using System;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using System.IO.Compression;
namespace Subsurface
{
static class ToolBox
{
public static Vector2 SmoothStep(Vector2 v1, Vector2 v2, float amount)
{
return new Vector2(
MathHelper.SmoothStep(v1.X, v2.X, amount),
MathHelper.SmoothStep(v1.Y, v2.Y, amount));
}
public static float Round(float value, float div)
{
return (float)Math.Floor(value / div) * div;
}
public static float RandomFloat(float minimum, float maximum)
{
return (float)Game1.localRandom.NextDouble() * (maximum - minimum) + minimum;
}
public static int RandomInt(int minimum, int maximum)
{
return Game1.localRandom.Next(maximum - minimum) + minimum;
}
public static float VectorToAngle(Vector2 vector)
{
return (float)Math.Atan2(vector.Y, vector.X);
}
public static float CurveAngle(float from, float to, float step)
{
// Ensure that 0 <= angle < 2pi for both "from" and "to"
while (from < 0)
from += MathHelper.TwoPi;
while (from >= MathHelper.TwoPi)
from -= MathHelper.TwoPi;
while (to < 0)
to += MathHelper.TwoPi;
while (to >= MathHelper.TwoPi)
to -= MathHelper.TwoPi;
if (Math.Abs(from - to) < MathHelper.Pi)
{
// The simple case - a straight lerp will do.
return MathHelper.Lerp(from, to, step);
}
// If we get here we have the more complex case.
// First, increment the lesser value to be greater.
if (from < to)
from += MathHelper.TwoPi;
else
to += MathHelper.TwoPi;
float retVal = MathHelper.Lerp(from, to, step);
// Now ensure the return value is between 0 and 2pi
if (retVal >= MathHelper.TwoPi)
retVal -= MathHelper.TwoPi;
return retVal;
}
public static float WrapAngleTwoPi(float angle)
{
// Ensure that 0 <= angle < 2pi for both "from" and "to"
while (angle < 0)
angle += MathHelper.TwoPi;
while (angle >= MathHelper.TwoPi)
angle -= MathHelper.TwoPi;
return angle;
}
public static float WrapAnglePi(float angle)
{
// Ensure that -pi <= angle < pi for both "from" and "to"
while (angle < -MathHelper.Pi)
angle += MathHelper.TwoPi;
while (angle >= MathHelper.Pi)
angle -= MathHelper.TwoPi;
return angle;
}
public static float GetShortestAngle(float from, float to)
{
// Ensure that 0 <= angle < 2pi for both "from" and "to"
from = WrapAngleTwoPi(from);
to = WrapAngleTwoPi(to);
if (Math.Abs(from - to) < MathHelper.Pi)
{
return to - from;
}
// If we get here we have the more complex case.
// First, increment the lesser value to be greater.
if (from < to)
from += MathHelper.TwoPi;
else
to += MathHelper.TwoPi;
return to - from;
}
///
/// solves the angle opposite to side a (parameters: lengths of each side)
///
public static float SolveTriangleSSS(float a, float b, float c)
{
float A = (float)Math.Acos((b*b + c*c - a*a) / (2*b*c));
if (float.IsNaN(A)) A = 1.0f;
return A;
}
public static void CompressStringToFile(string fileName, string value)
{
// A.
// Write string to temporary file.
string temp = Path.GetTempFileName();
File.WriteAllText(temp, value);
// B.
// Read file into byte array buffer.
byte[] b;
using (FileStream f = new FileStream(temp, FileMode.Open))
{
b = new byte[f.Length];
f.Read(b, 0, (int)f.Length);
}
// C.
// Use GZipStream to write compressed bytes to target file.
