using Barotrauma.Networking; namespace Barotrauma.Items.Components { partial class WifiComponent { public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null) { SharedEventWrite(msg); } public void ServerEventRead(IReadMessage msg, Client c) { SharedEventRead(msg); // Create an event to notify other clients about the changes item.CreateServerEvent(this); } } }