using Barotrauma.Items.Components; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Barotrauma { class AIObjectiveManager { const float OrderPriority = 50.0f; private List objectives; private Character character; private AIObjective currentObjective; public AIObjective CurrentObjective { get { if (currentObjective != null) return currentObjective; return objectives.Any() ? objectives[0] : null; } } public AIObjectiveManager(Character character) { this.character = character; objectives = new List(); } public void AddObjective(AIObjective objective) { if (objectives.Find(o => o.IsDuplicate(objective)) != null) return; objectives.Add(objective); } public float GetCurrentPriority(Character character) { if (currentObjective != null) return OrderPriority; return (CurrentObjective == null) ? 0.0f : CurrentObjective.GetPriority(character); } public void UpdateObjectives() { if (!objectives.Any()) return; //remove completed objectives and ones that can't be completed objectives = objectives.FindAll(o => !o.IsCompleted() && o.CanBeCompleted); //sort objectives according to priority objectives.Sort((x, y) => y.GetPriority(character).CompareTo(x.GetPriority(character))); foreach (Gap gap in Gap.GapList) { if (gap.IsRoomToRoom || gap.ConnectedDoor != null || gap.Open<0.1f) continue; AddObjective(new AIObjectiveFixLeak(gap, character)); } } public void DoCurrentObjective(float deltaTime) { if (currentObjective != null && (!objectives.Any() || objectives[0].GetPriority(character) < OrderPriority)) { currentObjective.TryComplete(deltaTime); return; } if (!objectives.Any()) return; objectives[0].TryComplete(deltaTime); } public void SetOrder(Order order, string option) { currentObjective = null; switch (order.Name.ToLower()) { case "follow": currentObjective = new AIObjectiveGoTo(Character.Controlled, character, true); break; case "wait": currentObjective = new AIObjectiveGoTo(character.SimPosition, character, true); break; default: if (order.TargetItem == null) return; currentObjective = new AIObjectiveOperateItem(order.TargetItem, character, option); break; } } } }