using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Barotrauma.Networking; using Lidgren.Network; using System.Collections.Generic; namespace Barotrauma { [Flags] public enum LimbSlot { None = 0, Any = 1, RightHand = 2, LeftHand = 4, Head = 8, Torso = 16, Legs = 32 }; class CharacterInventory : Inventory { private static Texture2D icons; private Character character; public static LimbSlot[] limbSlots = new LimbSlot[] { LimbSlot.Head, LimbSlot.Torso, LimbSlot.Legs, LimbSlot.LeftHand, LimbSlot.RightHand, LimbSlot.Any, LimbSlot.Any, LimbSlot.Any, LimbSlot.Any, LimbSlot.Any, LimbSlot.Any, LimbSlot.Any, LimbSlot.Any, LimbSlot.Any, LimbSlot.Any}; public Vector2[] SlotPositions; public CharacterInventory(int capacity, Character character) : base(character, capacity) { this.character = character; if (icons == null) icons = TextureLoader.FromFile("Content/UI/inventoryIcons.png"); SlotPositions = new Vector2[limbSlots.Length]; int rectWidth = 40, rectHeight = 40; int spacing = 10; for (int i = 0; i < SlotPositions.Length; i++) { switch (i) { //head, torso, legs case 0: case 1: case 2: SlotPositions[i] = new Vector2( spacing, GameMain.GraphicsHeight - (spacing + rectHeight) * (3 - i)); break; //lefthand, righthand case 3: case 4: SlotPositions[i] = new Vector2( spacing * 2 + rectWidth + (spacing + rectWidth) * (i - 3), GameMain.GraphicsHeight - (spacing + rectHeight)*3); break; default: SlotPositions[i] = new Vector2( spacing * 2 + rectWidth + (spacing + rectWidth) * ((i - 3)%5), GameMain.GraphicsHeight - (spacing + rectHeight) * ((i>9) ? 2 : 1)); break; } } } protected override void DropItem(Item item) { if (item.body == null) return; bool enabled = item.body.Enabled; item.Drop(character); if (!enabled) { item.SetTransform(character.SimPosition, 0.0f); } } public int FindLimbSlot(LimbSlot limbSlot) { for (int i = 0; i < Items.Length; i++) { if (limbSlots[i] == limbSlot) return i; } return -1; } public bool IsInLimbSlot(Item item, LimbSlot limbSlot) { for (int i = 0; i /// If there is room, puts the item in the inventory and returns true, otherwise returns false /// public override bool TryPutItem(Item item, List allowedSlots, bool createNetworkEvent = true) { //try to place the item in LimBlot.Any slot if that's allowed if (allowedSlots.Contains(LimbSlot.Any)) { for (int i = 0; i < capacity; i++) { if (Items[i] != null || limbSlots[i] != LimbSlot.Any) continue; PutItem(item, i, createNetworkEvent); item.Unequip(character); return true; } } bool placed = false; foreach (LimbSlot allowedSlot in allowedSlots) { //check if all the required slots are free bool free = true; for (int i = 0; i < capacity; i++) { if (allowedSlot.HasFlag(limbSlots[i]) && Items[i]!=null && Items[i]!=item) { free = false; break; } } if (!free) continue; for (int i = 0; i < capacity; i++) { if (allowedSlot.HasFlag(limbSlots[i]) && Items[i] == null) { PutItem(item, i, createNetworkEvent, !placed); item.Equip(character); placed = true; } } if (placed) return true; } return placed; } public override bool TryPutItem(Item item, int index, bool createNetworkEvent) { //there's already an item in the slot if (Items[index] != null) { if (Items[index] == item) return false; bool combined = false; if (Items[index].Combine(item)) { if (Items[index]==null) { System.Diagnostics.Debug.Assert(false); return false; } Inventory otherInventory = Items[index].Inventory; if (otherInventory != null && createNetworkEvent) { new Networking.NetworkEvent(Networking.NetworkEventType.InventoryUpdate, otherInventory.Owner.ID, true, true); } combined = true; } return combined; } if (limbSlots[index] == LimbSlot.Any) { if (!item.AllowedSlots.Contains(LimbSlot.Any)) return false; if (Items[index] != null) return Items[index] == item; PutItem(item, index, createNetworkEvent, true); return true; } LimbSlot placeToSlots = LimbSlot.None; bool slotsFree = true; List allowedSlots = item.AllowedSlots; foreach (LimbSlot allowedSlot in allowedSlots) { if (!allowedSlot.HasFlag(limbSlots[index])) continue; for (int i = 0; i < capacity; i++) { if (allowedSlot.HasFlag(limbSlots[i]) && Items[i] != null && Items[i] != item) { slotsFree = false; break; } placeToSlots = allowedSlot; } } if (!slotsFree) return false; return TryPutItem(item, new List() {placeToSlots}, createNetworkEvent); } public void DrawOwn(SpriteBatch spriteBatch) { string toolTip = ""; Rectangle highlightedSlot = Rectangle.Empty; if (doubleClickedItem!