using Barotrauma.Items.Components; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace Barotrauma { class LinkedSubmarinePrefab : MapEntityPrefab { public readonly Submarine mainSub; public LinkedSubmarinePrefab(Submarine submarine) { this.mainSub = submarine; } protected override void CreateInstance(Rectangle rect) { System.Diagnostics.Debug.Assert(Submarine.MainSub != null); LinkedSubmarine.CreateDummy(Submarine.MainSub, mainSub.FilePath, rect.Location.ToVector2()); } } class LinkedSubmarine : MapEntity { private List wallVertices; private string filePath; private bool loadSub; private Submarine sub; public Submarine Sub { get { return sub; } } private XElement saveElement; public override bool IsLinkable { get { return true; } } public LinkedSubmarine(Submarine submarine) : base(null, submarine) { linkedTo = new System.Collections.ObjectModel.ObservableCollection(); linkedToID = new List(); InsertToList(); } public static LinkedSubmarine CreateDummy(Submarine mainSub, Submarine linkedSub) { LinkedSubmarine sl = new LinkedSubmarine(mainSub); sl.sub = linkedSub; return sl; } public static LinkedSubmarine CreateDummy(Submarine mainSub, string filePath, Vector2 position) { XDocument doc = Submarine.OpenFile(filePath); if (doc == null || doc.Root == null) return null; LinkedSubmarine sl = CreateDummy(mainSub, doc.Root, position); sl.filePath = filePath; return sl; } public static LinkedSubmarine CreateDummy(Submarine mainSub, XElement element, Vector2 position) { LinkedSubmarine sl = new LinkedSubmarine(mainSub); sl.GenerateWallVertices(element); sl.Rect = new Rectangle( (int)sl.wallVertices.Min(v => v.X + position.X), (int)sl.wallVertices.Max(v => v.Y + position.Y), (int)sl.wallVertices.Max(v => v.X + position.X), (int)sl.wallVertices.Min(v => v.Y + position.Y)); sl.rect = new Rectangle((int)position.X, (int)position.Y, 1, 1); return sl; } public override bool IsMouseOn(Vector2 position) { return Vector2.Distance(position, WorldPosition) < 50.0f; } public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true) { if (!editing || wallVertices == null) return; Color color = (isHighlighted) ? Color.Orange : Color.Green; if (IsSelected) color = Color.Red; Vector2 pos = Position; for (int i = 0; i < wallVertices.Count; i++) { Vector2 startPos = wallVertices[i] + pos; startPos.Y = -startPos.Y; Vector2 endPos = wallVertices[(i + 1) % wallVertices.Count] + pos; endPos.Y = -endPos.Y; GUI.DrawLine(spriteBatch, startPos, endPos, color, 0.0f, 5); } pos.Y = -pos.Y; GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5); GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5); Rectangle drawRect = rect; drawRect.Y = -rect.Y; GUI.DrawRectangle(spriteBatch, drawRect, Color.Red, true); foreach (MapEntity e in linkedTo) { GUI.DrawLine(spriteBatch, new Vector2(WorldPosition.X, -WorldPosition.Y), new Vector2(e.WorldPosition.X, -e.WorldPosition.Y), Color.Red * 0.3f); } } public override void UpdateEditing(Camera cam) { if (editingHUD == null || editingHUD.UserData as LinkedSubmarine != this) { editingHUD = CreateEditingHUD(); } editingHUD.Update((float)Timing.Step); if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return; Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition); foreach (MapEntity entity in mapEntityList) { if (entity == this || !entity.IsHighlighted || !(entity is Item) || !entity.IsMouseOn(position)) continue; if (((Item)entity).GetComponent() == null) continue; if (linkedTo.Contains(entity)) { linkedTo.Remove(entity); } else { linkedTo.Add(entity); } } } public override void DrawEditing(SpriteBatch spriteBatch, Camera cam) { if (editingHUD == null) return; editingHUD.Draw(spriteBatch); } private GUIComponent CreateEditingHUD(bool inGame = false) { int width = 450; int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10; editingHUD = new GUIFrame(new Rectangle(x, y, width, 100), GUI.Style); editingHUD.Padding = new Vector4(10, 10, 0, 0); editingHUD.UserData = this; new GUITextBlock(new Rectangle(0, 0, 100, 20), "Linked submarine", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont); var pathBox = new GUITextBox(new Rectangle(10,30,300,20), GUI.Style, editingHUD); pathBox.Font = GUI.SmallFont; pathBox.Text = filePath; var reloadButton = new GUIButton(new Rectangle(320,30,80,20), "Refresh", GUI.Style, editingHUD); reloadButton.OnClicked = Reload; reloadButton.UserData = pathBox; reloadButton.ToolTip = "Reload the linked submarine from the specified file"; y += 20; if (!inGame) { new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to a docking port", GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD, false, GUI.SmallFont); y += 25; } return editingHUD; } private bool Reload(GUIButton button, object obj) { var pathBox = obj as GUITextBox; if (!File.Exists(pathBox.Text)) { new GUIMessageBox("Error", "Submarine file \"" + pathBox.Text + "\" not found!"); pathBox.Flash(Color.Red); pathBox.Text = filePath; return false; } XDocument doc = Submarine.OpenFile(pathBox.Text); if (doc == null || doc.Root == null) return false; pathBox.Flash(Color.Green); GenerateWallVertices(doc.Root); saveElement = doc.Root; saveElement.Name = "LinkedSubmarine"; filePath = pathBox.Text; return true; } private void GenerateWallVertices(XElement rootElement) { List points = new List(); var wallPrefabs = MapEntityPrefab.list.