using System; using FarseerPhysics.Dynamics; using Microsoft.Xna.Framework; namespace Barotrauma { static class Physics { public const Category CollisionNone = Category.None; public const Category CollisionAll = Category.All; public const Category CollisionWall = Category.Cat1; public const Category CollisionCharacter = Category.Cat2; public const Category CollisionPlatform = Category.Cat3; public const Category CollisionStairs = Category.Cat4; public const Category CollisionItem = Category.Cat5; public const Category CollisionProjectile = Category.Cat6; public const Category CollisionLevel = Category.Cat7; public static float DisplayToRealWorldRatio = 1.0f / 80.0f; public const float DisplayToSimRation = 100.0f; } }