=null && doubleClickedItem.Inventory!=this) { TryPutItem(doubleClickedItem, doubleClickedItem.AllowedSlots, true); } doubleClickedItem = null; int rectWidth = 40, rectHeight = 40; Rectangle slotRect = new Rectangle(0, 0, rectWidth, rectHeight); Rectangle draggingItemSlot = slotRect; for (int i = 0; i < capacity; i++) { slotRect.X = (int)SlotPositions[i].X; slotRect.Y = (int)SlotPositions[i].Y; if (i==1) //head { spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y), new Rectangle(0,0,56,128), Color.White*0.7f, 0.0f, new Vector2(28.0f, 64.0f), Vector2.One, SpriteEffects.None, 0.1f); } else if (i==3 || i==4) { spriteBatch.Draw(icons, new Vector2(slotRect.Center.X, slotRect.Center.Y), new Rectangle(92, 41*(4-i), 36, 40), Color.White * 0.7f, 0.0f, new Vector2(18.0f, 20.0f), Vector2.One, SpriteEffects.None, 0.1f); } } for (int i = 0; i < capacity; i++) { slotRect.X = (int)SlotPositions[i].X; slotRect.Y = (int)SlotPositions[i].Y; bool multiSlot = false; //skip if the item is in multiple slots if (Items[i]!=null) { for (int n = 0; n < capacity; n++ ) { if (i==n || Items[n] != Items[i]) continue; multiSlot = true; break; } } if (multiSlot) continue; if (Items[i] != null && slotRect.Contains(PlayerInput.MousePosition)) { toolTip = string.IsNullOrEmpty(Items[i].Description) ? Items[i].Name : Items[i].Name + '\n' + Items[i].Description; highlightedSlot = slotRect; } UpdateSlot(spriteBatch, slotRect, i, Items[i], false, i>4 ? 0.2f : 0.4f); if (draggingItem!=null && draggingItem == Items[i]) draggingItemSlot = slotRect; } for (int i = 0; i < capacity; i++) { //Rectangle multiSlotRect = Rectangle.Empty; bool multiSlot = false; //check if the item is in multiple slots if (Items[i] != null) { slotRect.X = (int)SlotPositions[i].X; slotRect.Y = (int)SlotPositions[i].Y; slotRect.Width = 40; slotRect.Height = 40; for (int n = 0; n < capacity; n++) { if (Items[n] != Items[i]) continue; if (!multiSlot && i > n) break; if (i!=n) { multiSlot = true; slotRect = Rectangle.Union( new Rectangle((int)SlotPositions[n].X, (int)SlotPositions[n].Y, rectWidth, rectHeight), slotRect); } } } if (!multiSlot) continue; if (Items[i] != null && slotRect.Contains(PlayerInput.MousePosition)) { toolTip = string.IsNullOrEmpty(Items[i].Description) ? Items[i].Name : Items[i].Name + '\n' + Items[i].Description; highlightedSlot = slotRect; } UpdateSlot(spriteBatch, slotRect, i, Items[i], i > 4); } slotRect.Width = rectWidth; slotRect.Height = rectHeight; if (!string.IsNullOrWhiteSpace(toolTip)) { DrawToolTip(spriteBatch, toolTip, highlightedSlot); } if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition)) { if (PlayerInput.LeftButtonHeld()) { slotRect.X = (int)PlayerInput.MousePosition.X - slotRect.Width / 2; slotRect.Y = (int)PlayerInput.MousePosition.Y - slotRect.Height / 2; DrawSlot(spriteBatch, slotRect, draggingItem, false, false); } else { DropItem(draggingItem); new Networking.NetworkEvent(Barotrauma.Networking.NetworkEventType.DropItem, draggingItem.ID, true); //draggingItem = null; } } } public override bool FillNetworkData(NetworkEventType type, NetBuffer message, object data) { for (int i = 0; i < capacity; i++) { message.Write(Items[i]==null ? (ushort)0 : (ushort)Items[i].ID); } return true; } public override void ReadNetworkData(NetworkEventType type, NetBuffer message, float sendingTime) { if (sendingTime < lastUpdate) return; character.ClearInput(InputType.Use); for (int i = 0; i