using Lidgren.Network; namespace Barotrauma.Networking { partial class GameServer : NetworkMember { void InitProjSpecific() { //do nothing } void InitUPnP() { server.UPnP.ForwardPort(config.Port, "barotrauma"); } bool DiscoveringUPnP() { return server.UPnP.Status == UPnPStatus.Discovering; } void FinishUPnP() { //do nothing } } }