using Barotrauma.Networking; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; namespace Barotrauma { partial class EntitySpawner : Entity, IServerSerializable { public void ClientRead(ServerNetObject type, Lidgren.Network.NetBuffer message, float sendingTime) { if (GameMain.Server != null) return; bool remove = message.ReadBoolean(); if (remove) { ushort entityId = message.ReadUInt16(); var entity = FindEntityByID(entityId); if (entity != null) { entity.Remove(); } } else { switch (message.ReadByte()) { case (byte)SpawnableType.Item: Item.ReadSpawnData(message, true); break; case (byte)SpawnableType.Character: Character.ReadSpawnData(message, true); break; default: DebugConsole.ThrowError("Received invalid entity spawn message (unknown spawnable type)"); break; } } } } }