using System; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Collections.Generic; using Lidgren.Network; using Barotrauma.Items.Components; namespace Barotrauma.Networking { abstract partial class NetworkMember { protected CharacterInfo characterInfo; protected Character myCharacter; public CharacterInfo CharacterInfo { get { return characterInfo; } set { characterInfo = value; } } public Character Character { get { return myCharacter; } set { myCharacter = value; } } protected GUIFrame inGameHUD; protected GUIListBox chatBox; protected GUITextBox chatMsgBox; public GUIFrame InGameHUD { get { return inGameHUD; } } private void InitProjSpecific() { inGameHUD = new GUIFrame(new Rectangle(0, 0, 0, 0), null, null); inGameHUD.CanBeFocused = false; int width = (int)MathHelper.Clamp(GameMain.GraphicsWidth * 0.35f, 350, 500); int height = (int)MathHelper.Clamp(GameMain.GraphicsHeight * 0.15f, 100, 200); chatBox = new GUIListBox(new Rectangle( GameMain.GraphicsWidth - 20 - width, GameMain.GraphicsHeight - 40 - 25 - height, width, height), Color.White * 0.5f, "", inGameHUD); chatBox.Padding = Vector4.Zero; chatMsgBox = new GUITextBox( new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + 20, chatBox.Rect.Width, 25), Color.White * 0.5f, Color.Black, Alignment.TopLeft, Alignment.Left, "", inGameHUD); chatMsgBox.Font = GUI.SmallFont; chatMsgBox.MaxTextLength = ChatMessage.MaxLength; chatMsgBox.Padding = Vector4.Zero; chatMsgBox.OnEnterPressed = EnterChatMessage; chatMsgBox.OnTextChanged = TypingChatMessage; } public bool TypingChatMessage(GUITextBox textBox, string text) { string tempStr; string command = ChatMessage.GetChatMessageCommand(text, out tempStr); switch (command) { case "r": case "radio": textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Radio]; break; case "d": case "dead": textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Dead]; break; default: textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default]; break; } return true; } public bool EnterChatMessage(GUITextBox textBox, string message) { textBox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default]; if (string.IsNullOrWhiteSpace(message)) return false; if (this == GameMain.Server) { GameMain.Server.SendChatMessage(message, null, null); } else if (this == GameMain.Client) { GameMain.Client.SendChatMessage(message); } if (textBox == chatMsgBox) textBox.Deselect(); return true; } public virtual void AddToGUIUpdateList() { if (gameStarted && Screen.Selected == GameMain.GameScreen) { inGameHUD.AddToGUIUpdateList(); } } public virtual void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch) { if (!gameStarted || Screen.Selected != GameMain.GameScreen) return; GameMain.GameSession.CrewManager.Draw(spriteBatch); inGameHUD.Draw(spriteBatch); if (EndVoteCount > 0) { if (GameMain.NetworkMember.myCharacter == null) { GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 180.0f, 40), "Votes to end the round (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont); } else { GUI.DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth - 140.0f, 40), "Votes (y/n): " + EndVoteCount + "/" + (EndVoteMax - EndVoteCount), Color.White, null, 0, GUI.SmallFont); } } if (respawnManager != null) { string respawnInfo = ""; if (respawnManager.CurrentState == RespawnManager.State.Waiting && respawnManager.CountdownStarted) { respawnInfo = respawnManager.RespawnTimer <= 0.0f ? "" : "Respawn Shuttle dispatching in " + ToolBox.SecondsToReadableTime(respawnManager.RespawnTimer); } else if (respawnManager.CurrentState == RespawnManager.State.Transporting) { respawnInfo = respawnManager.TransportTimer <= 0.0f ? "" : "Shuttle leaving in " + ToolBox.SecondsToReadableTime(respawnManager.TransportTimer); } if (!string.IsNullOrEmpty(respawnInfo)) { GUI.DrawString(spriteBatch, new Vector2(120.0f, 10), respawnInfo, Color.White, null, 0, GUI.SmallFont); } } } public virtual bool SelectCrewCharacter(Character character, GUIComponent crewFrame) { return false; } } }