using System.Xml.Linq; namespace Barotrauma.Items.Components { class Ladder : ItemComponent { public Ladder(Item item, XElement element) : base(item, element) { } public override bool Select(Character character = null) { if (character == null) return false; character.AnimController.Anim = AnimController.Animation.Climbing; //picker.SelectedConstruction = item; return true; } } }