using Microsoft.Xna.Framework; namespace Barotrauma; partial class TutorialHighlightAction : EventAction { private static readonly Color highlightColor = Color.OrangeRed; partial void UpdateProjSpecific() { if (GameMain.GameSession?.GameMode is not TutorialMode) { return; } foreach (var target in ParentEvent.GetTargets(TargetTag)) { SetHighlight(target); } } private void SetHighlight(Entity entity) { if (entity is Item i) { SetHighlight(i); } else if (entity is Structure s) { SetHighlight(s); } else if (entity is Character c) { SetHighlight(c); } } private void SetHighlight(Item item) { if (item.ExternalHighlight == State) { return; } item.SpriteColor = (State) ? highlightColor : Color.White; item.ExternalHighlight = State; } private void SetHighlight(Structure structure) { structure.SpriteColor = (State) ? highlightColor : Color.White; structure.ExternalHighlight = State; } private void SetHighlight(Character character) { character.ExternalHighlight = State; } }