namespace FarseerPhysics.Common.Decomposition.Seidel { internal class XNode : Node { private Point _point; public XNode(Point point, Node lChild, Node rChild) : base(lChild, rChild) { _point = point; } public override Sink Locate(Edge edge) { if (edge.P.X >= _point.X) return RightChild.Locate(edge); // Move to the right in the graph return LeftChild.Locate(edge); // Move to the left in the graph } } }