using Barotrauma.Sounds; using System.Collections.Generic; using System.Xml.Linq; namespace Barotrauma.Items.Components { partial class Powered : ItemComponent { private RoundSound powerOnSound; private bool powerOnSoundPlayed; partial void InitProjectSpecific(XElement element) { foreach (XElement subElement in element.Elements()) { switch (subElement.Name.ToString().ToLowerInvariant()) { case "poweronsound": powerOnSound = Submarine.LoadRoundSound(subElement, false); break; } } } } }