using System; using System.Xml.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Barotrauma.Items.Components { class PowerContainer : Powered { //[power/min] float capacity; float charge; float rechargeVoltage, outputVoltage; //how fast the battery can be recharged float maxRechargeSpeed; //how fast it's currently being recharged (can be changed, so that //charging can be slowed down or disabled if there's a shortage of power) float rechargeSpeed; float maxOutput; public float CurrPowerOutput { get; private set; } [Editable, HasDefaultValue(10.0f, true)] public float MaxOutPut { set { maxOutput = value; } get { return maxOutput; } } [HasDefaultValue(0.0f, true)] public float Charge { get { return charge; } set { if (!MathUtils.IsValid(value)) return; charge = MathHelper.Clamp(value, 0.0f, capacity); } } [HasDefaultValue(10.0f, true), Editable] public float Capacity { get { return capacity; } set { capacity = Math.Max(value, 1.0f); } } [HasDefaultValue(10.0f, true), Editable] public float RechargeSpeed { get { return rechargeSpeed; } set { if (!MathUtils.IsValid(value)) return; rechargeSpeed = MathHelper.Clamp(value, 0.0f, maxRechargeSpeed); rechargeSpeed = MathUtils.Round(rechargeSpeed, Math.Max(maxRechargeSpeed * 0.1f, 1.0f)); } } [HasDefaultValue(10.0f, false), Editable] public float MaxRechargeSpeed { get { return maxRechargeSpeed; } set { maxRechargeSpeed = Math.Max(value, 1.0f); } } public PowerContainer(Item item, XElement element) : base(item, element) { //capacity = ToolBox.GetAttributeFloat(element, "capacity", 10.0f); //maxRechargeSpeed = ToolBox.GetAttributeFloat(element, "maxinput", 10.0f); //maxOutput = ToolBox.GetAttributeFloat(element, "maxoutput", 10.0f); IsActive = true; var button = new GUIButton(new Rectangle(160, 50, 30,30), "-", GUI.Style, GuiFrame); button.OnClicked = (GUIButton btn, object obj) => { RechargeSpeed = Math.Max(rechargeSpeed - maxRechargeSpeed * 0.1f, 0.0f); item.NewComponentEvent(this, true, false); return true; }; button = new GUIButton(new Rectangle(200, 50, 30, 30), "+", GUI.Style, GuiFrame); button.OnClicked = (GUIButton btn, object obj) => { RechargeSpeed = Math.Max(rechargeSpeed + maxRechargeSpeed * 0.1f, 0.0f); item.NewComponentEvent(this, true, false); return true; }; } public override bool Pick(Character picker) { if (picker == null) return false; //picker.SelectedConstruction = (picker.SelectedConstruction == item) ? null : item; return true; } public override void Update(float deltaTime, Camera cam) { float chargeRate = (float)(Math.Sqrt(charge / capacity)); //float gridPower = 0.0f; float gridLoad = 0.0f; //if (item.linkedTo.Count == 0) return; foreach (Connection c in item.Connections) { if (c.Name == "power_in") continue; foreach (Connection c2 in c.Recipients) { PowerTransfer pt = c2.Item.GetComponent(); if (pt == null) continue; gridLoad += pt.PowerLoad; } } //float gridRate = voltage; //if (gridRate>minVoltage) //{ // ApplyStatusEffects(ActionType.OnActive, deltaTime, null); //} //recharge //if (gridRate >= chargeRate) //{ if (charge >= capacity) { rechargeVoltage = 0.0f; charge = capacity; CurrPowerConsumption = 0.0f; } else { currPowerConsumption = MathHelper.Lerp(currPowerConsumption, rechargeSpeed, 0.05f); Charge += currPowerConsumption * rechargeVoltage / 3600.0f; } //} //provide power to the grid if (gridLoad > 0.0f) { if (charge <= 0.0f) { CurrPowerOutput = 0.0f; charge = 0.0f; return; } //currPowerConsumption = MathHelper.Lerp( // currPowerConsumption, // -maxOutput * chargeRate, // 0.1f); if (outputVoltage < 1.0f) { CurrPowerOutput = MathHelper.Lerp( CurrPowerOutput, Math.Min(maxOutput * chargeRate, gridLoad), 0.05f); } else { CurrPowerOutput = MathHelper.Lerp(CurrPowerOutput, 0.0f, 0.05f); } CurrPowerOutput = MathHelper.Lerp( CurrPowerOutput, Math.Min(maxOutput * chargeRate, gridLoad - (gridLoad * outputVoltage)), 0.05f); //powerConsumption = MathHelper.Lerp( // powerConsumption, // -Math.Min(maxOutput * chargeRate, gridLoad - (power)), // 0.1f); //powerConsumption = Math.Min(powerConsumption, 0.0f); Charge -= CurrPowerOutput / 3600.0f; } rechargeVoltage = 0.0f; outputVoltage = 0.0f; } public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective) { RechargeSpeed = maxRechargeSpeed * 0.5f; return true; } public override void ReceiveSignal(string signal, Connection connection, Item sender, float power) { if (!connection.IsPower) return; if (connection.Name == "power_in") { rechargeVoltage = power; } else { outputVoltage = power; } //if (currPowerConsumption == 0.0f) voltage = 0.0f; //if (connection.IsPower) voltage = power; } public override void Draw(SpriteBatch spriteBatch, bool editing) { base.Draw(spriteBatch); GUI.DrawRectangle(spriteBatch, new Vector2(item.DrawPosition.X- 4, -item.DrawPosition.Y), new Vector2(8, 22), Color.Black); if (charge > 0) GUI.DrawRectangle(spriteBatch, new Vector2(item.DrawPosition.X - 3, -item.DrawPosition.Y + 1 + (20.0f * (1.0f - charge / capacity))), new Vector2(6, 20 * (charge / capacity)), Color.Green, true); } public override void DrawHUD(SpriteBatch spriteBatch, Character character) { GuiFrame.Draw(spriteBatch); int x = GuiFrame.Rect.X; int y = GuiFrame.Rect.Y; //GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true); spriteBatch.DrawString(GUI.Font, "Charge: " + (int)charge + "/" + (int)capacity + "kWm (" + (int)((charge / capacity) * 100.0f) + " %)", new Vector2(x + 30, y + 30), Color.White); spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White); } public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message) { message.WriteRangedSingle(MathHelper.Clamp(rechargeSpeed / MaxRechargeSpeed, 0.0f, 1.0f), 0.0f, 1.0f, 8); message.WriteRangedSingle(MathHelper.Clamp(charge / capacity, 0.0f, 1.0f), 0.0f, 1.0f, 8); return true; } public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime) { float newRechargeSpeed = 0f; float newCharge = 0.0f; try { newRechargeSpeed = message.ReadRangedSingle(0.0f, 1.0f, 8); newRechargeSpeed *= MaxRechargeSpeed; newCharge = message.ReadRangedSingle(0.0f, 1.0f, 8); newCharge *= capacity; } catch { } RechargeSpeed = newRechargeSpeed; Charge = newCharge; } } }