using (FileStream f2 = new FileStream(fileName, FileMode.Create))
using (GZipStream gz = new GZipStream(f2, CompressionMode.Compress, false))
{
gz.Write(b, 0, b.Length);
}
}
public static Stream DecompressFiletoStream(string fileName)
{
if (!File.Exists(fileName))
{
DebugConsole.ThrowError("File ''"+fileName+" doesn't exist!");
return null;
}
using (FileStream originalFileStream = new FileStream(fileName, FileMode.Open))
{
MemoryStream decompressedFileStream = new MemoryStream();
using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress))
{
decompressionStream.CopyTo(decompressedFileStream);
return decompressedFileStream;
}
}
}
public static XDocument TryLoadXml(string filePath)
{
XDocument doc;
try
{
doc = XDocument.Load(filePath);
}
catch (Exception e)
{
DebugConsole.ThrowError("Couldn't load xml document ''"+filePath+"''!", e);
return null;
}
if (doc.Root == null) return null;
return doc;
}
public static object GetAttributeObject(XElement element, string name)
{
if (element.Attribute(name) == null) return null;
return GetAttributeObject(element.Attribute(name));
}
public static object GetAttributeObject(XAttribute attribute)
{
if (attribute == null) return null;
return ParseToObject(attribute.Value.ToString());
}
public static object ParseToObject(string value)
{
float floatVal;
int intVal;
if (value.ToString().Contains(".") && float.TryParse(value, NumberStyles.Float, CultureInfo.InvariantCulture, out floatVal))
{
return floatVal;
}
else if (int.TryParse(value, out intVal))
{
return intVal;
}
else
{
string lowerTrimmedVal = value.ToLower().Trim();
if (lowerTrimmedVal == "true")
{
return true;
}
else if (lowerTrimmedVal == "false")
{
return false;
}
else
{
return value;
}
}
}
public static string GetAttributeString(XElement element, string name, string defaultValue)
{
if (element.Attribute(name) == null) return defaultValue;
return GetAttributeString(element.Attribute(name), defaultValue);
}
public static string GetAttributeString(XAttribute attribute, string defaultValue)
{
string value = attribute.Value;
if (String.IsNullOrEmpty(value)) return defaultValue;
return value;
}
public static float GetAttributeFloat(XElement element, string name, float defaultValue)
{
if (element.Attribute(name) == null) return defaultValue;
float val = defaultValue;
try
{
if (!float.TryParse(element.Attribute(name).Value, NumberStyles.Float, CultureInfo.InvariantCulture, out val))
{
return defaultValue;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in "+element+"!", e);
}
return val;
}
public static float GetAttributeFloat(XAttribute attribute, float defaultValue)
{
if (attribute == null) return defaultValue;
float val = defaultValue;
try
{
val = float.Parse(attribute.Value, CultureInfo.InvariantCulture);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + attribute + "! ", e);
}
return val;
}
public static int GetAttributeInt(XElement element, string name, int defaultValue)
{
if (element.Attribute(name) == null) return defaultValue;
int val = defaultValue;
try
{
val = int.Parse(element.Attribute(name).Value);
}
catch (Exception e)
{
DebugConsole.ThrowError("Error in " + element + "! ", e);
}
return val;
}
public static bool GetAttributeBool(XElement element, string name, bool defaultValue)
{
if (element.Attribute(name) == null) return defaultValue;
string val = element.Attribute(name).Value.ToLower().Trim();
if (val == "true")
{
return true;
}
else if (val == "false")
{
return false;
}
else
{
DebugConsole.ThrowError("Error in " + element + "! ''" + val + "'' is not a valid boolean value");
return false;
}
}
public static Vector2 GetAttributeVector2(XElement element, string name, Vector2 defaultValue)
{
if (element.Attribute(name) == null) return defaultValue;
string val = element.Attribute(name).Value;
return ParseToVector2(val);
}
public static Vector4 GetAttributeVector4(XElement element, string name, Vector4 defaultValue)
{
if (element.Attribute(name) == null) return defaultValue;
string val = element.Attribute(name).Value;
return ParseToVector4(val);
}
public static Vector2 ParseToVector2(string stringVector2)
{
string[] components = stringVector2.Split(',');
Vector2 vector = Vector2.Zero;
if (components.Length!=2)
{
DebugConsole.ThrowError("Failed to parse the string "+stringVector2+" to Vector2");
return vector;
}
float.TryParse(components[0], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.X);
float.TryParse(components[1], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.Y);
return vector;
}
public static string Vector2ToString(Vector2 vector)
{
return vector.X.ToString("G", CultureInfo.InvariantCulture) + "," + vector.Y.ToString("G", CultureInfo.InvariantCulture);
}
public static Vector4 ParseToVector4(string stringVector4)
{
string[] components = stringVector4.Split(',');
Vector4 vector = Vector4.Zero;
if (components.Length < 3)
{
DebugConsole.ThrowError("Failed to parse the string " + stringVector4 + " to Vector4");
return vector;
}
float.TryParse(components[0], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.X);
float.TryParse(components[1], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.Y);
float.TryParse(components[2], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.Z);
if (components.Length>3)
float.TryParse(components[3], NumberStyles.Float, CultureInfo.InvariantCulture, out vector.W);
return vector;
}
public static string Vector4ToString(Vector4 vector)
{
return vector.X.ToString("G", CultureInfo.InvariantCulture) + "," +
vector.Y.ToString("G", CultureInfo.InvariantCulture) + "," +
vector.Z.ToString("G", CultureInfo.InvariantCulture) + "," +
vector.W.ToString("G", CultureInfo.InvariantCulture);
}
public static float[] ParseArrayToFloat(string[] stringArray)
{
if (stringArray == null || stringArray.Length == 0) return null;
float[] floatArray = new float[stringArray.Length];
for (int i = 0; i