouseIn, bool wireEquipped) { if (draggingConnected == wireItem) { if (!mouseIn) return; end = PlayerInput.MousePosition; } bool mouseOn = false; int textX = (int)start.X; float connLength = 10.0f; float alpha = wireEquipped ? 0.5f : 1.0f; //Color color = (wireEquipped) ? wireItem.Color * 0.5f : wireItem.Color; if (Math.Abs(end.X-start.X) start.X) ? -1.0f : 1.0f; wireCorner.Draw(spriteBatch, new Vector2(start.X, end.Y+25), wireItem.Color * alpha, 0.0f, 1.0f, (end.X > start.X) ? SpriteEffects.None : SpriteEffects.FlipHorizontally); float wireStartX = start.X - wireCorner.size.X / 2 * dir; float wireEndX = end.X + connLength * dir; pos = new Vector2(Math.Min(wireStartX,wireEndX), end.Y - wireVertical.size.Y / 2); size = new Vector2(Math.Abs(wireStartX - wireEndX), wireHorizontal.size.Y); wireHorizontal.DrawTiled(spriteBatch, pos, size, wireItem.Color * alpha); rect = new Rectangle((int)pos.X, (int)pos.Y, (int)size.X, (int)size.Y); if (!wireEquipped && rect.Contains(PlayerInput.MousePosition)) mouseOn = true; connector.Draw(spriteBatch, end, Color.White*alpha, -MathHelper.PiOver2*dir); } if (draggingConnected == null && !wireEquipped) { if (mouseOn || Vector2.Distance(end, PlayerInput.MousePosition)<20.0f) { item.IsHighlighted = true; //start dragging the wire if (PlayerInput.LeftButtonHeld()) draggingConnected = wireItem; } } spriteBatch.DrawString(GUI.Font, item.Name, new Vector2(textX, start.Y-30), (mouseOn && !wireEquipped) ? Color.Gold : Color.White, MathHelper.PiOver2, GUI.Font.MeasureString(item.Name)*0.5f, 1.0f, SpriteEffects.None, 0.0f); } public void Save(XElement parentElement) { XElement newElement = new XElement(IsOutput ? "output" : "input", new XAttribute("name", Name)); Array.Sort(Wires, delegate(Wire wire1, Wire wire2) { if (wire1 == null) return 1; if (wire2 == null) return -1; return wire1.Item.ID.CompareTo(wire2.Item.ID); }); for (int i = 0; i < MaxLinked; i++ ) { if (Wires[i] == null) continue; //Connection recipient = wires[i].OtherConnection(this); //int connectionIndex = recipient.item.Connections.FindIndex(x => x == recipient); newElement.Add(new XElement("link", new XAttribute("w", Wires[i].Item.ID.ToString()))); } parentElement.Add(newElement); } public void ConnectLinked() { if (wireId == null) return; for (int i = 0; i < MaxLinked; i++) { if (wireId[i] == 0) continue; Item wireItem = MapEntity.FindEntityByID(wireId[i]) as Item; if (wireItem == null) continue; Wires[i] = wireItem.GetComponent(); if (Wires[i]!=null) { Wires[i].Item.body.Enabled = false; Wires[i].Connect(this, false, true); } } UpdateRecipients(); //wireId = null; } } }