using Microsoft.Xna.Framework; using System; namespace Barotrauma { class Skill { SkillPrefab prefab; string name; int level; static string[] levelNames = new string[] { "Untrained", "Incompetent", "Novice", "Adequate", "Competent", "Proficient", "Professional", "Master", "Legendary" }; public string Name { get { return name; } } public int Level { get { return level; } } public Skill(SkillPrefab prefab) { this.prefab = prefab; this.name = prefab.Name; this.level = (int)Rand.Range(prefab.LevelRange.X, prefab.LevelRange.Y); } public Skill(string name, int level) { this.name = name; this.level = level; } /// /// returns the "name" of some skill level (0-10 -> untrained, etc) /// public static string GetLevelName(int level) { level = MathHelper.Clamp(level, 0, 100); int scaledLevel = (int)Math.Floor((level / 100.0f) * levelNames.Length); return levelNames[Math.Min(scaledLevel, levelNames.Length - 1)]; } } }