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).HasBody); foreach (XElement element in rootElement.Elements()) { if (element.Name != "Structure") continue; string name = ToolBox.GetAttributeString(element, "name", ""); if (!wallPrefabs.Any(wp => wp.Name == name)) continue; var rect = ToolBox.GetAttributeVector4(element, "rect", Vector4.Zero); points.Add(new Vector2(rect.X, rect.Y)); points.Add(new Vector2(rect.X + rect.Z, rect.Y)); points.Add(new Vector2(rect.X, rect.Y - rect.W)); points.Add(new Vector2(rect.X + rect.Z, rect.Y - rect.W)); } wallVertices = MathUtils.GiftWrap(points); } public override XElement Save(XElement parentElement) { XElement saveElement = null; if (sub == null) { if (this.saveElement == null) { var doc = Submarine.OpenFile(filePath); saveElement = doc.Root; saveElement.Name = "LinkedSubmarine"; saveElement.Add(new XAttribute("filepath", filePath)); } else { saveElement = this.saveElement; } if (saveElement.Attribute("pos") != null) saveElement.Attribute("pos").Remove(); saveElement.Add(new XAttribute("pos", ToolBox.Vector2ToString(Position - Submarine.HiddenSubPosition))); var linkedPort = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent() != null); if (linkedPort != null) { if (saveElement.Attribute("linkedto") != null) saveElement.Attribute("linkedto").Remove(); saveElement.Add(new XAttribute("linkedto", linkedPort.ID)); } } else { saveElement = new XElement("LinkedSubmarine"); sub.SaveToXElement(saveElement); } if (sub != null) { bool leaveBehind = false; if (!sub.DockedTo.Contains(Submarine.MainSub)) { System.Diagnostics.Debug.Assert(Submarine.MainSub.AtEndPosition || Submarine.MainSub.AtStartPosition); if (Submarine.MainSub.AtEndPosition) { leaveBehind = sub.AtEndPosition != Submarine.MainSub.AtEndPosition; } else { leaveBehind = sub.AtStartPosition != Submarine.MainSub.AtStartPosition; } } if (leaveBehind) { saveElement.SetAttributeValue("location", Level.Loaded.Seed); saveElement.SetAttributeValue("worldpos", ToolBox.Vector2ToString(sub.SubBody.Position)); } else { if (saveElement.Attribute("location") != null) saveElement.Attribute("location").Remove(); if (saveElement.Attribute("worldpos") != null) saveElement.Attribute("worldpos").Remove(); } saveElement.SetAttributeValue("pos", ToolBox.Vector2ToString(Position - Submarine.HiddenSubPosition)); } parentElement.Add(saveElement); return saveElement; } public static void Load(XElement element, Submarine submarine) { Vector2 pos = ToolBox.GetAttributeVector2(element, "pos", Vector2.Zero); LinkedSubmarine linkedSub = null; if (Screen.Selected == GameMain.EditMapScreen) { //string filePath = ToolBox.GetAttributeString(element, "filepath", ""); linkedSub = CreateDummy(submarine, element, pos); linkedSub.saveElement = element; } else { linkedSub = new LinkedSubmarine(submarine); linkedSub.saveElement = element; string levelSeed = ToolBox.GetAttributeString(element, "location", ""); if (!string.IsNullOrWhiteSpace(levelSeed) && GameMain.GameSession.Level != null && GameMain.GameSession.Level.Seed != levelSeed) { linkedSub.loadSub = false; return; } linkedSub.loadSub = true; linkedSub.rect.Location = pos.ToPoint(); } linkedSub.filePath = ToolBox.GetAttributeString(element, "filepath", ""); string linkedToString = ToolBox.GetAttributeString(element, "linkedto", ""); if (linkedToString != "") { string[] linkedToIds = linkedToString.Split(','); for (int i = 0; i < linkedToIds.Length; i++) { linkedSub.linkedToID.Add((ushort)int.Parse(linkedToIds[i])); } } } public override void OnMapLoaded() { if (!loadSub) return; sub = Submarine.Load(saveElement, false); Vector2 worldPos = ToolBox.GetAttributeVector2(saveElement, "worldpos", Vector2.Zero); if (worldPos != Vector2.Zero) { sub.SetPosition(worldPos); } else { sub.SetPosition(WorldPosition); } DockingPort linkedPort = null; DockingPort myPort = null; MapEntity linkedItem = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent() != null); if (linkedItem == null) { linkedPort = DockingPort.list.Find(dp => dp.DockingTarget != null && dp.DockingTarget.Item.Submarine == sub); } else { linkedPort = ((Item)linkedItem).GetComponent(); } if (linkedPort == null) { return; } float closestDistance = 0.0f; foreach (DockingPort port in DockingPort.list) { if (port.Item.Submarine != sub || port.IsHorizontal != linkedPort.IsHorizontal) continue; float dist = Vector2.Distance(port.Item.WorldPosition, linkedPort.Item.WorldPosition); if (myPort == null || dist < closestDistance) { myPort = port; closestDistance = dist; } } if (myPort != null) { Vector2 portDiff = myPort.Item.WorldPosition - sub.WorldPosition; Vector2 offset = (myPort.IsHorizontal ? Vector2.UnitX * Math.Sign(linkedPort.Item.WorldPosition.X - myPort.Item.WorldPosition.X) : Vector2.UnitY * Math.Sign(linkedPort.Item.WorldPosition.Y - myPort.Item.WorldPosition.Y)); offset *= myPort.DockedDistance; sub.SetPosition( (linkedPort.Item.WorldPosition - portDiff) - offset); myPort.Dock(linkedPort); myPort.Lock(); } sub.SetPosition(sub.WorldPosition - Submarine.WorldPosition); sub.Submarine = Submarine; } } }