using Barotrauma.Networking; namespace Barotrauma { partial class LevelTrigger { public void ClientRead(IReadMessage msg) { if (ForceFluctuationStrength > 0.0f) { currentForceFluctuation = msg.ReadRangedSingle(0.0f, 1.0f, 8); } if (stayTriggeredDelay > 0.0f) { triggeredTimer = msg.ReadRangedSingle(0.0f, stayTriggeredDelay, 16); } } } }